Relax, breathe, slow down your heartbeat. "Finisher card" and "draw your deck" are two different concepts that you are mixing. You would fail the exam that Hearthpwn is going to implement in order to be allowed to comment
- Shroudb
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StormwindDisappointing posted a message on New Rogue Epic Card Revealed - GarrotePosted in: News -
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Dendroid posted a message on New Neutral Epic Card Revealed - Chromatic EggPosted in: NewsDid you read the card? It has a battlecry and deathrattle, the deathrattle is just useless without the battlecry activation, but it's still a deathrattle.
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Wrought posted a message on New Neutral Epic Card Revealed - Chromatic EggPosted in: NewsInteresting, but since you can't exploit it outside of playing it from your hand and triggering it on the battlefield, it's useless. I wish they had pushed the mana cost back a bit so people might have tried it out a bit.
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Filipter33 posted a message on New Card - Jepetto JoybuzzPosted in: Card DiscussionI dont get the hype. I only see this card consistent for rogue, cause scheme, but guess what. You are already dead as rogue wasting a turn for
using minion+scheme and another for playing this.
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user-16377173 posted a message on New Card - Jepetto JoybuzzPosted in: Card DiscussionGuys is 8 mana for nothing the turn its played, in what meta can u skip a turn like that? Also your deck will have to be build around this and if u want consistency u have to cut all bad outcomes, meaning u would prolly die before u get this combo up working. Very rarely decks work with just spells for the early game. Yes res priest and spell hunter has done that, but they needed insane cards to pull it off and this cards needs tons of support to work, its insane to call it meta defining. Also consider the fact that u ruin the bodies of those minions is making this even more doubtfull
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KSV posted a message on Card Reveal - Jepetto JoybuzzPosted in: NewsI have a doubt ther maly otk decks will rise to the top. You need to highroll like a God to do it consistently also it is prettly hard to survive in hs to make such a big combo. I see it in more value deathrattle/ big battlecry decks, maybe like shudderwock shaman with new Hagatha or something like that. This new card is realy cool and it definetly has potential to eneble otk deck, but it need some extra support (survivability or more consistency).
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When comparing to Kirin-Tor don't forget that Kirin-Tor mana cheats 3 mana while this mana cheats 2 mana.
So in effect this has 1 less attack, can't choose, saves 1 less mana for the added effect of draw 1. Which seems fair or slightly tilted in favor of kirin-tor
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You don't lose if you draw him early.
The strength of the deck is that even at 9 cost, the coins allow you to burst for anything between 16-34 damage from hand (you basically have 12 mana and preps)
The weakness of the deck, as all Maly rogue decks, is dying before drawing Maly, neither SS or shuffle helps in that regard. In fact, they make it worse since each time you draw them you don't draw Maly, removal, or draw, which are the only things you care for.
As for the actual decklist, the card I don't like in it is Shiv. I think a Thalnos there would be better. Gives the same draw, can help with early removal like Seal or Backstab, can help vs token druid with FoK, and can be an early target to enable Praise.
The second change would be removing a Maniac for a second Sculptor. My thinking here is that Maniac is a terrible card that you use only because you have to, but a second draw engine might allow you to draw your better Invokes more consistently rather than having to play a 4 mana 2/2. IF (and only if) Invoke seems consistent without playing the Maniac, maybe even removing the second as well for a Zilliax.
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Mostly draw/defensive stuff.
As an example, and to utilise new cards:
Removing the 3/5 dragon and the auctioneers as well (since without the 3 coin minion there is no point of going Auctioneer)
I would go with a small Dragon theme running big whelps (draw), rogue breath (draw), Elusive wyrm (removal), another dragon to reach critical mass (the 4 cost Elusive, fairy, or something cheap like that), the "better SI" that requires dragons (removal/early board) and etc.
So, the core would still be the base Tog package, with added Maly and shuffle for finisher, and utilise dragons and Dragon synergies (alongside cards like the new faceless), for early tempo/board control and for draw.
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A different route would be to go more defensive with deathrattles rather than the more tempo oriented dragon approach. With running double applebaum and khartuts, and going with the new apothecaries to tutor them and get extra healing and draw, add in something simple like Thalnos which is still an OK result from apothecaries alongside regular combo rogue cards that work with him like shivs.
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Nah, 1st comment wasn't on your deck, it was on another otk malygos Galakrond deck.
It's not that I'm underestimating lackeys. In fact, lackeys are more than fine.
I'm saying the rest Galakrond stuff is simply too slow.
Galakrond adds nothing on your win condition, since what he offers Tog offers exactly as well.
So, in effect, you're running 9 or so cards that their value is extremely questionable in order for... What?
The same 9 slots could have simultaneously higher draw (faster combo) and higher survivability than what Shield of Galakrond, Seal, and Praise offer.
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I said it before but once more:
Using Galakrond just to draw 4 0 cost Maly is just a terrible version of doing the exact same thing but with Tog.
You can run the same combo with drawing 3 0 coat Maly from the treasure and you don't have to fill your deck with 9+ cards that directly reduce your survivability to reach said combo.
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Simply insane:
With just a token (or a lackey) that's basically a neutral Oasis Surger with quest activated.
2x 5/4 rush
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I'm just really happy right now that... Flik is a card :D
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needs to average at least an 8/8 each time to be even remotely playable (and in VERY specific decks even then)
not seeing it with current pool of cards
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Handlock intensifies
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You obviously can't evaluate it without knowing the warrior Invoke cards, but at a first glance it seems amazing for a tempo based warrior deck.
I wouldn't go for full aggro since playing 4 invokes is far from fast, and it's not a control card either.
But in a rush heavy tempo deck, probably even with Akali in, and a sprinkle of amazing buff targets like konkrons, it seems like it can work. You can buff rushers with Akali, the rest with Gala, etc.
Akali even makes the terrible rush Invoke playable, which is a plus.
Add in some cheap weapons for early control and late game burst, and you'd have a deck that can throw threat after threat every round with enough draw to back them up and removal from weapon/rush as "free" tempo.