It probably won't be played with Hadronox, since Juicy Psychmelon is just a better tutor. It works better with cards like Witchwood Grizzly to contest aggro
Regarding the csv files? You can open them in MS Excel to make them easier to read.
If the files just open up in your browser as a text page, you can save the page as a csv file under something like File > Save As (differs across different browsers).
thanks god you're not respondible for blizzard's balancing cards ;-) Yeah, 6 mana give all your minions +1/+1 4 times (on average around +12/12 considering 3 minions on the board, probably more) and deal 12 dmg to (because 3 attack weapon, durability 4. 3 x 4 = 12). So basicly +12/+12 deal 12 dmg for 6 mana... you're right, that would be "playable".
The cost is just about right. The 7 mana weapon was also considered too slow but than when people found it it can go 12 face for 7 mana and on the top of that summon 6/6 (6 times 1/1) they started to run it. I'm not convinced this could wil be better than vineclever because if paladin dudes stack you probably win anyway so additional buff won't be so nessesary. The power of 7 mana weapon is that it creates 1/1s and each one is potentional threat.
And this weapon? it's clearly balanced with it's mana cost. Time will tell if it's gonna see play. For 6 mana? Dude, you're the one who invented Ultimate Infestation or what? ;-)
That's not how this works. 3 constant minions on board over four turns is not realistic.
That's not what he's saying. He's considering the case where you have an average of 3 minions on board whenever you attack with the weapon, not necessarily the same 3 minions. You can, of course, summon more minions to buff before attacking with the weapon.
Since the buff is instant (unlike Competitive Spirit for example), the card contains a lot of reliable value. The drawback that I see with this weapon is that it's really bad against weapon removal (but then again, the same goes for all high-cost weapons).
Overall, I think this card is worth trying out, and might see some play with cards like Ebon Dragonsmith.
Why would anyone in wild play CONDITIONAL Shielded Minibot IF YOU CAN JUST PLAY MINIBOT, JESUS.
The taunt that this card provides is quite relevant since it has divine shield (for example Righteous Protector is a lot better than Argent Squire).
In most dragon decks, the "holding a dragon" ability almost always activates, making this card a consistent 2-cost 2/2 divine shield + taunt in dragon decks.
However, as I said it "might see play in wild", doesn't mean it definitely will.
It probably won't be good in standard due to the lack of good dragons and dragon support in standard.
This might see play in wild where there's more support for dragon pally.
Its effect is definitely really good since Shielded Minibot is already a good card, and taunt goes well with divine shield especially in the early game. It can be comparable to Wyrmrest Agent but for paladin.
Maybe I'm overlooking something, but I don't think this card is as broken as many people say.
The reason why Inner Fire is good in the first place is because you can buff your minion before you cast inner fire, and this doesn't allow you to do that.
It does add a lot of value to your deck if you draw and play it early, but how much of that value matters? If you want to make it matter a lot, you're sacrificing consistency (the better Lady in White makes your deck, the worse your deck is if you don't draw her).
Also, there aren't that many cards that interact with attack to make this work in a different area (even Meat Wagon, for example, might not be good enough).
At the moment, she seems like a niche card unless more cards that synergise with her get released.
The interaction was changed a while ago https://www.youtube.com/watch?v=3nJDHtyh7PU and now cards with effects like "after you cast a spell" won't proc if it wasn't there before the spell was cast (for example, getting Wild Pyromancer from Evolve will no longer deal 1 damage to all minions.
Potion of Madness gives the stolen minion charge (nothing changed here)
The stolen enemy minion became a friendly minion after the spell was cast, so it was counted as a friendly minion for Djinni of Zephyrs to proc
However, now Djinni of Zephyrs only procs if the friendly minion was there before the spell was cast, and since the stolen minion is counted as an enemy minion before Potion of Madness was cast, Djinni of Zephyrs no longer procs and gets charge.
The interaction was changed a while ago https://www.youtube.com/watch?v=3nJDHtyh7PU and now cards with effects like "after you cast a spell" won't proc if it wasn't there before the spell was cast (for example, getting Wild Pyromancer from Evolve will no longer deal 1 damage to all minions.
Potion of Madness gives the stolen minion charge (nothing changed here)
The stolen enemy minion became a friendly minion after the spell was cast, so it was counted as a friendly minion for Djinni of Zephyrs to proc
However, now Djinni of Zephyrs only procs if the friendly minion was there before the spell was cast, and since the stolen minion is counted as an enemy minion before Potion of Madness was cast, Djinni of Zephyrs no longer procs and gets charge.
Holy bonkers! Guys this is new BrokeBack combo. You play Raza before and then while in double shadow form you do: Auctionmaster Beardo + Spawn of Shadows + Holy smite + 2 0-cost spells. 2+4*4+3*4 = 30 dmg for 8 mana through Taunts! Nerf to Raza inc. Effect would be nerfed to 1 mana. Calling it!
3
It probably won't be played with Hadronox, since Juicy Psychmelon is just a better tutor. It works better with cards like Witchwood Grizzly to contest aggro
15
Remember when Arcane Giant was never played in priest?
3
Regarding the csv files? You can open them in MS Excel to make them easier to read.
If the files just open up in your browser as a text page, you can save the page as a csv file under something like File > Save As (differs across different browsers).
0
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0
0
1
It probably won't be good in standard due to the lack of good dragons and dragon support in standard.
This might see play in wild where there's more support for dragon pally.
Its effect is definitely really good since Shielded Minibot is already a good card, and taunt goes well with divine shield especially in the early game. It can be comparable to Wyrmrest Agent but for paladin.
2
Maybe I'm overlooking something, but I don't think this card is as broken as many people say.
The reason why Inner Fire is good in the first place is because you can buff your minion before you cast inner fire, and this doesn't allow you to do that.
It does add a lot of value to your deck if you draw and play it early, but how much of that value matters? If you want to make it matter a lot, you're sacrificing consistency (the better Lady in White makes your deck, the worse your deck is if you don't draw her).
Also, there aren't that many cards that interact with attack to make this work in a different area (even Meat Wagon, for example, might not be good enough).
At the moment, she seems like a niche card unless more cards that synergise with her get released.
4
Potion of Madness no longer gives charge to Djinni of Zephyrs.
The interaction was changed a while ago https://www.youtube.com/watch?v=3nJDHtyh7PU and now cards with effects like "after you cast a spell" won't proc if it wasn't there before the spell was cast (for example, getting Wild Pyromancer from Evolve will no longer deal 1 damage to all minions.
Previously, Potion of Madness gave Djinni of Zephyrs charge for 2 reasons:
However, now Djinni of Zephyrs only procs if the friendly minion was there before the spell was cast, and since the stolen minion is counted as an enemy minion before Potion of Madness was cast, Djinni of Zephyrs no longer procs and gets charge.
4
Potion of Madness no longer gives charge to Djinni of Zephyrs.
The interaction was changed a while ago https://www.youtube.com/watch?v=3nJDHtyh7PU and now cards with effects like "after you cast a spell" won't proc if it wasn't there before the spell was cast (for example, getting Wild Pyromancer from Evolve will no longer deal 1 damage to all minions.
Previously, Potion of Madness gave Djinni of Zephyrs charge for 2 reasons:
However, now Djinni of Zephyrs only procs if the friendly minion was there before the spell was cast, and since the stolen minion is counted as an enemy minion before Potion of Madness was cast, Djinni of Zephyrs no longer procs and gets charge.
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Oh wait, that doesn't work unless you kill the murmuring elemental on that turn :(
1
Windshear Stormcaller says hi
Edit: realised it doesn't work unless you kill the murmuring elemental on that turn