Tess Greymane: The idea is amazing and will be great if new sinergies appear in future expansions. The problem is that the 4 current cards that we can get (two from Blink Fox and two from Hallucination) don't seem enough unless we get something REALLY strong from them.
Underrated:
Witching Hour: If Quest Druid becomes a thing, this card will be great.
That's right, but it's better than King Krush (that has never seen play, I know) or even Icehowl (same, I know).
Personally I'm more interested on the role that will play on Hunter decks, as Charge is so OP that they have even 'nerfed' it for this expansion. But I'm still curious about whether this little pig will help Beast Druid...
In my opinion is much hyped. Only one win condition, if they kill your demons you are done, and if you were gonna die to weak voidwalker won't save you from a fireball. I don't think that we will hear from this deck in few weeks.
This is the only deck I have tried so far (I don't want to spend dust until the meta calms down) and I LOVE IT.
We all hated poor Hemet, Jungle Hunter, but he is REALLY important for the Hunter Quest. Playing the combo is equal to win, when without him raptors can be killed easily before attacking and also is possible to draw a fucking bat on 10th turn. I can't imagine a Hunter Quest deck without him right now.
I only changed one thing: Timber Wolf. I don't really like that card (low life, need to be played with beasts when the deck is full of 1 drops that aren't beasts...). I changed by Glacial Shard. This card is great because can save your ass, counts for the quest and is still usefull in late game. And as quests are played in the first turn seems improbable that will be played with low value (freezing the hero in first turn for example).
One more thing: I have HUMILIATED quest rogue that people seems to fear so much with this deck. Like 6-1. LONG LIFE TO HEMET.
0
Overrated:
Lady in White: It won't see play. Turn 6 inner fire is too late, and inner fire is only good if you increase health first.
Lord Godfrey: Warlock doesn't need a 7 mana weak removal when you can just play Twisting Nether or play 80 Voidlord. Key removals are early removals such as Defile or Hellfire.
Tess Greymane: The idea is amazing and will be great if new sinergies appear in future expansions. The problem is that the 4 current cards that we can get (two from Blink Fox and two from Hallucination) don't seem enough unless we get something REALLY strong from them.
Underrated:
Witching Hour: If Quest Druid becomes a thing, this card will be great.
2
The first thing I will do is crafting two golden Walnut Sprite. Echo decks are gonna be OP, and this card will be core in all of them.
0
That's right, but it's better than King Krush (that has never seen play, I know) or even Icehowl (same, I know).
Personally I'm more interested on the role that will play on Hunter decks, as Charge is so OP that they have even 'nerfed' it for this expansion. But I'm still curious about whether this little pig will help Beast Druid...
8
Splintergraft, Toxmonger, Dire Frenzy... Will Stonetusk Boar become the new OP meme card? :D
4
I bet on Corridor Creeper and Dark Pact. Also probably Psychic Scream. Anything different from that and I'd be really surprised.
1
In my opinion is much hyped. Only one win condition, if they kill your demons you are done, and if you were gonna die to weak voidwalker won't save you from a fireball. I don't think that we will hear from this deck in few weeks.
0
EACH time you play a card and not WHEN you play a card?. Very interesting and really broken.
It's cool to apply stealth to heroes, too <3
4
I just beat a Quest Rogue that had completed the quest on the THIRD turn. Nothing more to add.
7
This is the only deck I have tried so far (I don't want to spend dust until the meta calms down) and I LOVE IT.
We all hated poor Hemet, Jungle Hunter, but he is REALLY important for the Hunter Quest. Playing the combo is equal to win, when without him raptors can be killed easily before attacking and also is possible to draw a fucking bat on 10th turn. I can't imagine a Hunter Quest deck without him right now.
I only changed one thing: Timber Wolf. I don't really like that card (low life, need to be played with beasts when the deck is full of 1 drops that aren't beasts...). I changed by Glacial Shard. This card is great because can save your ass, counts for the quest and is still usefull in late game. And as quests are played in the first turn seems improbable that will be played with low value (freezing the hero in first turn for example).
One more thing: I have HUMILIATED quest rogue that people seems to fear so much with this deck. Like 6-1. LONG LIFE TO HEMET.
0
-20
N'Zoth deck with only 4 deathrattle minions, cool.
0
Medivh + CotW is now a dangerous roulette thanks to Executus.