Hooray! Maybe now when I play my hunter deck I won't feel quite as evil.
Honestly, I've been expecting this change for a long time now - good to see that they know what's OP and what isn't (ie, there don't seem to be any planned Sludge Belcher or Dr. Boom nerfs, despite seeing people complain about them).
Onwards, to a more diverse meta and hopefully some news on new cards / expansions soon!
If Huntersmark is such a bad card... why are people complaining about equality to strong? You LITERALLY cant have 1v1 trade with it. Point disproven.
Also I will not stop winning kthxby
May be because hunter cant spam infinity 1/1 minions that can clear this 1hp minion and have to spend a CARD?!
UTH
Yes, because spending 3 mana and two cards to get rid of one minion is such value compared to Equality/Pyromancer combo. So OP, I can see why everyone's running it.
This is the most pointless thread I've ever seen. None of these cards are currently OP - it just seems like the OP came up with a random idea that no card should cost 0 mana and assumed this would balance the game. Yeah, Silence and Target Dummy really need that nerf.
I feel like an issue needs to be addressed - people are simply going to skip over most of these pages, so only the first and last few entries will be judged fairly. I think we need to come up with a better system - perhaps a voting phase later on, after all the submissions?
For this, the assumption is that the 'powerful' Totems are any Totems the Shaman can't already summon. Right now that's Flametongue Totem, Mana Tide Totem and Vitality Totem. You can still only summon a Totem that isn't already on the board, but you can play copies of them from your hand onto the board as well.
I priced it a little higher than Shadowform because I think that it is inherently more powerful than it, offering potentially a painless Warlock hero power and a 0/3 body (Mana Tide) or buffing to minions on the board (Flametongue), or a 2-Mana gain 4 health (Vitality).
Stealing this card and playing it as a non-Shaman would have the same effect as stealing Shadowform and playing it as a non-Priest - whatever that effect is, I don't know what happens, I just think that would be fair XD.
Assuming you exclusively want to play Mage, yes, DE that Sneed's Old Shredder (especially if you have a non-golden one kicking about).
If you want to play other, more control-oriented decks, Sneed's might still end up being viable, so if the gold one is your only one, I'd suggest keeping it. If you have a normal one though, go for it, DE that sucker.
Good god this is the least informed post I've ever seen. HandLock is a difficult deck to play, and that Athene deck you linked? Not technically HandLock, that's a DemonLock deck.
Your insistence on continuing to say that HandLock is an easy deck to play is undermining any argument you may have. Construct a better argument for why an entire freakingdeckshould be nerfed, and then try again. Alternatively, find the card(s) that you believe make HandLock OP, and suggest a nerf for them.
I would love to offer some critique, but right now it's 3am and I'm having trouble wrapping my head around all the combos XD
So far, nothing stands out as incredibly OP - the only thing I'd suggest looking at would be the percentage-based cards. I think that 50% chance is something most people are OK with, but the 75% and 25% seem awkward to me. I don't know how you'd re-balance the cards though, so perhaps it would be better to keep them as they are.
I love the thought you've put into this though - great to see such original ideas :D
The first paragraph refers to the healing aspect of Tree of Life, and specifically the only situation I ever managed to make it work which was against an Alexstrasza - 'kill it with fire'.
The second paragraph is all about how if you manage to borrow the Priest exclusive Auchenai Soulpriest - 'get help from Anduin' - you can 'make the score even' - or end in a draw.
The third paragraph was about the flavour text - 'Healing: It grows on trees', unlike money, and about how this card is more valuable than some people think - the first two lines were just so I could get a rhyme XD
0
Hooray! Maybe now when I play my hunter deck I won't feel quite as evil.
Honestly, I've been expecting this change for a long time now - good to see that they know what's OP and what isn't (ie, there don't seem to be any planned Sludge Belcher or Dr. Boom nerfs, despite seeing people complain about them).
Onwards, to a more diverse meta and hopefully some news on new cards / expansions soon!
0
Yes, because spending 3 mana and two cards to get rid of one minion is such value compared to Equality/Pyromancer combo. So OP, I can see why everyone's running it.
This is the most pointless thread I've ever seen. None of these cards are currently OP - it just seems like the OP came up with a random idea that no card should cost 0 mana and assumed this would balance the game. Yeah, Silence and Target Dummy really need that nerf.
1
I feel like an issue needs to be addressed - people are simply going to skip over most of these pages, so only the first and last few entries will be judged fairly. I think we need to come up with a better system - perhaps a voting phase later on, after all the submissions?
2
Shaman Shadowform!
For this, the assumption is that the 'powerful' Totems are any Totems the Shaman can't already summon. Right now that's Flametongue Totem, Mana Tide Totem and Vitality Totem. You can still only summon a Totem that isn't already on the board, but you can play copies of them from your hand onto the board as well.
I priced it a little higher than Shadowform because I think that it is inherently more powerful than it, offering potentially a painless Warlock hero power and a 0/3 body (Mana Tide) or buffing to minions on the board (Flametongue), or a 2-Mana gain 4 health (Vitality).
Stealing this card and playing it as a non-Shaman would have the same effect as stealing Shadowform and playing it as a non-Priest - whatever that effect is, I don't know what happens, I just think that would be fair XD.
0
Assuming you exclusively want to play Mage, yes, DE that Sneed's Old Shredder (especially if you have a non-golden one kicking about).
If you want to play other, more control-oriented decks, Sneed's might still end up being viable, so if the gold one is your only one, I'd suggest keeping it. If you have a normal one though, go for it, DE that sucker.
1
Good god this is the least informed post I've ever seen. HandLock is a difficult deck to play, and that Athene deck you linked? Not technically HandLock, that's a DemonLock deck.
Your insistence on continuing to say that HandLock is an easy deck to play is undermining any argument you may have. Construct a better argument for why an entire freaking deckshould be nerfed, and then try again. Alternatively, find the card(s) that you believe make HandLock OP, and suggest a nerf for them.
2
This is so pretty! I love the colourful card backs, but always thought Rainbow was a bit cheesy. This is great though :D
0
Classic:
King Krush
Edwin VanCleef
Al'Akir the Windlord
Leeroy Jenkins
Nozdormu
Ysera
GvG:
Bolvar Fordragon
Toshley
Naxx: All
Not bad for essentially F2P (I bought Naxx, but haven't ever bought packs). I should really DE Nozdormu, but I can't bring myself to XD
0
Recombobulator
0
I would love to offer some critique, but right now it's 3am and I'm having trouble wrapping my head around all the combos XD
So far, nothing stands out as incredibly OP - the only thing I'd suggest looking at would be the percentage-based cards. I think that 50% chance is something most people are OK with, but the 75% and 25% seem awkward to me. I don't know how you'd re-balance the cards though, so perhaps it would be better to keep them as they are.
I love the thought you've put into this though - great to see such original ideas :D
0
We have a winner!
The first paragraph refers to the healing aspect of Tree of Life, and specifically the only situation I ever managed to make it work which was against an Alexstrasza - 'kill it with fire'.
The second paragraph is all about how if you manage to borrow the Priest exclusive Auchenai Soulpriest - 'get help from Anduin' - you can 'make the score even' - or end in a draw.
The third paragraph was about the flavour text - 'Healing: It grows on trees', unlike money, and about how this card is more valuable than some people think - the first two lines were just so I could get a rhyme XD
0
Nope :D A nice thought out answer, but nowhere near correct.
0
Wow, really? That was a shot in the dark.
____________________
When your situation is dire
It's time to return
They can try to kill it with fire
But you'll just counter that burn
So when you're in need of saving
And you might as well be leavin'
Just get help from Anduin
And make the score even
Confused yet? You should be
I did that on purpose
Because it's unlike your money
And this card's far from worthless
0
...Bouncing Blade?
0
Should I be going through and reporting all these threads? Or should we just leave them alone?