• 15

    posted a message on New Hunter Legendary Card Reveal - Boommaster Flark

    Looks like there's quite a difference between a master's and a doctorate.

    Posted in: News
  • 11

    posted a message on Fandral Staghelm

    Like those said below, it seems that the order is "whatever benefits you the most" for buffs, or just simultaneously, for transformations, Wrath (which deals 4 and draws a card), and Starfall, which deals 7 to one minion and 2 to the rest.

    Video isn't made by me (credit to Jack), but it does go over all interactions. In particular, at 1:59, Power of the Wild gives the Panther the buff, and at 2:11 Cenarius's treants are buffed.

    Posted in: Fandral Staghelm
  • 8

    posted a message on Shadowcaster

    It's probably one of the least painful/non-commital ways to activate Blood of The Ancient One, assuming it survives a whole turn. After Shadowcaster and playing that 1/1, you'll have 4 mana left, and a 4/4 by the end of the turn (instead of using two whole late-game turns for a single 30/30).

    Though I wonder if anyone will actually play that card.

    Posted in: Shadowcaster
  • 1

    posted a message on Why can't I beat zoo?

    As many have already said, it's tough for tempo mage to win here. As a zoo player, its major weakness is that it's hard to come back from a losing board. When I have lost, it's because I was unable to remove Flamewaker or if Flamewaker got 4+ missiles. Zoo's only real catchup mechanic is Knife Juggler plus small minions or Implosion.

    Flamestrike is okay, but many zoo players know to take value trades and it'll only work if your opponent overextends. Even if you clear his board, if yours is empty, zoo can refill a board rather quickly turn 8. Early tempo, say Mad Scientist into Mirror Entity, or maybe playing Flamewaker on a completely empty board T3 or T4 (zoo usually doesn't run Soulfire and lack ways to deal 4 dmg via spells).

    Good luck! If you face too many zoo decks, Freeze Mage is an excellent counter (As zoo, I only won 2/6 games last season against freeze, and I counted myself lucky).

    Posted in: Mage
  • 6

    posted a message on Mire Keeper

    In terms of ramp, it's unfortunate this card costs 4 mana, since Druid has decent 5-mana options with Druid of the Claw and Azure Drake. It also doesn't trade well; Aggro decks might have a 2-mana 3/2 lying around, and midrange has something that can fight a 3/3 and still have plenty of health left over (like 3/4s, Water Elemental and Twilight Guardian). But I guess that's why the ooze option exists.

    Unless it's Innervated out or Coined out, I don't think it'll be played for the mana crystal. But I guess we'll see.

    Posted in: Mire Keeper
  • 1

    posted a message on Big Game Hunter

    This is probably my favorite April Fool's Day card, other than Tuskarr Jouster.

    Posted in: Big Game Hunter
  • 2

    posted a message on Mark of Y'Shaarj

    A buff with card draw? Hype.

    Posted in: Mark of Y'Shaarj
  • 2

    posted a message on Cult Apothecary

    Sadly this isn't as good as Antique Healbot against freeze mage. I hope there are more countermeasures to that archetype in particular. Though Mad Scientist being phased out of Standard helps, losing Loatheb and Antique Healbot is actually much better for freeze mage.

    Posted in: Cult Apothecary
  • 1

    posted a message on Tentacle of N'Zoth

    Poor face hunter. There's no love for 1-health minions is there?

    Posted in: Tentacle of N'Zoth
  • 3

    posted a message on Infested Tauren

    It's good to see that there will be a few sticky minions around for Standard. Though a 2/3 on turn 4 is hardly an ideal play.

    Posted in: Infested Tauren
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