Just to see how OP this card will be in wild, think of the innocent midrange paladin deck. This is a very humble deck currently, boasting a decent performance in a lot of matchups, with some bad ones, and overall it is a fairly solid tier 2ish deck. Now add this one, single card to it, and the deck becomes broken beyond belief. Instantly getting back some combination of belcher, tirion, sylvanas, shredder, You get the idea.
I do *not*
This card is dead for 9 turns which in turn makes you dead a lot of times when you could have peacekeepered a threat or get Keeper of Uldaman Value for example.
And when it does come Turn 10 ( 66% chance to not draw N'Zoth by that time) on average only one Sludge Belcher will have died; Tirion merely has a 50% chance to have been played. He may not have been drawn or still on the board silenced. So in terms of Taunts, we are talking 5 mana and 50% chance on 8 mana, which you paid 10 mana for.
Blizzard likes back-and-forth games so if you could just spam taunt walls until N'zoth is drawn then win the game they would never release this card. Do not believe the hype, this card is not better than Troggzor. At least save your real money to mass buy packs for this card until it has ranked/tournament success.
This card isnt replacing Aldors or Keepers, which means that you wouldnt Aldor anything anyway, but I probably won't use it in a midrange deck, although the value is there
Playing on curve is not the only thing about this game, this card could easily be played later on and outright win the game. On curve N'Zoth with 2 minions is already very powerful.
Unlike Troggzor this card generates immediate value and unlike Varian, it does not have drawbacks. Yes, it is strong
As for wild, pretty powerful, control decks already run Belchers and Sylvanas which is enough to make this guy broken and there is no problem adding Shredders for a strong midgame.
You don't need to stuff your deck with deathrattle minions, if it revives at least two of the minions I said before you simply developed a game breaking board with one single card, assuming two belchers and evaluating N'zoth body at 6 mana, in a single turn you casted 16 mana worth of stuff
The will even out the classes, Classic has some really bad classes, Priest and Paladin are the worst, followed by Rogue(Nerfed)and Warrior.
Warlocks being by far the strongest class with two solid and long lasting archetypes, Druid and Mage has Combo and Freeze respectively, Hunter and Shaman have a pretty strong cards and were good classes.
My inspiration for him was to give the coins utility for the late game and to make a constructed viable card, it changes your hero power into a ping with the ability to synergize with other coin making cards for additional damage, it can be played early to fight agression, mid game to finish something off or late game packing some serious damage if you are devoted into collecting coins.
Flavor: He gives you more bang for your buck!
Play: Which one do I shoot? Trigger: Cash Cash Attack: HAHA! BANG! Death: I should've paid my debts...
I'm very satisfied that I called all good cards before release, but Twilight Guardian, I called this card the most crappy thing amongst crappy things because Dragon Archetypes are bad.
What do you guys think about it, I've seen people playing it only with Malygos for minor sucess, I've tried out with a deck with some fatties like Rag and Ysera, it kind of works, but I want some opinion on the card
Shrink,Madness, Sylvanas, Hit Face, Shadowflame, due thenlerder of the deathrattles you get what enters play
If Sylvanas would hit face it would only do 3dmg Shadowflame, so it wouldn't kill Void Caller but give you a void caller with 1hp which would be terrible because you'll probably have a Jarraxus on the board and not the face next turn.
On the past days tons started to complain about multiple aspects of the ladder, is it too much hunter, warrior or rng. I simply dont understand what these people want from the game, all card games are the same on this aspects, you can lose to rng on mtg either by mana flooding or screwing, bad hands, there are the same super aggro decks and very efficient control decks. Actually HS decks are more consistent with only 30 cards and drawing only things which you can actually use.
Are people lame as that, unable to accept that sometimes you lose or there is something wrong with what they are doing. This saddens me
6 mana for immediate 4/4 and 2/2 Taunt sounds a good deal for me, he protects himself as he enters and the value is huge if he sticks for a couple turns.
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Without much time you will have trouble, 5 to Legend is all about grinding.
Even with a very high winrate of 75%, it takes 50 matches to get to legend and with the low winrate of 55%, it takes 500.
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No comments for standard.
As for wild, pretty powerful, control decks already run Belchers and Sylvanas which is enough to make this guy broken and there is no problem adding Shredders for a strong midgame.
You don't need to stuff your deck with deathrattle minions, if it revives at least two of the minions I said before you simply developed a game breaking board with one single card, assuming two belchers and evaluating N'zoth body at 6 mana, in a single turn you casted 16 mana worth of stuff
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The will even out the classes, Classic has some really bad classes, Priest and Paladin are the worst, followed by Rogue(Nerfed)and Warrior.
Warlocks being by far the strongest class with two solid and long lasting archetypes, Druid and Mage has Combo and Freeze respectively, Hunter and Shaman have a pretty strong cards and were good classes.
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1. Is pretty nice, but it could give +1/+1 instead, still the better one.
2 Sucks, too slow, we already have cheap spells, if it was 5 mana with this effect, then it would be fast enough
3. Bypassing taunts is nice, but rogue isnt in the late game big board situation
4. Bad, why would play bounces on turn 6, Vanish is barely playable
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My inspiration for him was to give the coins utility for the late game and to make a constructed viable card, it changes your hero power into a ping with the ability to synergize with other coin making cards for additional damage, it can be played early to fight agression, mid game to finish something off or late game packing some serious damage if you are devoted into collecting coins.
Flavor: He gives you more bang for your buck!
Play: Which one do I shoot?
Trigger: Cash Cash
Attack: HAHA! BANG!
Death: I should've paid my debts...
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I'm very satisfied that I called all good cards before release, but Twilight Guardian, I called this card the most crappy thing amongst crappy things because Dragon Archetypes are bad.
I'm glad I have The Black Knight to deal with this guy
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I really want to fit a King Krush somewhere, what would be the best spot for it?
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Is this winnable or is just better to concede to prevent 30 minutes of frustration?
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What do you guys think about it, I've seen people playing it only with Malygos for minor sucess, I've tried out with a deck with some fatties like Rag and Ysera, it kind of works, but I want some opinion on the card
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True, I forgot the reduced attack
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Shrink,Madness, Sylvanas, Hit Face, Shadowflame, due thenlerder of the deathrattles you get what enters play
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On the past days tons started to complain about multiple aspects of the ladder, is it too much hunter, warrior or rng. I simply dont understand what these people want from the game, all card games are the same on this aspects, you can lose to rng on mtg either by mana flooding or screwing, bad hands, there are the same super aggro decks and very efficient control decks. Actually HS decks are more consistent with only 30 cards and drawing only things which you can actually use.
Are people lame as that, unable to accept that sometimes you lose or there is something wrong with what they are doing. This saddens me
0
6 mana for immediate 4/4 and 2/2 Taunt sounds a good deal for me, he protects himself as he enters and the value is huge if he sticks for a couple turns.