• 2

    posted a message on [#104 Legend] Reno Shaman (hsWhiteDelight)

    Really like the concept to build more around N'zoth than the battlecries, looks similar to Renolock.  Seems fun and effective, and really refreshing among the Quest Shamans filled with Lackeys.

    Posted in: [#104 Legend] Reno Shaman (hsWhiteDelight)
  • 2

    posted a message on [RoS] Reno Elemental Shaman

    You're right, the Lightning bolt is very good against aggro, but don't worth a whole place. I thing Hagatha is decent in the deck, its not really an Anti-Aggro card that this deck needs, but if you can halfly sacrifice your turn, your next turn will be insane. And the synergy with Shudder is also mentionable.
    So I'll replace the Lightning Bolt,  thanks for the reply!

    Posted in: [RoS] Reno Elemental Shaman
  • 1

    posted a message on Custom Expansion - Vortex of Teons (135 Cards)

    Hello Everyone!

    This is Vortex of Teons, my custom Expansion. It's an Ocean-themed card collection with new card mechanics, a lot of Murlocs and big, scary underwater Beasts. There are already some custom expansions with similar theme, but i think thoose cards can still show something new. I hope you will enjoy!


    Backstory:
    Vashj'ir is a mysterious and magnificent place with several unexplored parts. One of them is Vortex of Teons, a large area, hidden from strangers' eyes by magic. A long time ago, a human mage, Teons discovered the vortex and its archipelago due to his magical senses, but he vowed, he will never tell to anyone, how to enter this magical world, to protect its unique wildlife from any outer danger. Nobody knows, what happened then to him, but decades later, his daughter, Izora returned to the civilzation. She told her people about the vortex, but didn't mention how to reach it. On the contrary, she warned them, that nobody should try to find the place, because under the enthralling world, there are horrible dangers. 

     

     

    The Expansion contains:
    -45 Neutral cards (22 commons, 9 rares, 9 epics, 5 legendaries, excluding tokens)
    -10 Class cards for each 9 class (3 commons, 3 rares, 2 epics, 2 legendaries per class, excluding tokens)
    -2 New card mechanics (Topdeck, Bottomdeck)
    -7 Used Tribes (Murloc, Beast, Dragon, Elemental, Pirate, Demon,Totem)
    -1 Neutral Hero card
    -1 Druid Preorder Hero Portrait

     


    New Preorder Hero Portrait:
     


    New card mechanics:

     



    Topdeck: When you topdeck X, put X onto the top of the deck (so next time you will draw it). Basically it concerns your deck, and it's a new card that you get, but if it's mentioned it can be your opponent's or both players', or a card that is already in the deck.

                    

                              

    Bottomdeck: Almost same as Topdeck, but as its name shows, this puts the card into the bottom of the deck (so you will draw it last). There are also cards to draw the deck's bottom.

                 

    Affecting opposite minions is already an existing thing in Hearthstone, for example in the Witchwood Monster Hunt with Darius' Cannon, but there is a very few of this effect. In Vortex of Teons, there are a lot of cards that affects the opposite (enemy) minion, but unlike at the Witchwood example, they don't trigger, if there is no exactly opposite minion.

                                 

    Now let's see all the cards!

    Druid:

    Theme: Several Choose One and flexible effects, manipulate opponent's deck.

       
     


    Tokens:

     

    Hunter:

    Theme: One target removes with buffs and Poisonous, Beast synergy.





     

     Mage:

    Theme: Freeze and Elemental synergy, non-random spell and minion generating.






    Tokens:

     

    Paladin:

    Theme: Lifesteal and Heal combos, synergy with large boards, Murlocs.








    Tokens:

     

    Priest:

    Theme: Silence mechanics, supporting Board Clears and Deathrattles.







     

    Rouge:

    Theme: Echo cards, Pirate synergy, single target removes.








    Tokens:

     

    Shaman:

    Theme: Overload cards, Elemental and Murloc synergy.







     

    Warlock:

    Theme: Discard synergy, bottom card mechanic, Lifesteal.







     

    Warrior:

    Theme: Weapons, survive, slow, high-impact cards.








    Tokens:

     

    Neutral Commons:











    Tokens:

     

    Neutral Rares:





     

    Neutral Epics:






    Tokens:


     

     Neutral Legendaries:




    Tokens:

     Notes:
    -I do not own any images used for the cards
    -The expansion's backstory is fan fiction, connected to the lore of Warcraft
    -

    So this is Vortex of Teons, I hope you enjoyed, and thanks for reading!
    If you have any opinion, remark, or criticism about this, share it!

    Posted in: Fan Creations
  • 2

    posted a message on Even C'thun Secret Hunter

    Thanks for the reply, i will try.
    Edit: It is ready, i think it came out a little bit worse than this one , but still playable and seems fun.

    Posted in: Even C'thun Secret Hunter
  • 2

    posted a message on Even C'thun Secret Hunter

    It's true you don't get more benefit for C'thun, but lots of C'thun cards fit in the even deck, and in early-midgame you can often SMorc your enemy after solving their threats, so C'thun needs less buffs to finish the game. Thanks for the reply.

    Posted in: Even C'thun Secret Hunter
  • 3

    posted a message on Even C'thun Secret Hunter

    It is just theory, i accidentally didn't set it to 'Theorycraft'. Btw thanks for the reply.

    Posted in: Even C'thun Secret Hunter
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