• 16

    posted a message on Winterveil Returns! - New Battle Bash - New Event & 10 Free Packs!

    Wooooooooooah!
    Golden common

    Posted in: News
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    There's one principle in Hearthstone which always holds true (as long as you disregard your confirmation bias).
    If you face a thief deck (especially Thief Priest), you have to assume that they're one of these few lucky bastards who always get what they want.
    I don't think i've ever face a thief priest in standard or wild who didn't highrolled the sh** out of me.

    Posted in: General Discussion
  • 2

    posted a message on Sir Denathrius from hero to zero

    Oh, another much more balanced change? Make the battlecry damage only minions. Too much figuring out from the dev team I guess

    That would've been the only logical nerf imo.
    Don't know why it can hit face to begin with.
    The card has control written all over it.

    Posted in: General Discussion
  • 2

    posted a message on Anyone else done playing till rogue nerfed?

    Yeah that deck can be a real pain in the ass.
    Especially if they hit Snowfall Graveyard followed by the Swiftscale Trickster + Smokescreen combo on curve.
    Nohandsgamer played an interesting priest deck the other day which dealt pretty well with this matchup (and most other matchups).
    Would love to try it but i'm missing one legendary and one epic.
    Will def try it after the first balance patch comes out.

    Posted in: Standard Format
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Highroll or get highrolled...
    That's how every single match feels like these days.
    Every decision both players make during the game immediately loses all significance once one of them gets their big turn.
    Idk why they had to dumb down the game like this.
    It was already super casual player friendly from the beginning compared to other card games.
    It just sucks that you often times don't feel like you have even the slightest amount of control over the outcome of a game.
    Might as well add an autoplay button like in these cookie cutter mobile games while you're at it.

    Posted in: General Discussion
  • 0

    posted a message on DK Isn't Weak, The Old Meta Is Too Strong

    Does anyone know how to beat this new 30 card token buff DK list with Blood DK?
    I already try to mulligan for that matchup and to not waste removal but i can't manage to stabilize once they get the ball rolling because they never run out of gas and can build some very scary boards with their buffs.
    Feels a lot like the control vs Implock matchup in the last expansion.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Holy shit this new hunter combo is disgusting.
    The mere thought of having Brann for at least 3 more months in the core set is depressing to say the least.
    The power level discrepancy between the few tier 1 decks and anything beneath gets bigger with each expansion.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This new druid list is truly something else.
    I don't even know if there's any class besides rogue which can beat it reliably right now.
    You either cheat out huge minions/weapon on turn 3-4 or you get steamrolled.
    Unbalanced af.

    Posted in: General Discussion
  • 0

    posted a message on Sire Denathrius

    While off topic for this thread, I think one of the reasons that aggro decks are considered easier than control relates to the mulligan and the consistency of drawing low mana, playable cards in the early game. A bad mulligan for a control deck can be game losing (being too greedy, mulliganing for the wrong opponent deck style or just getting high cost cards). In contrast an aggro mulligan is nearly alway "get a 1 drop" which is easier to do due to the larger number of 1/2 drops included in the deck (im simplifiying, but you get the picture) and you're often not too concerned with which opponent you're playing against - that probably matters less than your own start (a bad mulligan still kills an aggro deck too - it's just much less likely to happen).

    During the game the aggro gameplan is often fairly single minded and it's not really that cruicial which opponent you're playing. While historically aggro had to manage resources and play around board clears, current hearhtstone doesn't punish plays into board clears anywhere near as much (that and the fact that contrary to their name, most board clears do not, in fact, clear a board). Similarly, resources are much easier to come by, so you often don't need to hold things back in the same way as old (most aggro decks have very strong card draw engines now).

    On the flip side, I think its really easy to look at an aggro gameplan and think there's nothing to it but to go face. In reality a good aggro player will be thinking about total damage in two or three turns and deciding when to trade and when to go face, knowing which "outs" they have left in the deck.

    Finally (and brining it back to this thread), aggro decks can now use Denathrius as a big FU to the control player who has managed to stabilise. Sure, they're given up a slot for a card which can't be played until turn 10, but aggro games in the age of Renethal can easily stretch into this territory without running out of steam (look at imp-lock - multiple instant boards, multiple buffs etc.). 

    Finally a reasonable take.

    Posted in: Card Discussion
  • 4

    posted a message on New Druid Common Card Revealed - Unending Swarm

    Yeah i'm not sure how to feel about this card.
    I actually hope that i won't be viable.
    Token druid is already a strong contender to be the most powerful deck on day 1.

    Posted in: News
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Just played against a druid named fkdruid who played a quest-mill-jade deck and all i could think of was:
    "You were the chosen one! It was said that you would destroy the druids, not join them!"
    I was so close, yet so far, because after finishing his quest he started doing things druids like to do.
    Heal for 12 and then again for 24 while building a massive board at the same time...
    Just normal druid stuff ya know.
    God i hate this class.

    Posted in: General Discussion
  • 6

    posted a message on Lingering Zombie

    Thanks, i hate it.
    Facing token druids is going to be a nightmare.
    Also this card + Spammy Arcanist = board clear in most cases
    What was their class weakness again?

    Posted in: Lingering Zombie
  • 1

    posted a message on Reward track bug

    For anyone interested:

    Found this over on Reddit.
    TL;DR; - They’ll give it to you after the next patch

    Hey there,

    Game Master Oughathat, checking in :slight_smile: Thanks for hitting us up! I hope you’re having a great Monday, all things considered. I know these past two years have been rough for many reasons and the global pandemic is impacting our real lives as well as our online experiences. We have been working tirelessly to continue providing support to you and our other players during this time, while still taking care of each other. These efforts, along with new releases, have increased our queue times for tickets. As always, we appreciate your patience as we work on tackling the queue and replying to your ticket as soon as we can.

    Speaking of your ticket, I see that you have recently reached the end of the rewards track on the Hearthstone battle pass. I completely understand the desire to sort this out.

    I took a moment to investigate this and I found that we have received several reports similar to this; we are aware that some players are unable to claim the Hero Skin at the end of the Rewards Track. The issue is expected to be fixed in Patch 25.0, when players will be prompted to make their Hero Skin selection upon login. All other rewards can be claimed normally and will be automatically granted with Rewards Track swap if not claimed by that time.

    Since this is a known issue, you don’t need to report this. However, if you’d like, you can add your own experience here: Tavern Pass level 100 not giving me the bonus skin 7

    For this and any other issues, I suggest keeping an eye on the Bug Report Forums to track known issues: https://us.forums.blizzard.com/en/hearthstone/c/bug-report/8 1

    I appreciate your time, patience, and understanding. Please enjoy the rest of your day.

    Click here to review and resolve your ticket. If you continue to experience issues, you can respond to your ticket with additional information.

    If you do not resolve the ticket or provide an additional response within one week, we will resolve the ticket automatically and you’ll receive a final update via email.

    Regards, Blizzard Support

    <section class="post-menu-area clearfix"><nav class="post-controls expanded"></nav></section>
     

    They have official forums and the patch notes but decide to address this issue after weeks of absolute silence in a random reddit thread?
    I couldn't even find this thread on reddit. It was reposted in one of the many bug report threads in the official forums by another user.
    Way to go Team 5! I thought we were past this.

    Posted in: General Discussion
  • 0

    posted a message on Priest / Identity Thief + Dragons

    I'm queen of topic jumping w/ natural enhancements from ADHD. Not only do I not care when others do, I'm happy to follow along the winding trail. :D

    Yeah i tend to digress a lot due to other "natural enhancements".

    I play duels nearly as much as I play standard, b/c they're still pretty fun. It's the ongoing deck manipulation & changes that I love so much. I feel like a kid with a present when I get to pick out a new passive.

    The imbalance between available heroes & their powers is still horrible. My current favorites are Vanndar Stormpike neutral or Drek neutral. The 15 spell discovery cards is a life saver for early game decks of Ratttlegore's 5-damage bombs since there's much more padding for the bomb draw chances. Unfortunately it's still very necessary to hit as hard as possible to avoid letting Rattlegore collect way too much armor. The other one that makes me gnash my teeth is the voidfiend priest.

    I'm surprised that you don't seem to have any problems with the fact that some of your opponents have access to powerful cards from the wild format, while you can't make use of some synergies unless you craft them.
    Don't you face highly optomised decks which are entirely build around certain heroes and passives on a regular basis?
    Because that was my experience just a few days after release of the duels mode and it was very frustrating to lose a game just because my opponent had access to certain cards from the wild format.
    Idk how it is nowadays but it really ruined the mode for me and i'm not even the competitive type of person.

    I HATE arena. I've never been able to get a good deck with the limited card choices. I basically know after the first game that I'm simply not going to win more than once. Duels allow you to build your starter deck, then allows you to change strategy or improve by adding more throughout play. I'm currently able to reliably win 3-5 games, which isn't GREAT but much better than I've EVER done in arena.

    Yeah i also tried to get into the arena mode when i started playing Hearthstone because it used to be the most efficient way to gain gold for f2p players.
    But i always ended up losing more than i gained from it. :D

    I've only played once in Battlegrounds, and disliked it enough to not play again. It may be more about just being a new format than I'm used to, which would fade after playing a while, but it was an incredibly boring & tedious play mode.

    I never understood the appeal of these auto battlers tbh.
    I tried it but i also found it to be very boring.
    Maybe i don't fully understand it but it's weird to me how you can have official tournaments with a game that involves so much RNG.
    Sure, you need to know what to search for and make some meaningful decisions but the game can still deal you a bad hand and you basically roll the dice each time you reroll your minion choices.

    I did like the Mercenaries for a while, but quicky reached the point that ridiculous amounts of grinding must be done before progressing.

    I also tried the Mercenaries mode.
    Got bored with it very quickly and stopped playing it after just a few days even though i bought one of the pre-order bundles.
    I still don't know exactly why i bought this bundle because there were so many red flags and not a single reason to believe in the success of this mode from the very beginning.
    I mean even the final reveal stream left way more questions than answers.
    I guess it was just an impulsive act.
    It's also baffling to me how they got away with having purchasable loot boxes which contained worthless excess coins for maxed out characters.
    I'm not a lawyer but i'm pretty sure that this is illegal no matter where you live.
    The fact that no one else did this before them is a good indication for that.

    I'm a little nervous about the upcoming expansion w/ new class added. The intro of the Demon Hunter class is what led to quitting for so long. It was probably the worst meta that I had personally played. I hope that's not going to recur. DH is still a pain in the ass w/ the ridiculous amounts of VERY cheap hero attacks combined w/ the one of the cheapest hero powers. Coming back to the introduction of DH relics is dredging up the old feelings of utter frustration.

    The majority of players will play the new class, either out of curiosity or simply because of the charm of novelty but i'm not sure if it will end up as a top tier class like DH did before.
    I'm almost certain that any type of blood rune deck will be too slow.
    And i'm not sure if frost, unholy or frost unholy decks are fast enough because this will be the deciding factor.
    They revealed some very strong cards for hyper aggressive token style decks ( Hawkstrider Rancher e.g.) and other classes like druid still seem to have better ways to utilize them even though we haven't seen their new cards.
    Shaman also seems to go that route with the revealed cards.
    Warlock already snowballs really fast out of control (like literally out of control).
    As much as i would love to see Denthrius gone from the meta, i don't look forward to what he'll get replaced with.
    So far everything points towards a hyper aggressive meta with decks that will kill you way before you even have the chance to play one of the more expensive but way cooler cards.
    But hey, we haven't seen all of the cards yet. There's still hope.

    And i agree with your sentiment about DH.
    I'm not a big fan of mana cheating in general and both Druid and DH excell at bypassing the core resource system of the game.
    Heavily reducing the mana cost or increasing the amount of mana you have will always cause balance issues.
    But the devs apparently still hold on to the idea that i could be done right after all these years.

    Posted in: General Deck Building
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