This is pretty much garbage tempo. Compare to Branching Paths for example, 2 more mana and you don't have the additional room for choice. It's extraordinarily overcosted.
On the other hand, Token Druid will use it anyway as it wants the effect no matter how overpriced it might be.
Probably underrated. This can, of course, kill an opponent's important minion, but that's just the additional utility it has. Its main use is acting as great additional value for damaged minions, and the deathrattle synergy is fantastic.
6mana 4/6 is bad, the effect is random. The other thing is, you have a good chance of just dying at 30 anyway and extra HP might hurt a lock more than help.
Well, if Resto Druid is a thing, this will be in it... Still, it's tough to know. It's pretty slow. And if resto Druid is not a thing, this will not see play.
People run Keleseth without 1 mana minions. Actually, Keleseth is so good essentially every deck runs it, unless they're odd or even.
Obviously the plan is to play Keleseth on turn 1 or 2, right? But if you just don't have Keleseth in your hand, playing it on turn 4 is better than never playing it.
Otherwise it'd just end up being a cycling card that has an alright effect. Could get a 5/6 saronite chain gang for example.
Why would this not have synergy with Secretkeeper? Both cards have the keyword Secret.
In any case, this might be worth consideration even without a secret paladin deck. After all, getting 2 cards for 1 is quite good and could make up for the fact that secrets are low impact for the card cost.
Amazingly strong card in the right deck that won't have RNG targeting effects. Additionally, it's a persistent effect which means that the card needs to be removed, in which case 6 health at 4 mana is fantastic.
Amazing card, a shuffle for 2 mana should be meta-defining. Especially is good if you can game your hand size somehow, but just being able to replace crappy hands is more than worth it.
And yeah, with Betrug at 10 mana it's completely bonkers.
How can people call this bad? In wild skull of the manaari will still be a thing.
Turn 6 this + hero power + sense demons. I wiped your board, I drew 3 cards, maybe dealt some face damage with Doomguard, put a 5/7 on the board and grew my Bloodreaver Guldan pool (won't be rare i guess summon 2 malganys). Your turn.
You actually think that's strong in Wild? My turn: I OTK you.
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This is pretty much garbage tempo. Compare to Branching Paths for example, 2 more mana and you don't have the additional room for choice. It's extraordinarily overcosted.
On the other hand, Token Druid will use it anyway as it wants the effect no matter how overpriced it might be.
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Probably underrated. This can, of course, kill an opponent's important minion, but that's just the additional utility it has. Its main use is acting as great additional value for damaged minions, and the deathrattle synergy is fantastic.
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6mana 4/6 is bad, the effect is random. The other thing is, you have a good chance of just dying at 30 anyway and extra HP might hurt a lock more than help.
I just don't see it.
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Well, if Resto Druid is a thing, this will be in it... Still, it's tough to know. It's pretty slow. And if resto Druid is not a thing, this will not see play.
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People run Keleseth without 1 mana minions. Actually, Keleseth is so good essentially every deck runs it, unless they're odd or even.
Obviously the plan is to play Keleseth on turn 1 or 2, right? But if you just don't have Keleseth in your hand, playing it on turn 4 is better than never playing it.
Otherwise it'd just end up being a cycling card that has an alright effect. Could get a 5/6 saronite chain gang for example.
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Immortal Prelate? Otherwise, this seems pointless. Unless you really want a specific low-cost card for some combo...
If Keleseth wasn't rotating, that'd be an obvious one, but...
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Costs too much.
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Why would this not have synergy with Secretkeeper? Both cards have the keyword Secret.
In any case, this might be worth consideration even without a secret paladin deck. After all, getting 2 cards for 1 is quite good and could make up for the fact that secrets are low impact for the card cost.
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Amazingly strong card in the right deck that won't have RNG targeting effects. Additionally, it's a persistent effect which means that the card needs to be removed, in which case 6 health at 4 mana is fantastic.
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Amazing card, a shuffle for 2 mana should be meta-defining. Especially is good if you can game your hand size somehow, but just being able to replace crappy hands is more than worth it.
And yeah, with Betrug at 10 mana it's completely bonkers.
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Should work with Oblivitron, right? You first get the card in your hand, then you instantly summon the Oblivitron with its own deathrattle.
With the second Oblivitron deathrattle, though, you'd need to summon something different.
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I mean, it's good with Al'Akir, I guess...?
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4 mana 3/8, and a combo-breaker to boot.
Amazing card, might be the best card of the set. it's strong vs both aggro and combo.
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You actually think that's strong in Wild? My turn: I OTK you.
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... 8 mana 5/7?
Sorry but to me this looks like trash.