I don't think the meta will ever completely slow down. The more Control decks people run, the more others will switch to Aggro (just like the more aggro the meta gets, the more Midrange decks you see).
If there WAS a way to slow down the meta, it would be to teach new players how to play Midrange, or to just teach new players in general.
One of the easiest and cheapest Midrange decks to construct in Hunter, which is convenient because that's one of the first (and best) classes people learn to Aggro with. Looking through my decklist, I only run 6 rares and 2 Legendary (though 6 of the commons and 1 of the Legendary do require you to unlock most of Naxxramas).
The beauty of Midrange Hunter is that it still allows you to play a class that's fairly easy to learn, but you have to know how and when to trade to be successful.
Zoolock might be another option. It's a little more pricey, but as opposed to being Aggro (like a lot of people think it is), it's actually a Control deck that runs almost pure minions as opposed to almost pure spells like the more expensive Control decks do. Not only does Zoolock require you to learn when and how to trade, but it also helps teach not to overextend on the board, with the added bonus of Life Tap that helps you recover somewhat if you DO overextend and get your board wiped. It also teaches you that taking damage isn't always a bad thing, since Life Tap deals 2 damage but gives you a card.
Again. The downside to both decks is that new players would need experienced players to help coach them along on the beginning. But once you learn the basics that either of these decks can teach you, it helps TREMENDOUSLY when you go to playing other decks and other styles of deck (such as what to use your removal on in Control to be both efficient and effective).
That's my $.02 anyway.
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In a vacuum, I get what he's saying, especially in constructed, since you have all the pool to work with. And I'll give him some credit, that when I saw the dragon stuff I immediately thought priest, much like Blademaster is a priest card in neutral skin. I can see not going wild in a small expansion as well in terms of releasing tier shifting cards.
But this is garbage.
Arena balance is a joke. Class cards get a higher offering rate on top of neutrals, so this means you are more likely to get a Purify than you are to get a Kara Neutral. I'm fine with them experimenting with self-silencing, but all it takes is to NOT put it in the common slot!
Adventures are the ONE type of expansion where rarity only affects arena, so why oh why can't they try to get things right?
It's not that hard! Druid, Hunter, Rogue, and Warrior rarities look great. Mage could use Firelands Portal as its rare if you care about moving them down at all. Paladin could use the Templar as its rare if you want to boost it, otherwise leave it as is. Warlock could stay, or if you want to encourage Discard Lock in arena, make the spell rare. As noted make Purify rare and Priest is in a better place, easily.
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I think you are missing the forest for the trees. While I agree that anyone who has played a CCG will know that having a bigger deck is usually not a good thing, specifically as Malchezzar does, the fact that its in the game is very interesting.
You can add a card to your deck that never gets drawn (ie a mythical 30th card) but still has impact, and impact that has to be remembered by your opponent.
This is a step up in complexity to the game that gets us one step closer to permanent effects much like we have seen in various brawls. I'm wondering if permanent effects are going to be the big mechanic of the set.
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I'd say the three most common neutral card drawers are Loot Horder, Azure Drake, and Acolyte of Pain. You lose a good bit of tempo with all of them when you compare then to the best vanillas at the same mana cost, but they make up for them in synergy, or as, thomasvicfelix said, in a deck that you need to cycle through to get your win conditions. Of the three, the only on that saw play in a tempo deck was Azure in Tempo Mages, and that was because of the synergy with spell damage... but even now most Tempo Mages go with Ethereal Conjurer for the guaranteed spell draw.
I wouldn't run any of these in any tempo decks currently IMO.
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Welcome!
Can you share your current deck, or at least suggest decks you like playing so we can point you in the right direction?
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Its not needed in all decks, but im guessing you do have some conditional draw in your deck already. Quick Draw and Kings Elekk etc. Putting in Loot Horders and Azure Drakes is definitely a case by case basis. I'd say the average deck overall has 2-3 cards that draw or generate something.
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Nzoth to me is the winner since it goes in so many decktypes, including Rogue. Plus it will last longer than Justicar in Standard. All the decks you mention with the exception of Secret Pally seem slowish, so I don't know how fast they will climb.
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Casual mode is anything but. I have no reason why people play that mode with serious decks other than that they want to try and crush on people. I would recommend playing ANY mode but casual to get quests