Quote from ShadowSpectreX >>The best standalone card? Well if you would consider standalone to be empty board no hands no decks then actually Millhouse Manastorm or Earth Elemental. But on a more serious note, I think Jinyu Waterspeaker could possibly be (one of) the best standalone cards, comparing to some other very good value cards: unlike Rag its also playable unto a swarmboard and unlike Tirion it isnt vulnerable to burn and unlike Ysera/Boom its cost isnt as restrictive or with a delayed effect and unlike OP's haunted creeper triggering a deathrattle isnt necessary to get full value from jinyu. Actually the only situation i can think of i wouldnt wanna play Jinyu is on curve when I haven't taken 6 damage yet (beside the obvious there's-a-bigger-priority sitation), otherwise it's always a good card. Also, one of the only tech cards that work against it is is SW:P, theres no danger of SW:D BGH or Cabal (and idk about newer sets) and its body is low priority for actual removal/burn spells/effects, its really the fact that its immediate effect is almost always helpful that makes it stand out for me. I saw someone comment on Muster for Battle as well and i think thats also really good, valuewise it is immense and with direct impact... except that its weak to AOE/Harrison as well as slightly reliant on QM to be really good.
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Sid Meier's Civ IV easily. V is fun too, but mechanically it pales in comparison to IV (and it shows in my steam play-hours: 1200 vs 500). I like the route VI is taking, but I haven't dedicated much time to it.
Other than that, Super Smash Bros Brawl, either Super Mario Galaxy and Terraria.
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Step 1: Play annoy-o-tron.
Step 2: Play this minion and attach it.
Step 3: ??
Step4: PROFIT..?
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Very situational yet versatile secret support card. Counterspell whiffs, all other secrets have whatever is behind the comma as its effect. Will trigger only on minions, so Mana Bind would give you a minion which costs (0). If you control multiple secrets you can choose ofcourse which one you want revealed.
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Based mostly on Emperor Thaurissan and Gazlowe , this devious corporate duo plays similarly to Acidmaw / Dreadscale in that they work best together, but still make sense on their own mechanically within the rogue class. Might become key pieces in Discount Rogue if that ever happens.
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ah wow okay very intricate riddle that was then, didnt expect the connection to the fight against the literal lich King as i never played it heh but def a good one
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In Arena, this can turn one of your bad or awkward cards into a solid 5/5. In constructed it will be less viable since the overall quality of cards is much better than a 4 5/5, but the beast tag and the 5 Attack synergy might push it into experimentation. Maybe also the start of deckbuffing cards?
8
Fits in nicely with shadow/thief priest.
EDIT: also, for if it whiffs
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Versatile card using both Warrior and Warlock mechanics. Flavourwise you have to be strong enough to survive the trial or face death.
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So let's look at the choices for turn 2: guess we can play Twisting Nether, Siphon Soul... Felfire Potion... . .. Blastcrystal Potion.. ... uh
Kara Kazham!?