It's just standard. All of the major tournaments hosted by blizzard are played exclusively in standard and consequently all "pro" players achieved that status by playing well in standard, not wild.
It might just be that you have to keep grinding Yojimbo. The versions of pwarr suggested in this thread are more than legend capable (though the first one is a bit outdated and suboptimal imo). If you feel like you're stuck you could try to watch multi legend streamers queing the deck and try to see if they're doing anything differently than you are, and you could look at which cards have the highest win percentage in the mulligan relative to particular classes that you're matching up against on hsreplay. You could also try even lock or odd quest hunter, but if I were you I would try to stick to one archetype. Ultimately experience is the best teacher and legend is only a matter of time if you've been as high as D3. It may be that you just need to get more familiar with pwarr and how to play the deck in particular matchups, and the best way to do that (infuriating as it might be) is to keep grinding with it.
Warlock has the highest wr decklist in high diamond thru legend and the second highest wr in diamond overall: it is arguably still the strongest class in the entire format, so not being competitive is certainly not its issue. If you're having difficulty winning, I would suggest taking ques from high wr decklists on hsreplay or just using one of them.
I subscribe to HS replay and haven't had a good time with the Warlock decks on there (I don't like net decking anyway but I like to check out individual cards and take some inspiration for my own decks). Those decks made hardly any changes since the patch and rely on outpacing the opponent and the matchup spread is quite bad against the classes I seem to be facing all the time. So this is not the way for me but always a helpful suggestion in general.
In a change of approach, I have a deck now, which is heavily focused on minion removals (added Hellfire, Entitled Customer and Twisting Nether), heal and card draw, that's all. This seems to be doing better but I will likely cut some of the removal to make it more efficient. Any other ideas?
I would need to know more about your decklist and what exactly its win condition is before I could really provide constructive feedback on how it could be improved. With that said, hellfire and twisting nether are both fairly awkward/suboptimal cards to play as warlock in the current meta for me. Both are too expensive and consequently too slow imo; you should be fine with defile, drain soul, and soul rend. Golakka crawler is a decent tech for pwarr and seems to be quite popular now, but I'm sure you already knew that. Other than that, not knowing exactly what your decklist is or how it wins, all I can say is that with any homebrew you do want to try to ensure that the deck is as balanced and oriented towards defeating the meta as possible.
Warlock has the highest wr decklist in high diamond thru legend and the second highest wr in diamond overall: it is arguably still the strongest class in the entire format, so not being competitive is certainly not its issue. If you're having difficulty winning, I would suggest taking ques from high wr decklists on hsreplay or just using one of them.
You realize that we are 4 days from the end of this season of ranked, and the nerfs haven't been in play for even a full week now? I'm getting a distinct feeling you are looking at very outdated information (especially the echo chamber that is Legend ranking).
The data I cited has been collected exclusively after the most recent patch, so it is definitely not outdated.
Warlock has the highest wr decklist in high diamond thru legend and the second highest wr in diamond overall: it is arguably still the strongest class in the entire format, so not being competitive is certainly not its issue. If you're having difficulty winning, I would suggest taking ques from high wr decklists on hsreplay or just using one of them.
Fascinating that you're queing into highlander mage consistently. Maybe just a very rare pocket meta, as I cannot find a single highlander mage decklist on hsreplay for diamond thru legend. Pirate warrior and odd quest hunter are statistically the two most popular decks since the last balance patch, interestingly paladin is far less common. Regardless, best of luck on your climb, and I am happy to hear that at least the decks that you are queing into are relatively diversified.
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
I suspect that your information is out of date - what you're saying was absolutely true before demon seed got banned. Quest warlock in Wild has to be Tome of origination, pretty much, which is a handlock deck, which is kinda controllish? At D9 there's a nice variation; a lot of pirate warr, some big priests, some raza priests, some druids, a fair amount of secret mages, handlock, Renolock... quite a healthy metagame.
Ah yes, I see demon seed has been banned. On me for not knowing that, I actually haven't played wild since the start of the month bc of how much I disliked the state of the meta. That's very good to see. And reassuring to see archetypes that were rendered completely unplayable by the new expansion (i.e. secret mage) now regaining some viability, although they are still inferior to newer decklists if hsreplay is correct. Secret mage and big priest are achieving decent wrs in diamond thru legend, but they are still behind burn mage and shadow priest and apparently are still not played much according to hsreplay. I couldn't find raza priest at all, but I don't see why it shouldn't be semi viable if big priest is. It is promising to see that the meta might be regaining some semblance of balance, even if quite a bit of work remains to be done.
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
I only tried wild after Zeddy said after the nerfs that he played Wild for a few hours and it was "fun again".
Does this make your information bad or old? Don't know. Everyone likes different things.
But I can say that I feared Wild would be too broken to be fun, and that didn't turn out to be the case. And the decks that cause me trouble in Wild so far tend to be control decks (Warlock, Priest, Highlander Mage) and everyone is playing minions.
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
Hadn't played wild before, but saw that Pirate Warrior is doing well there.
With the free core set, you already have a lot of pirates. Only expensive craft was Ancharr, already had the Stormwind Pirate quest.
Played a bit and noticed Warlock is unwinnable with Pirate Quest Warrior. Added 2 Executes to the deck, now I'm beating them too.
Flamewaker Mage is a bit silly, virtually OTK'd me on Turn 4, but out of about 20 games only have seen 1 truly ridiculous deck like that. Secret Mages are relatively fair tame compared to that.
I think Wild is pretty great.
I know it is prone to get some toxic metas like the Demon Seed or a few months ago Wretched Tiller nonsense or bugs like Maxima/Cthun.
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
As far as I'm aware, the wild meta now essentially boils down to either playing questlock or quest pirate warrior. So yeah, just play one of the two FOTM netdecks that virtually everyone in the entire format seem to be playing and you should be good.
Druid seems solid but honestly most games are coin flips. Getting legend in classic has a lot to do with getting lucky with matchups and mulligans. If you don't get lucky you're not going to get classic legend in my experience.
No matter i win or lose i keep declining. Feels like im bugged. And all the opponents i faced were D3-5 (Doesn't seem right..)
You should be gaining far more and losing far more in terms of rank with each match at that low in legend. I'm fairly certain you should be gaining and losing at least 100 with each match, although I haven't played in that rank range so I couldn't say for sure. The variance you're describing is more analogous to very high legend in my experience. Strange.
There's a very simple way to see whether this deck destroys questlock, which is to see if it's played in high legend on literally any server (given that high legend is 50% lock if not more than that).
I don't really have to point out that this deck doesn't see play at all in high legend right? It's easy for you to show that this is good though, get to high legend using it and stay there (top 100-300 should be enough for x11 on any server) with a decktracker that shows, let's say, a 70+% wr against questlocks (destroys is rather subjective, to me it'd be like 80% but let's just put it at 70 for the time being).
Ball's in your court, you can do it next month since ladder resets tomorrow. Cheers.
Going to have to disagree on principle with your initial statement due to the fact that what is played at high legend is not necessarily representative of the cutting edge of the meta. With that said, I could see this decklist beating questlock, although it seems like quite a bit of luck would be required with regard to draw. I do find it hard to believe that this necrium rogue (which looks very similar to the archetype from 2019) would ever "destroy" wild questlock at higher rank, but I could see it doing fine against lock at low to mid rank.
What I think yourself and many others that craft questlock might be failing to take into account is that D6 (which is the iteration that many GMs played and that many people have crafted) is a high skill cap decklist that can be incredibly strong in the hands of a top tier pro but not necessarily so much when piloted by the average player or even most people in legend. That deck actually does have a relatively low wr at every rank where it is played including legend, and the reason why is that it is difficult to play optimally. So I think context is important to take into account here.
And no, the reason it does poorly on ladder it’s because people are playing aggro af!! And teching decks with shit cards but that are good against those “solitaire” uninteractive trash decks. That’s why it does poorly and not even because it still even beats decks that are counter because of how broken it is. In tournaments you can ban in ladder you cannot. Can’t compare.
This depends on where on ladder you're referring to. According to HSreplay, the top 3 decks in legend by play rate are D6, slightly modifed D6, and miracle druid, none of which are aggro. And no one is teching in terrible cards that are good against lock, lol. Like by all means, name one card that a popular decklist has teched in explicitly to counter questlock that is otherwise terrible.
0
It's just standard. All of the major tournaments hosted by blizzard are played exclusively in standard and consequently all "pro" players achieved that status by playing well in standard, not wild.
1
It might just be that you have to keep grinding Yojimbo. The versions of pwarr suggested in this thread are more than legend capable (though the first one is a bit outdated and suboptimal imo). If you feel like you're stuck you could try to watch multi legend streamers queing the deck and try to see if they're doing anything differently than you are, and you could look at which cards have the highest win percentage in the mulligan relative to particular classes that you're matching up against on hsreplay. You could also try even lock or odd quest hunter, but if I were you I would try to stick to one archetype. Ultimately experience is the best teacher and legend is only a matter of time if you've been as high as D3. It may be that you just need to get more familiar with pwarr and how to play the deck in particular matchups, and the best way to do that (infuriating as it might be) is to keep grinding with it.
0
I would need to know more about your decklist and what exactly its win condition is before I could really provide constructive feedback on how it could be improved. With that said, hellfire and twisting nether are both fairly awkward/suboptimal cards to play as warlock in the current meta for me. Both are too expensive and consequently too slow imo; you should be fine with defile, drain soul, and soul rend. Golakka crawler is a decent tech for pwarr and seems to be quite popular now, but I'm sure you already knew that. Other than that, not knowing exactly what your decklist is or how it wins, all I can say is that with any homebrew you do want to try to ensure that the deck is as balanced and oriented towards defeating the meta as possible.
0
The data I cited has been collected exclusively after the most recent patch, so it is definitely not outdated.
1
Warlock has the highest wr decklist in high diamond thru legend and the second highest wr in diamond overall: it is arguably still the strongest class in the entire format, so not being competitive is certainly not its issue. If you're having difficulty winning, I would suggest taking ques from high wr decklists on hsreplay or just using one of them.
9
Not really sure what this was all about, but I guess I didn't mind reading? lol
0
Fascinating that you're queing into highlander mage consistently. Maybe just a very rare pocket meta, as I cannot find a single highlander mage decklist on hsreplay for diamond thru legend. Pirate warrior and odd quest hunter are statistically the two most popular decks since the last balance patch, interestingly paladin is far less common. Regardless, best of luck on your climb, and I am happy to hear that at least the decks that you are queing into are relatively diversified.
1
Ah yes, I see demon seed has been banned. On me for not knowing that, I actually haven't played wild since the start of the month bc of how much I disliked the state of the meta. That's very good to see. And reassuring to see archetypes that were rendered completely unplayable by the new expansion (i.e. secret mage) now regaining some viability, although they are still inferior to newer decklists if hsreplay is correct. Secret mage and big priest are achieving decent wrs in diamond thru legend, but they are still behind burn mage and shadow priest and apparently are still not played much according to hsreplay. I couldn't find raza priest at all, but I don't see why it shouldn't be semi viable if big priest is. It is promising to see that the meta might be regaining some semblance of balance, even if quite a bit of work remains to be done.
0
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
1
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
1
As far as I'm aware, the wild meta now essentially boils down to either playing questlock or quest pirate warrior. So yeah, just play one of the two FOTM netdecks that virtually everyone in the entire format seem to be playing and you should be good.
0
Druid seems solid but honestly most games are coin flips. Getting legend in classic has a lot to do with getting lucky with matchups and mulligans. If you don't get lucky you're not going to get classic legend in my experience.
0
You should be gaining far more and losing far more in terms of rank with each match at that low in legend. I'm fairly certain you should be gaining and losing at least 100 with each match, although I haven't played in that rank range so I couldn't say for sure. The variance you're describing is more analogous to very high legend in my experience. Strange.
2
Going to have to disagree on principle with your initial statement due to the fact that what is played at high legend is not necessarily representative of the cutting edge of the meta. With that said, I could see this decklist beating questlock, although it seems like quite a bit of luck would be required with regard to draw. I do find it hard to believe that this necrium rogue (which looks very similar to the archetype from 2019) would ever "destroy" wild questlock at higher rank, but I could see it doing fine against lock at low to mid rank.
0
This depends on where on ladder you're referring to. According to HSreplay, the top 3 decks in legend by play rate are D6, slightly modifed D6, and miracle druid, none of which are aggro. And no one is teching in terrible cards that are good against lock, lol. Like by all means, name one card that a popular decklist has teched in explicitly to counter questlock that is otherwise terrible.