prolly wrong about this but its prolly not good enough to run.
Arena will like it at least
How? Azure Drake at 5 mana 4/4 draw 1 was auto include in every deck. +1/+1 is a lot better than spell damage most of the time. People were even running the 4 mana 2/4 card draw in some decks. This is likely going to be mandatory for every single deck.
How are people voting only "playable" for this? It's an ancient of war without the vulnerability to silence. The effect's just a bonus, but could be useful, for making the 2/2 a 3/3 for example.
This card looks strong to me. You obviously run it with ramp, card draw, and low cost minions. Cards such as Loot Hoarder and Novice Engineer become far stronger, too.
I think some seem to be underestimating this card, or fail to realize the synergies possible.
I'm surprised to see so poor ratings. It's a 5 mana 5/5 in every case. That's honestly not even that bad, the legendary just needs to have a decent effect for this card to work well. But the highroll potential is insane. I think this is an auto include for every single deck. Indeed, even if you don't hit on a good legendary, you just play a 5 mana 5/5 vanilla if you have to, it's not that bad.
On the other hand, you have insane highrolls with this, from Deathwing to Tirion and many others. I'm sure there are some legendaries, too, who weren't even designed with them being 5/5 in mind that'll turn out to be ridiculously strong.
4/2 weapon is worth a little less than 4 mana, so you're paying at least 2 mana for the effect, probably slightly more(Truesilver has a bonus effect for a 4 mana 4/2 weapon). This one is a 3 mana 3/3, so you're paying 1 mana max for the effect, in reality likely slightly less. Additionally, this effect rolls more quickly.
0
Voted for meta defining, because I think it'll introduce a new deck archetype.
0
Don't need to even be aggro, or to play mechs. 5/4 for 3 mana is insane
0
What, a quest for mark of the lotus? That's trash.
0
How is 5 health low on a 4 mana minion?
1
How? Azure Drake at 5 mana 4/4 draw 1 was auto include in every deck. +1/+1 is a lot better than spell damage most of the time. People were even running the 4 mana 2/4 card draw in some decks. This is likely going to be mandatory for every single deck.
0
8 mana 8/8. The effect doesn't even need to be that amazing. Probably, just any random turn 7 or 8 play by the opponent is good enough.
0
Completely bonkers in any deck with sticky tokens. Shaman and hero power comes to mind, most people don't bother clearing them all.
1
How are people voting only "playable" for this? It's an ancient of war without the vulnerability to silence. The effect's just a bonus, but could be useful, for making the 2/2 a 3/3 for example.
0
This card looks strong to me. You obviously run it with ramp, card draw, and low cost minions. Cards such as Loot Hoarder and Novice Engineer become far stronger, too.
I think some seem to be underestimating this card, or fail to realize the synergies possible.
0
Huh, Shaman weapon would make sense. I mean, even Paladin. But Hunter hammer, what? ... Blizz please.
1
Looking forward to the Rogue shadowstep nonsense with this. 2 mana Ysera.
3
How is it bad? It's a 6 mana 5/5 that forces your opponent to waste time or cards to kill your eggs. Worst case scenario it's a 5/5 heal 6.
0
I'm surprised to see so poor ratings. It's a 5 mana 5/5 in every case. That's honestly not even that bad, the legendary just needs to have a decent effect for this card to work well. But the highroll potential is insane. I think this is an auto include for every single deck. Indeed, even if you don't hit on a good legendary, you just play a 5 mana 5/5 vanilla if you have to, it's not that bad.
On the other hand, you have insane highrolls with this, from Deathwing to Tirion and many others. I'm sure there are some legendaries, too, who weren't even designed with them being 5/5 in mind that'll turn out to be ridiculously strong.
0
4/2 weapon is worth a little less than 4 mana, so you're paying at least 2 mana for the effect, probably slightly more(Truesilver has a bonus effect for a 4 mana 4/2 weapon). This one is a 3 mana 3/3, so you're paying 1 mana max for the effect, in reality likely slightly less. Additionally, this effect rolls more quickly.
0
Wow, infinite value. Ridiculous! Also, 3 mana for 6/6 of stats is bonkers, and it could eventually be 12/12 or even 15/15 of stats down the line.