• 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I dont understand how is priest low tier? I lost 5 games in a row from quest priest... so frustrating with 10 removals. I guess i am stupid, can you suggest me strategy?

    If you play a slow control deck your only chance is to disrupt their quest reward.

    Aggro, tempo and midrange decks can easily win against this deck. Try to create just enough pressure to bait out their removal and force them to use cards which don't progress their quest. Never go all in. Constant pressure is the key in this matchup. Never give them a break to progress their quest.

    Posted in: General Discussion
  • 1

    posted a message on The Pepper Thread - Share your good vibes!

    No Kazakusan ? Ok that's very unusual but it was probably still not easy to win that match. Their mid game turns are quite strong.

    As soon as my opponent plays the Blood Crusader + The Countess combo i feel the strong urge to concede because it's rare to have 2 board wipes in hand and you need them to deal with this situation. And if they have the combo on curve you can't even use your Soulstealer to deal with it.

    Edit: I also can't wait until Lightforged Cariel rotates. The hero power in combination with the weapon is just way too good imo.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    It almost feels like all Pure Paladins start with the same perfect mulligan. They always have these insane openers and always hit a really good curve after that. I mean they play a lot of cheap cards but it's still weird how every game against Pure Paladin feels exactly the same.

    Posted in: General Discussion
  • 1

    posted a message on The Pepper Thread - Share your good vibes!

    Wow, that's awesome!

    How did you manage to survive the late game against their Kazakusan cards? Usually that's the point where i lose this matchup because i can't deal with all the additional value. Or did your opponent play it too early?

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Just got annihilated by a 48/40 Smite.
    I'm pretty sure this Shaman Lor'themar Theron combo is anything but consistent.
    Props to my opponent for pulling it off.
    I just hate Brilliant Macaw and all the battlecry shenanigans it allows with a burning passion.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This is the list i'm currently playing around with:
    AAECAfHhBAjI7wOY1ATX+QOX7wSP7QSE9gSJ5gTHsgQQlOQEieQEh/YEssEE9+gDopkFyfkDlugDlrcEs/cE/eMEtvoEleQEq4AFh7cEl6QFAA==

    This list mainly targets aggro and tempo decks but it can even beat midrange decks (Beast Hunter e.g.) sometimes.
    Evolve Shaman can get tricky if they hit a perfect curve but if not, you have a decent chance of beating them.
    Corpse Explosion works really well in this deck.
    Archdruid Naralex can give you Nightmare which you can use to buff your Gnome Muncher .
    This combo is absolutely disgusting in aggro matchups because most opponents fail to realize that not attacking it on their turn is the right play.
    Flightmaster Dungar also does a great job in aggro matchups.
    The high amount of card draw means that you'll lose the fatigue game against slower "greedier" Blood DK's but most of my matchups are fast decks anyway so it doesn't really matter to me.

    Maybe you could use this list as a base and make some tweaks to it.
    I'm sure there's still room for improvement.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I really hope the mini set fills the deathknight discover pool with niche shit cards to make their discover pool something less than - I think I will pick my next card....

    I can't speak for Unholy or Frost DK but Blood heavily relies on the consistency of their discover pool.

    It was the same story with Barrens Priest back then. Discover cards were the only way to generate enough removal/healing to survive against aggro/tempo.

    People call control players greedy because they include so many value generators in their decks but the truth is that they wouldn't need the additional removal/healing if aggro/tempo couldn't generate so many threats.
    The only difference is that they get most of their additional value directly from their cards and don't have to discover as much.
    Mischievous Imp is a perfect example for that.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Yes, I was beaten by someone who could not even bother to read the card text and played so poorly.

    Yeah i had similar experiences with Evolve Shamans in the last few days.
    I'm not saying that these decks don't require any skill when facing other top tier decks.
    But if you play a top tier deck against lower tier decks then you can make a lot of misplays and still easily win because the power level discrepancy between these decks is just way too big.
    I made so many mistakes with Maestra Rogue before the nerf but whenever i faced a lower tier deck (even most tier 2 decks) it didn't matter at all because the deck was simply too op to fail.

    I hope the Mini-Set brings DK something good and fun.

    I really hope that each upcoming expansion and miniset will include cards for all three runes but some people already said that they'll probably just support one rune per expansion/miniset.
    I don't know if that's coming from an official source but it would really suck to have to wait for so long just to get a few new cards for your favorite type of DK. Blood DK is by far my favorite deck right now even though it has a bad winrate.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I used to love playing Paladin but Lightforged Cariel is just stupid good.

    Makes lategame much easier to survive while giving an incredible buff to your minions in hand. 

    Can't wait until the Hero Cards rotate.
    I hope they stop printing Hero Cards and Quests from now on tbh.
    These cards are always either unplayable or way too strong and it's apparently impossible to balance them.

    Even sniping his Kazakusan after he played Order in the Court was not good enough because Discover shenanigans that not even a Triple Blood DK can handle.

    I also struggle very hard to make Triple Blood DK work.
    Aggro Mage has to be my most hated matchup right now.
    Imp-Curselock is also really annoying.
    It just sucks when your preferred archetype is not allowed to do what it's supposed to do.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    It's even better when they are able to make multiple copies of their win conditions as well as being able to tutor those cards.

    Every time I see them play Moonlit Guidance, I have to hope to God that they didn't just copy their win condition.

    Really powerful battlecries should be a one-off per game imo. Shockspitter would also be fine if Selective Breeder (and Brann of course) didn't exist. And yes, Druid has way too many draw and tutor tools and they're way too cheap. 

    Also, I hate the trend of printing neutral removal cards. You just fixed one of Ramp Druid's supposed weaknesses which is their inability to deal with large boards. It is their tradeoff of being able to ramp and play bigger minions earlier than you. Now you pretty much need to play an extremely aggressive deck to kill them or being able to snipe ALL of their win conditions.

    Combo's should require more setup cards again and should not go off before turn 10. Less deck slots would also mean less room for control tools.  Malygos Druid was very powerful back then but it required way more setup cards for a much weaker wincondition.

    Correct me if I'm wrong but I really feel that Ramp Druid is one of the main reasons why people aren't playing much of other Control decks that aren't just Highroll decks. I would prefer to fight more Control Warriors since they aren't able to make 4 copies of Astalor Bloodsworn in a single turn.

    Ramp Druid is def one of the biggest reasons why pure control sees almost no play. And it's still really popular. Idk why the devs suddenly brought strong combo decks back tbh. I remember a time where they made them intentionally weak to prevent them from getting too popular because people always hated metas where combo decks were strong. I don't want  combo to be unplayable but it should be way harder to pull them off. The Stormwind meta was absolutely horrible and i hope we'll never experience something like that again.

    Posted in: General Discussion
  • 4

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    Maybe the mini set will have a bigger impact but i'm not very optimistic tbh. Pure control needs A LOT more support to survive the current top tier aggro & burn decks and i just don't see it happening. Apparently every deck also needs a finisher of some sort nowadays to be considered a deck with a "real wincondition". It makes the different archetypes almost indistinguishable in the late game but oh well...

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    My opponent made countless missplays and there was no doubt in my mind that i'd win that game.
    Then Glugg the Gulper comes down.
    I had no single target answer but also needed to remove my opponent's board.
    I was at full health. Still lost that game to this one card the next turn.
    Awesome.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I love playing against Druid players.

    Them getting to 15 Mana while I'm still on turn 7 is just so fun. It's even better when they play Brann Bronzebeard and Astalor Bloodsworn so that I can concede faster to get to the next match.

    So fun.

    Just got rolled by a Ramp Druid who played a meme Celestial Alignment + Bonelord Frostwhisper list.
    He was at 2 health and had only 1 turn left to kill me.
    Guess what happened?
    20 armor, 2x huge taunts + 2x Blademaster Okani + 2 other big minions.
    It was turn 8 and he did absolutely nothing proactive until then.
    He didn't even need his combo to win the game on the spot.
    I had a board clear but couldn't play it because of the two Okani's.
    I don't know why so many people advocate for more disruption in HS.
    The decks which get by far the most out of it are generally the same decks which you want to disrupt.

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Astalor got away too easy. Way too easy.
    The Shadowstep combo is still stupid af.
    No tempo deck should have this much dmg from hand.
    I don't know how to address this card without making it unplayable but this nerf is definitely not enough to balance this card.
    I'm so sick of seeing these auto include neutral finishers in every game i play.

    Edit: Also why do i get beat to a pulp by almost every aggro deck when playing control?
    Blood DK was supposed to be the new poster child of control but it simply can't keep up with the pressure.
    You can have the best mulligan, draw etc. and still easily lose to someone who doesn't even play around removal.
    I would like to know the thought process behind this weird game design because i don't even know what the purpose of control is supposed to be at this point.

    Posted in: General Discussion
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    They announced some "spicy changes" but didn't even bother to open up the meta for pure control or any pure archetypes for that matter.
    Why play Implock when you can play Curse-Implock and gain additional favorable matchups?
    Why play any pure control deck when you can play stuff like Ramp Druid?
    These overtuned hybrid decks are by far the biggest offender to the balance of this game and the devs keep ignoring it.
    Read some of the tweets from AlexoGereco(especially his thread regarding powercreep in mid January) and you'll realize just how incredibly flawed their balance design philosophy is.
    It almost seems like nobody in their team knows about the most basic rules of card game balancing.
    That would at least explain why they always act so surprised by the outcome of their equally flawed card design.

    Posted in: General Discussion
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