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    posted a message on The community's standard attitude towards Wild is unhelpful and needs to be changed.

    Went back to wild two months before the RoS expansion because I was tired of Hunterstone and Odd Paladin.

    Bad news is they were there as well, and their numbers increased over time and ladder. And you forget how bad Jade Druid and Mill Rogue were (you can tech against the former, only aggro or luck out against the latter).

    And yes, Big Priest was prevalent, but I was using a warlock deck specced to harass them (hit or miss, it was fun to fark up their rezzes or burn essential cards). Best matches were against other control locks, which were a salad bar of variety.

    In short: Aggro decks tend to be less common in Wild, BUT those that do go there are farking roided-up when they get their opening. Replace aggro garbage with bullshiat miracle combos as aggravation, or round upon round of giant all-stars. Kind of like Mage is doing right now with the twinspell crapping out giant minions repeatedly.

    Posted in: General Discussion
  • 2

    posted a message on Highest Performing Rise of Shadows Decks

    1. It's still being formulated. I think someone is going to find a mage deck that really works, and warrior will have two flavors of bomb, one being more controllish, kind of how warlock had the cube-doomguard bunch and the other was more stall the game in K&C era-onward. 

    2. Nothing pisses me off more than the decision to make shaman murloc-focused this expansion. C'mon, shaman looked promising to control even after Shudderwock was (rightfully) nerfed. And like we need more aggro garbage decks.

     3.

    Quote from Tarious >>

    The last three days have been the best days of playing hearthstone. Sure, there's some stuff that needs to be fixed, but now if I get my enemy low on health, I know that they won't be able to pull out a get out of jail free card like; Bloodreaver Gul'dan , Frost Lich Jaina, or Deathstalker Rexxar

     Control can still pull off miracles. I've gotten a buttload of armor in one round as warrior and survived four consecutive bombs (and won a few turns later), and had Nozari and buffed minions do double-digit heals with dragon paladin.

    But hey, it actually feels NEW. I'm playing slower games, which I like. Still a few too many hunters and rogues, but aggro and smorc is what those classes only do. Now if there's a glut of same decks in two weeks ...

    /waiting for a good hakkar deck, the Hearthstone Pack Gods gave me a gold one.

    Posted in: News
  • 0

    posted a message on How long before everyone is playing the same decks?

    Came back just after Karazhan ... from what I recall Day 1 plagues ...

    Gadgetzan: Pirate Rogue and Pirate Warrior, with only a few dragon priests and jade druids to break the monotony.

    Un'Goro: Quest Rogue (oh, how the Hearthstone pundits thought it couldn't be pulled off). Might have been a few Quest Warriors bored of the pirate thing, but they came later if I recall.

    Knights of the Frozen Throne: Raza Priest, but I think everyone was testing their favored class' death knight before priest took off

    Kobolds & Catacombs: I want to say Quest Rogue made a return, and Raza Priest was still dominant ... took a few days before cubes and warlocks took off, followed by aggro paladin and control lock.

    Witchwood: Shudderwock. Genn & Baku got their groove a few days later.

    Boomsday and Rastakhan: No real Day 1 new deck threats as Genn and Baku decks dominated. Can argue there was an uptick of warriors for the former and hunters for the latter due to heroes; but hunter didn't really take off until the nerfs a few days after Rastakhan's release.

    Rise of Shadows: Bomb Warrior, with occasional Academic Rogue.

    Posted in: General Discussion
  • 1

    posted a message on RoS Pack opening results thread

    103 packs

    Free Legendary: Lucentbark*

    (* = Was on Top 10 Most Wanted List; got 5 of 10!)

    Legendaries Opened: 8 – Pack 4* Keeper Stalladris, Pack 15* Archivist Elysiana, Pack 39 Oblivitron, Pack 48 Arch-Villain Rafaam, Pack 60* Nozari, Pack 69 Commander Rhyssa, Pack 87* Catrina Muerte, Pack 92 The Boom Reaver.

    Longest Streak W/O Legendary: 24. Shortest: 4. Current Streak: 13.

    Day 1 Crafts: Blastmaster Boom (was No. 1 most wanted), Madame Lazul, Wrenchcalibur x2 and Unsleeping Soul (lol, a common for Silence Priest deck).

    Class Completions: Full set of Paladin cards. Warrior also completed after Day 1 crafts.

    First class and/or completed section: Druid Legendary (!) by fourth pack.

    Ditched Class on Opening Day: Rogue (missing both legendaries, have no copies of two rares, and only one epic of each).

    Completed Neutral Commons by Pack 86. Crafted Unsleeping Soul to finish Class Commons.

    Missing Cards: (no single copy of): 21 – 11 legendaries, 7 epics, 3 rares.

    Golds: 0 Legendary, 3 Epic, 6 Rare, 9 Common = 18.

    40 Dust Packs (one rare, four common, no golds) = 50 of 103. (Rastakhan: 68 of 120)

    No New Cards Packs = 27 of 103. Had first with 20th pack. (Rastakhan: 39 of 120, first was 52nd pack)

    Dust Breakdown: 6,760 from Hall of Fame refunds, 1,850 from golds, 2,385 from extras. Total: 10,990 dust. Day 1 Craft Costs: 4,040.

    Card I Kept Getting: Hench-Clan Sneak (including two gold versions)

    First Pack: Impreferno, Blessing of the Ancients, Messenger Raven, Lazul’s Scheme (GOLD), Soul of the Murloc

    Promise I didn’t have to do: Would have dusted Scargill on principle. Death to all murlocs and aggro. (I really had hopes for a control shaman weeks ago).

    Results far better than Rastakhan’s Rumble Opening Day (5 legendaries out of 120 packs).

    On the Hunt For: Both mage legendaries, Barista Lynchen (need to see video of how it works out). Paladin Liam/Hakkar deck viable?

    First RoS card to win a game: Lazul's Scheme in Arena (opponent conceded after big taunt was eliminated painlessly).

    First RoS deck to win Ladder Match: Bomb Warrior vs. Bomb Warrior

    Posted in: General Discussion
  • 0

    posted a message on Rise of Shadows Launches Today! Here's Everything You Need to Know + Theorycrafted Decks

    Did Bomb Warrior vs. Bomb Warrior.

    It's basically Big Spell Mage mirror match -- he/she who gets to the hero card first likely wins, unless you got horrible luck on bomb draws.

    /yeah, I got to both Dr. Booms first and won.

    Posted in: News
  • 0

    posted a message on KRIPP Undatakah Paladin

    Any suggestions for replacing High Priest Thekal and Countess Ashmore?

    Considering replacing Flash of Light with Arena Fanatic x2 and a pair of Paragon of Light for the two legendary cards.

    Posted in: KRIPP Undatakah Paladin
  • 2

    posted a message on Rise of Shadows Official Launch Times Announced!

    Servers expected to explode at that time as well.

    Debating on taking my pad to a cafe and getting some munch on while waiting to log on. French toast. Maybe chicken and waffles instead. Blastmaster Boom should approve that.

    Posted in: News
  • 3

    posted a message on Weekly Card Design Competition 9.13 - Submission Topic

    Comes with launch animation when it activates, rocketing into the center of the hand and having cards fly up into the air.

    Flavor text: "Part of Gnomeregan's M.A.D. (Mutually Assured Discarding) doctrine."

    Posted in: Fan Creations
  • 1

    posted a message on Shadows has sparked no deckbuilding joy for me.

    Bomb Warrior has me excited. Bomb Shaman was a fun (but ineffective) deck, but warrior seems to have the right tools to work against both aggro and control for it to work.

    The return of Secret Paladin and f--king murlocs, along with "summon multiple RNG big minions," has me thinking this isn't the expansion for me though. Seems like a lot of miracle play b.s. and aggro incoming.

    Shaman going to murlocs pisses me off another way: I really thought the class was poised to go in a control direction. Instead, f--king murlocs. Glad I didn't waste dust on crafting Krag'wa along with the Shudderwock.

     

    Posted in: General Discussion
  • 0

    posted a message on Wild is full of cancer decks!!

    Two months ago it was big priest (which I had a deck made for) and a lot of slow combo decks (freeze/quest mages) and "All-Star of Yesterday" control warlock decks.

    For the past month -- hunter hunter hunter aggro paladin, a secret tempo mage. And maybe a jade druid or even shaman here or there. And very few of the top sentence's decks, aside from priest.

    Pretty much the majority of the crap I left standard ladder for.

    Posted in: General Discussion
  • 0

    posted a message on Mill could disappear if player base was smarter (in casual)

    Once in a while, mill rogue deck is beaten by control warlock.

    Basically, Gnomeferatu eats a Twilight Oracle before they are cloned. Rin works as the capstone.

    Up to you to BM/friend the other player to ask "How does it feel?"

    /howlfiend combo looks even funnier when you see draw, death knight and sap/vanishes go up in smoke

    Posted in: General Discussion
  • 2

    posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!
    Quote from Sense125 >>

    I don't want to be that guy, but that lethal miss though.

     Can't promote new stuff if the games are short.

    Posted in: News
  • 0

    posted a message on Is aggro really that hated?

    Aggro is the farking poison of the game. Yes, OTK decks can be frustrating, infinite value can be garbage (jades) and some control decks can have b.s. play, but I'd rather lose a long game than a boring one that starts out with YOU NEED X MANY BOARD CLEARS/MULTIPLE TAUNTS in your hand, immediately, and the only surprise is when MUSHROOM POWAH or Bonemare is played.

    It's possible for control decks to have the right tool card to stop OTK decks. Problem is those tech cards have to be dropped for more anti-aggro cards.

    And aggro kills the potential for some oddball and/or meme decks that are fun to play and a breath of fresh air when you run into one. I still recall a game from four months ago -- me with control cubelock without Doomguards, running into a mill druid. How often do you see that encounter on the standard ladder? And I managed to win without Rin and my Gul'dan deathknight, which got milled. Omega Agent ftw.

    For all those who say aggro keeps "x deck" like Quest Rogue in check, well, it wasn't doing a great job if that pile of shiat had to be nerfed twice or thrice.

    /here's to seeing a return to control for paladin

    //the best games? When you go through your entire deck and your last card is the decider against your opponent. Aggro card vomiting isn't a skill.

    ///dust murlocs, make control decks

    Posted in: General Discussion
  • 0

    posted a message on Warlock is going to suck.......

    Less than 50 wins away from gold warlock, but f--king boring aggro is not the way I want to play warlock. Bertug seems like the lonely control lock card.

    Going to miss Rin, Gnomeferatu, Howlfiend-Treachery-Defile combo, Voidlord and the death knight. That brief moment in Kobolds era where aggro decks died was glorious.

     

    Posted in: Warlock
  • 0

    posted a message on Is it just me or does 'Shadows' look half-cocked?

    One thing I want to add:

    The creative mind these days with Hearthstone is the guy who made Flintlocke, the insane dwarf engineer/warrior who thinks he's a hunter, WoW comic strip back in the day.

    Bringing Flintlocke and the comic's misfits (the angry gnome mage woman, the always hungry undead detectives, the cowardly looting priest, the Tauren and his level-up outhouse) into this would be a breath of fresh air into Hearthstone, as well as appease the "Where's the Warcraft?" crowd.

    /which has been silent, btw -- look, it's Dalaran! and a weak as all hell Khadgar, if it weren't for his effect ...

    Posted in: General Discussion
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