The Soularium is legendary with way worse effect and is game breaking in several decks...
Thank you for remembering that. The Soularium was a card that saw a lot of play in Zoolock. It couldn't be played alongside expensive cards because of its drawback but Zoo only played cheap cards anyway. If Secret Passage drew 3 cards, it would still be a stronger version of The Soularium because it has no drawbacks whatsoever. And they can use two copies of it. Also, card draw is supposed to be one of the weaknesses of decks that carelessly throw cards away (face decks). They are supposed to run out of steam but this card denies this. Instead, they are rewarded for just throwing everything at you because this card will always find what they need to close the game. How is this supposed to be balanced?
Secret Passage in my opinion is not a problematic card. I personally love this card.
I agree with this guy.
Every class has stuff that someone, somewhere is going to hate. Why can't we all just stop complaining and enjoy things?
"bUt itS nOt FUn tO plAy aGaInSt"
Everything your opponent does that puts them ahead in the game or sets up lethal is not fun. You feel powerless to stop it, it's a bad feeling, but it's part of the game. That's how games are won and lost, at some point you or your opponent will make a play that can't be answered and it will create the inevitable outcome. If Secret Passage is that card, you might think it's too strong. But think about that time you set up lethal on your opponent. They might have cursed the last card you played as "too strong". But is it?
Let's deal with it and move on.
Yes, people hating a card isn't an indicator that it is broken but the inverse is also true. Just because you like it that doesn't mean it's balanced. Now, let's make a comparison. Fungal Fortunes was a 2 mana draw 3 cards with a drawback and it got nerfed. And what people hated in Spell Druid wasn't this early game cycle tool but the Kael'thas and Mountseller turns. Now, tell me how a 1 mana draw 5 cards without any drawbacks that rewards careless and thoughtless gameplay is balanced.
Sure that it is a strong card, very strong no doubt. But It is also a fair card in rogue. Rogue has no heal, no taunt, no board clears, and its play style is only based on tempo generally. So having a card that allow him to not die for inconsistency, (quite unfair in a rogue class, since he should be able to draw, because it is one of his strongest points) it is fair.
Why you are not able to understand that is part of Blizzard's decision in not giving card draw to shaman. Why is this so difficult to understand?
True. But it is also true the “allowing them to ramp up for a burst of power faster than other classes” is just false. I mean, many if the cards with overload are too expensive when we add the coast and the overload. For instance, 8 mana for 4 2/2 with rush or 2 mana for +1/+1 is too much...
How many face spells has shaman? How many face spells has priest? So it is true.
Why you are not able to understand that is part of Blizzard's decision in not giving card draw to shaman. Why is this so difficult to understand?
You should probably be another guy complaining about how good is Secret Passage and why rogue, druid and DM are able to draw and shaman no.
It is always the same reason, class identity. Shaman has big minions, taunts, heals, board clear, tokens and so on. Class identity, is this so difficult to understand?
I want people to stop complaining everything. This forum is becoming a place of pissed off losers only crying about salty stuffs, crying and complaining everything for months. Stop play if you don't like it, don't complain for months.
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So no new cards in the middle of the expansion? It seems really bad.
0
Is it possible that when you are losing a game you are coming here to cry for nerfs?
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Hi Guys,
Do we know if this time we will have a middle expansion, with new cards, or no?
Thank you.
1
Sure that it is a strong card, very strong no doubt. But It is also a fair card in rogue. Rogue has no heal, no taunt, no board clears, and its play style is only based on tempo generally. So having a card that allow him to not die for inconsistency, (quite unfair in a rogue class, since he should be able to draw, because it is one of his strongest points) it is fair.
It is a very strong card and fair.
0
How many face spells has shaman? How many face spells has priest? So it is true.
2
Why you are not able to understand that is part of Blizzard's decision in not giving card draw to shaman. Why is this so difficult to understand?
You should probably be another guy complaining about how good is Secret Passage and why rogue, druid and DM are able to draw and shaman no.
It is always the same reason, class identity. Shaman has big minions, taunts, heals, board clear, tokens and so on. Class identity, is this so difficult to understand?
1
Secret Passage in my opinion is not a problematic card. I personally love this card.
0
Kael'thas Sunstrider was necessary. This card allows broken combos in standard and wild. By the way, 1 mana more doesn't kill the decks and/or combos.
Mindrender Illucia is a pointless nerf. This card is still very good. 1 mana more doesn't change anything.
2
I want people to stop complaining everything. This forum is becoming a place of pissed off losers only crying about salty stuffs, crying and complaining everything for months. Stop play if you don't like it, don't complain for months.