garbage nerfs. Control still not viable. brain dead meta continues.
- Shadows797
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Member for 4 years and 12 days
Last active Wed, Jan, 5 2022 17:21:22 -
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Carlsberg posted a message on Nerfs are in - what do we think?Posted in: General Discussion -
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ScrotieMcB posted a message on Nerfs are in - what do we think?Posted in: General DiscussionI begrudgingly agree with the Incanter's Flow nerf. Begrudgingly, because that was the deck I made Legend with this month; I like the combo mage. But that's the right card to hit.
I also think the Shaman nerf was fine. And that's about it as far as nice things to say.
I think the Paladin nerfs focused on the correct cards — Battlemaster and Conviction — but I really don't like how they increased mana on BOTH. The reason Paladin held its own against combo is that as early as turn 6 it could do a ton of burst from just 2 minions previously on board. Post, nerf, that's as early as turn 8 — two full turns later, Considering most combo decks were only pushed back one turn if that, that's a HUGE reduction in Paladin threat vs Mage and Demon Hunter combo. Too much. I would have preferred a nerf to Conviction that didn't increase the mana cost (maybe +2 Attack instead of +3), and although I think Battlemaster should cost 6 I think it should be a 6/6 as well.
With Demon Hunter, I think setting Il'gynoth back two full turns is also too much — like with Paladin, this heavily impacts matchups against other combo decks. I'd have made Il'gynoth a 5-Cost 3/7 AND increased the Cost of Felosophy to 2.
Hunter I don't feel was nerfed enough, nor correctly. It's not like aggro decks have a huge aversion to 3 Cost 3/4s as opposed to 2 Cost 2/3s, and while the target of the nerf is Face Hunter, we also have Quest Hunter that we'd prefer not to hit with splash damage from any changes. Instead, I would have reduced Warsong Wrangler's buff to +1/+1 wherever they are, which is a pure nerf to Face Hunter and doesn't hit Quest Hunter.
Last but not least, Warlock. Man, did they ever bungle this one. Nerfing Flesh Giant was good actually, but Darkglare? Darkglare was ALREADY nerfed. If you go and look up card statistics on HSReplay right now — well, I have Premium with them, so maybe not YOU, but when I do — it's not even one of the best Warlock cards. Without giving away the exact percentage: more top 1000 Legend Warlocks, in the past 3 days, who kept 2 Cost Darkglare in their opening hand LOST their games than won. When I see 2 Cost Darkglare played against me, I basically conclude my opponent has a subpar deck list, which either makes me happy or extra salty lol. But it's STUPID to nerf. What should be nerfed for Warlock is: Flesh Giant (to 9 Cost), Soul Rend (to 4 Damage) and Backfire (to 4 Cost).
So overall, pretty disappointing set of nerfs.
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Henkie posted a message on Easy fix Warlock questPosted in: Standard FormatMake it that only the self dmg by cards will count, not the fatique dmg.
Otherwise not a single control decks will ever stand a chance against this abomonation. It will always be a ticking timebomb
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duchailu posted a message on Balance Changes Coming Early Next WeekPosted in: Newsyou're right, let's just completly remove mages from the game, everyone will be happy like that
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duchailu posted a message on Balance Changes Coming Early Next WeekPosted in: Newsthat might be true about WINRATE, but instead of destroying another archetype that some people like playing, why not nerf the 3 decks that destroy everything (and as a result that are not fun to play against), and then IF mage take over, do something about it ? This deck has so many counters that i don't see why it is even a problem in the first place ...
it has been the same for mages since Conjurer's Calling, each time a good card comes out, it gets destroyed in 2 weeks ... meanwhile you let archetypes like face hunters / pure paladins destroy the ladder for 2 to 3 expansions in a row, you don't think therre is a problem here ?
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duchailu posted a message on Balance Changes Coming Early Next WeekPosted in: Newsall this talk about nerfing mages, it's like people don't look at statistics at all ... go on HSreplay and you'll see them, mages are 4th and the spell quest deck is bottom of tier 2, and yet all i see is talk about nerfing the class, almost noone is talking about the real tier 1 decks that are ruling the ladder: handbuff paladin, face hunter and elemental shamans ... the first mage archetype is 6-7% behind them !
a lot of archetypes are counters to this new No Minion mage, so why even bother with it ? because you can't handle one defeat from time to time against one specific class ?
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Regdar posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in StormwindPosted in: NewsI hate aggro meta
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jazzfan27 posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in StormwindPosted in: NewsWhy can't I love Face Hunter? Life would be so much better. The deck is always good.
Instead I only like terrible decks. Something seriously wrong with me.
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Squiggly posted a message on Incanter's Flow was a huge mistake. Change my mind.Posted in: Card DiscussionTo me the card seems an action from devs to try and compensate mages ability to respond to early aggression from other classes. Lots of mage spells are/were not usable until starting around 3 to 5 mana, and as a single spell has become less and less able to respond to early aggro (cue death rattle demon hunter and the like), mages have needed faster ability to use multiple spells. They have since added to this with mostly cheap spells in the latest expansion that can help deal with early minions.
Any tweaks to it need to be done without destroying mages' ability to survive the increasingly aggressive decks that have been created for other classes.
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Twitchy posted a message on United in Stormwind Card Reveal Stream - The Remaining Cards?!Posted in: NewsThe end is near boys
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My sugestion
Ignite: activates the effect only if there is only fire spell in the deck
Stealer : work only for 1 card per turn
Quest warlock: not work in fadigue anymore
Artificie moarg: 3 mana, slow down a litle dh
Actioner : go for wild
Batlemaster : 7 mana
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Compare mage cards to demo hunter cards...
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why are there no african hearthstone players? or an African region, I know they usually play for Europe's server. but there is no truly black player among the gms, only a few mestizos.
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great meta, agro face smorc vs infinite value overpower control
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hs is not a game of total skill. rng defines many more matches than anything else. any player who arrives at the diamond is capable of being world champion if he is lucky and dedicates the necessary time. I don't see much difference in skill between pro players, platinum or diamond players. the only thing I see is the difference in time devoted to the game and the use of more competitive decks. (sorry my english is not my native language)
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Demon hunter arruined arena too