[b]Anvilrage Bruiser[/b]: The Sapper take on the ‘whenever damaged’ theme of Blackrock.
[b]Rally for Numbers[/b]: I really liked using Kel’Thuzad even if he was a giant target. The opponent can still play around this, leaving a straggler alive to finish off next turn for example, but it’s still an AOE-deterrent.
[b]Merchandise Spotlight[/b]: Moving forward Boom Bots will help to fill out a potential Sapper Zoo deck. They give a board presence and the potential for actually dealing damage, but undirected since it’s still a Sapper weak point.
[b]Ticket Scaler[/b]: The only direct “Hero Power” matters card for the set, this allows the Sapper to draw but also increases the opponent’s hand by 2. I made it low cost so it could be put on the board early and force the opponent to weigh whether the chance for them to draw cards is worth letting it stick around.
[b]Scouter Droid[/b]: This used to be a Classic card, but I didn’t think it merited never rotating out. I’ve always liked the design of Lightspawn and this is the Sapper take on that.
[b]Ordnance Hawker[/b]: The (3) Cost “Summon two 1/1 if [x]” cards seem to be a sub-sub-staple. Boom Bots are a bit more substantial than 1/1 Bats or Whelps, so I beefed up the trigger requirement.
[b]Fizzle Vial[/b]: Counters are hard in a game without ‘instants’ but I still think they should be more spread out than just Counterspell. I got the inspiration for this from a competitor in the last Class Creation competition, and then saw another separate custom class, both of which independently cost it at (2).
[b]Eject[/b]: Sapper AOE with a drawback. This is useful if you’re replacing a bunch of big beefy guys or a wall of Taunts, but if it’s a bunch of 1/1 weenie tokens you’ve given your opponent an upgrade.
Even the Odds Uncollectibles:
[b]Take a Dive[/b]: Anti-jousting tech card. It would probably be mean to label Millhouse Manastorm as a Scourge, but if the shoe fits….
[b]Even the Odds[/b]: This might be a just for me series of Scourges, but I liked having at least one set that was specifically tailored to the opponent class. I tried to make them all roughly equal and something the opponent could still play around.
[b]Dixink, Party Crasher[/b]: This is more of a fun legendary, although it also functions like a shuffle version of Brawl.