Terrible deck with no win condition that is overpassed by every single non-aggro deck. Against aggro you may have a chance, but since the first day there are only greedy slow OTK control decks it's impossible to play this. Any Galakrond deck is just better, and this deck lacks of a win condition other than "I can heal 500 life points in a game".
The smallest collection since adventures, interesting...
I also f(ind interesting the mention to the "past" in the trailer song. I wonder if we will see more interactions like Toki. Tbh it's something that I KNOW will happen one day, it has potential and could be fun! (discover a secret from the past, equip a weapon from the past...)
Don't think of the present, think of the future. If they are doing this is because there are some cards in the new expansion that would be a cancer with Vanish and Mind Blast.
I have been playing since the release, but I was never interested in Wild. This week I decided to try it and I got really surprised: after being bored by the Standard metagame, I was able to play with and against some of the decks and cards I have loved the most. Seeing old good Reno again made me feel old :P I think I will change to Wild until I get bored again.
PS: Ironically, I tried Wild because of the Toki bundle... even if I didn't buy it because I already have most of the cards :D
I was wondering if this could be the best offer for a player that has a big collection, even if he doesn't play Wild.
I don't play Wild but I have most of the cards (I never disenchant in case I change my mind in the future). I wonder if this offer will give me a huge amount of dust for the best prize ever, and therefore is better than any other offer with Standard packs.
I love it, it's fun to play and very replayable. Maybe a little bit easy, but nothing too bad.
My only problem with this adventure is that I have played Thronebreaker (a single player adventure for Gwent) and the comparison HURTS. 30 hours of solo content with a great story and characters, tons of rewards and cards for the main game... and it's 30 euros.
I have finished every level with every hero in both normal and heroic. I think I died a couple of times in total.
I think that the problem here is the potential to CRAZY snowball. Example: I got the spell that transforms every minion into a legendary one and can be spelled as many times as you want. I reduced its cost to 0. I got it in the opening hand. I played it infinite times on my 3 minions on turn 3 until I got OP minions. No heroic boss can handle that in turn 3!
I still remember the old adventures where heroic was so difficult that it wasn't even fun to play.
I think this would be a great idea for new accounts. They would have a huge amount of decent resources to experiment and learn, and would be able to focus on grinding/buying the other expansions. A great way of getting new players.
0
110 packs, 4 legendaries. Worst opening I have had since the game was released :(
0
Terrible deck with no win condition that is overpassed by every single non-aggro deck. Against aggro you may have a chance, but since the first day there are only greedy slow OTK control decks it's impossible to play this. Any Galakrond deck is just better, and this deck lacks of a win condition other than "I can heal 500 life points in a game".
10
The fact that they reverted 2 buffs shows that they absolutely know what they are doing.
4
I didn't get the card back :(
Edit: Ok, apparently I already had it because it was given in 2015 :P
1
The smallest collection since adventures, interesting...
I also f(ind interesting the mention to the "past" in the trailer song. I wonder if we will see more interactions like Toki. Tbh it's something that I KNOW will happen one day, it has potential and could be fun! (discover a secret from the past, equip a weapon from the past...)
2
1st of July, the same day that the Magic Core Set 2020 is release on Magic Arena. Not the first time this thing happens in the card-world :P
2
Don't think of the present, think of the future. If they are doing this is because there are some cards in the new expansion that would be a cancer with Vanish and Mind Blast.
2
I have been playing since the release, but I was never interested in Wild. This week I decided to try it and I got really surprised: after being bored by the Standard metagame, I was able to play with and against some of the decks and cards I have loved the most. Seeing old good Reno again made me feel old :P I think I will change to Wild until I get bored again.
PS: Ironically, I tried Wild because of the Toki bundle... even if I didn't buy it because I already have most of the cards :D
7
Me: "Great! I have only one classic Legendary left, so next one I get will be finally Captain Greenskin"
Blizzard: Lol, no.
3
I was wondering if this could be the best offer for a player that has a big collection, even if he doesn't play Wild.
I don't play Wild but I have most of the cards (I never disenchant in case I change my mind in the future). I wonder if this offer will give me a huge amount of dust for the best prize ever, and therefore is better than any other offer with Standard packs.
0
I love Hearthstone but I must admit I've got addicted to both MTG Arena and Gwent (yes, Gwent). I guess I needed a break from HS too...
0
I love it, it's fun to play and very replayable. Maybe a little bit easy, but nothing too bad.
My only problem with this adventure is that I have played Thronebreaker (a single player adventure for Gwent) and the comparison HURTS. 30 hours of solo content with a great story and characters, tons of rewards and cards for the main game... and it's 30 euros.
0
I have finished every level with every hero in both normal and heroic. I think I died a couple of times in total.
I think that the problem here is the potential to CRAZY snowball. Example: I got the spell that transforms every minion into a legendary one and can be spelled as many times as you want. I reduced its cost to 0. I got it in the opening hand. I played it infinite times on my 3 minions on turn 3 until I got OP minions. No heroic boss can handle that in turn 3!
I still remember the old adventures where heroic was so difficult that it wasn't even fun to play.
1
I think this would be a great idea for new accounts. They would have a huge amount of decent resources to experiment and learn, and would be able to focus on grinding/buying the other expansions. A great way of getting new players.
1
Turn 1 Pilfer, turn 2 Underbelly Fence. If the archetype becomes playable that will be an amazing start.