Sorry, deck is terrible in the Shaman/Zooock Meta- not your fault though, hunter is just too slow. You can't win the board early, too much rng with all the "deal one damage" minions and turn 5-8 plays are too slow. Your only "tempo swing is a turn 5, RNG combo (juggler/hounds) or a one-off (hounds/wolf).
Shaman's early game is SO much better/higher value- Zoo is too fast/doesn't slow down. Didn't play much control besides Reno Lock, but those loses I attribute more to them having all the cards they needed to beat me in the top half of their deck. Not even sure this deck could handle Warrior without Freeze trap for the tempo swing.
I'm pretty bored- but I only every finish one daily a day and log. Don't get me wrong, it's a great game, I just can't believe how little it's evolved in 2 years. Nothing besides ladder and arena (meh, net-deck brawl). After the inspire flop, we don't even get new mechanics. Would love to see different class arch-types (like Duelyst)/alternate hero powers. Something else besides weapons that goes in the weapon slot. Game is just a battle of board control now, I don't even feel like we have the same "Face vs. Control vs. Midrange" battle we used to. Every match is decided by tempo, value, and a little RNG- feels more like Arena.
Assuming you could play these deck's in Wild (open to every card ever made) with their pre-nerfed versions, I'm going with Undertaker Hunter, then Miracle Rogue. I think both those decks could outrace Patron and Secret Pally, although if they were all in a Meta together, I wonder if Patron/Pally couldn't tech in enough taunts/defense to stall long enough to get their super board advantage.
The Warrior Molten Giant OTK was also really broken, but it was such a flash in the pan. Hard to judge, but definitely up there.
Mill > Control > Aggro > Mill was my experience. Was a lot of fun switch archtypes and getting the counter. Much thanks to the Yogg Druid who gave me the win- man that card is garbage. If Yogg doesn't do anything useful in a deck where he can be cast every turn, what hope does he have in standard.
Feel like Acolyte is too slow, trying 2nd twilight elder, he's basically spider tank for a C'Thun deck, and we know why kind of value that guy had. 2 loot horders + northshire should be enough draw. Also, as someone else suggested, I think 2x entomb is stronger in this slower meta of fatties than Shadowpriest.
Deck feels really slow and top heavy. Even my wins against zoo aren't blowouts. Playing AoE removal to clear most of opponent's board isn't bad, but usually leaves you with nothing, giving your opponent momentum. I don't understand why Voljin is in the deck you have no easy way to snap remove his target. Glad it works for you, but I feel like standard priest decks are less conditional. Cool concept.
0
Got drunk, YOLO crafted Onxyia and Deathwing just to play this deck- cause they classic! #only1500DustLeftNoYoggSadFace?
-2
Sorry, deck is terrible in the Shaman/Zooock Meta- not your fault though, hunter is just too slow. You can't win the board early, too much rng with all the "deal one damage" minions and turn 5-8 plays are too slow. Your only "tempo swing is a turn 5, RNG combo (juggler/hounds) or a one-off (hounds/wolf).
Shaman's early game is SO much better/higher value- Zoo is too fast/doesn't slow down. Didn't play much control besides Reno Lock, but those loses I attribute more to them having all the cards they needed to beat me in the top half of their deck. Not even sure this deck could handle Warrior without Freeze trap for the tempo swing.
2
It's a shitty ladder deck where everyone is just playing straight up value/rush decks.
1
I'm pretty bored- but I only every finish one daily a day and log. Don't get me wrong, it's a great game, I just can't believe how little it's evolved in 2 years. Nothing besides ladder and arena (meh, net-deck brawl). After the inspire flop, we don't even get new mechanics. Would love to see different class arch-types (like Duelyst)/alternate hero powers. Something else besides weapons that goes in the weapon slot. Game is just a battle of board control now, I don't even feel like we have the same "Face vs. Control vs. Midrange" battle we used to. Every match is decided by tempo, value, and a little RNG- feels more like Arena.
0
Assuming you could play these deck's in Wild (open to every card ever made) with their pre-nerfed versions, I'm going with Undertaker Hunter, then Miracle Rogue. I think both those decks could outrace Patron and Secret Pally, although if they were all in a Meta together, I wonder if Patron/Pally couldn't tech in enough taunts/defense to stall long enough to get their super board advantage.
The Warrior Molten Giant OTK was also really broken, but it was such a flash in the pan. Hard to judge, but definitely up there.
0
Late game in a stalemate. Putting 2 1/1's on the board is tough to deal with in top deck mode.
4
Gets wrecked by zoo, which should be everywhere by the time you read this....
1
Great ladder deck vs. all those Shaman/Zoo locks.
3
Mill > Control > Aggro > Mill was my experience. Was a lot of fun switch archtypes and getting the counter. Much thanks to the Yogg Druid who gave me the win- man that card is garbage. If Yogg doesn't do anything useful in a deck where he can be cast every turn, what hope does he have in standard.
3
Really awkward early game, but if you don't get run over it feels a lot like murloc pally.
0
Feel like Acolyte is too slow, trying 2nd twilight elder, he's basically spider tank for a C'Thun deck, and we know why kind of value that guy had. 2 loot horders + northshire should be enough draw. Also, as someone else suggested, I think 2x entomb is stronger in this slower meta of fatties than Shadowpriest.
0
Cut to Master of Disguise...
"Wait... WHAT? Me??? Dafuq?"
9
and muster... and mini-bot... and shredder... and belcher... and boom....
2
Literally start every game going first with all 5+ drops and get run over.... so frustrating
0
Deck feels really slow and top heavy. Even my wins against zoo aren't blowouts. Playing AoE removal to clear most of opponent's board isn't bad, but usually leaves you with nothing, giving your opponent momentum. I don't understand why Voljin is in the deck you have no easy way to snap remove his target. Glad it works for you, but I feel like standard priest decks are less conditional. Cool concept.