Look, you make valid points about all of the cards, but many of them were changed for balance reasons. Some where really good and others unplayably bad, and while this is inevitable when making cards especially as we can't test them, we did our very best to try and make them balanced. The flavour of some of these cards was changed as it was impossible to retain that flavour whilst making them balanced.
what you have to realise is that the review team wasn't made of people we plucked off of the streets. We made people apply and most of them were part making the class cards. You mention us contacting the original makers but most of the teams ended up being run by 2 or 3 people by the end anyway. We took a month to review these cards, how long would it have taken if we had to wait to contact the teams as well. When we reviewed the cards we only started if there was at least 4 people present and most of the time there was more. We went by consensus and it was never our intention to destroy the cards we helped make, we tried to make them better.
Im sorry that you don't like so many of the changes we've made but people disagreeing was inevitable.
C'Thun's Chosen is a really good card. Like it's being considered in non C'thun decks. A Ragnaros the Firelord would be good just don't cut c'thun's chosen.
Do you think it is better to run Gormok the Impaler or Leeroy Jenkins in zoo at the moment. I have enough dust to craft one or the other but i'm not sure which. Here is the deck i'm using now, it would replace the Shadowflame
0
3/10 I remember the signature, though not sure where from.
0
Ui Log
[2016-06-03 13:44:44.351] Your version is: 0.3.13
[2016-06-03 13:44:44.362] true
[2016-06-03 13:44:44.531] WebSocket connected!
[2016-06-03 13:44:45.513] First use: false
[2016-06-03 13:44:52.110] SceneChanged: { GameID: 'hearth', Scene: 'LOGIN' }
[2016-06-03 13:45:13.035] SceneChanged: { GameID: 'hearth', Scene: 'HUB' }
[2016-06-03 13:45:14.582] SceneChanged: { GameID: 'hearth', Scene: 'TOURNAMENT' }
[2016-06-03 13:45:26.499] SceneChanged: { GameID: 'hearth', Scene: 'GAMEPLAY' }
[2016-06-03 13:45:26.643] NewGameFound: { GameID: 'hearth',
Deck: 863099313,
Type: 'Ranked',
Spectating: false }
[2016-06-03 13:45:26.648] PlayerCardChanged: { GameID: 'hearth', Card: 'CS2_117', Count: -1 }
[2016-06-03 13:45:26.655] Unable to update card: it doesn't exist!
[2016-06-03 13:45:26.656] PlayerCardChanged: { GameID: 'hearth', Card: 'OG_072', Count: -1 }
[2016-06-03 13:45:26.657] Unable to update card: it doesn't exist!
[2016-06-03 13:45:26.657] PlayerCardChanged: { GameID: 'hearth', Card: 'EX1_581', Count: -1 }
[2016-06-03 13:45:26.661] Unable to update card: it doesn't exist!
[2016-06-03 13:45:50.977] PlayerCardChanged: { GameID: 'hearth', Card: 'EX1_581', Count: -1 }
[2016-06-03 13:45:50.980] PlayerCardChanged: { GameID: 'hearth', Card: 'CS2_117', Count: 1 }
Power Log
http://pastebin.com/tMTPu1Wu
0
i think its still happening, ill try and get the logs if it happens again
0
it would definitely appear to be the cards you muligan are recounted
0
No and it still thinks I have 2 gormoks
sidenote: this doesn't happen from the start of the game and doesn't appear to be only with specific cards.
0
heres proof of this issue 3 Power overwhelming and 2 gormoks
0
I'd go some classic legendary's like Sylvanas Windrunner, Ragnaros the Firelord or Harrison Jones.
Or as sal_Bre said above Tirion Fordring, Grommash Hellscream, Archmage Antonidas and Lord Jaraxxus are all great choices if you want to play those classes.
0
i agree N'zoth should be moved up and y'sharjj should be moved down.
Malkorok is a lot better than people give it credit for, not tier 1 but probably a tier 2.
3
Look, you make valid points about all of the cards, but many of them were changed for balance reasons. Some where really good and others unplayably bad, and while this is inevitable when making cards especially as we can't test them, we did our very best to try and make them balanced. The flavour of some of these cards was changed as it was impossible to retain that flavour whilst making them balanced.
what you have to realise is that the review team wasn't made of people we plucked off of the streets. We made people apply and most of them were part making the class cards. You mention us contacting the original makers but most of the teams ended up being run by 2 or 3 people by the end anyway. We took a month to review these cards, how long would it have taken if we had to wait to contact the teams as well. When we reviewed the cards we only started if there was at least 4 people present and most of the time there was more. We went by consensus and it was never our intention to destroy the cards we helped make, we tried to make them better.
Im sorry that you don't like so many of the changes we've made but people disagreeing was inevitable.
0
Great work everyone, my favorite card has got to be seahorse charger. Such as cool effect and a good tool for paladin.
0
C'Thun's Chosen is a really good card. Like it's being considered in non C'thun decks. A Ragnaros the Firelord would be good just don't cut c'thun's chosen.
0
ok so all the druid cards syou mentioned suck now,not worth
Sand worm is too slow at the moment, but i'd keep it
ice blocks are necessary if you want to play freeze mage otherwise, meh
Anomalus is maybe playable in reno mage
Shaping turning out to be alright
Herald i'm not sure about, i haven't used him
dust gallywix
Bane of doom is pretty good i'd keep it
Dark bargin is awful
Brawl i'd keep both, they are used sometimes
Tentacles is beyond awful at the moment
I'd keep the captain if you like pirates
Fel reaver is better with BGH nerf but it's wild
Frost giant could see play now moltens been nerfed
Majordomo is gimmicky at best
I wouldn't dust many wog cards as they could be a lot better than originally thought.
0
Can confirm, is a thing
0
Do you think it is better to run Gormok the Impaler or Leeroy Jenkins in zoo at the moment. I have enough dust to craft one or the other but i'm not sure which. Here is the deck i'm using now, it would replace the Shadowflame
Any help is appreciated
0
sorry i missed one but, Cult Apothecary doesn't buff c'thun. run the C'Thun's Chosen and the Disciple of C'Thun
also i think the geomancer is unnecessary. the point of c'thun is to win you the game it doesn't need taunt