I am 23-3 with control Galakrond rogue lmao. Get rekt people who think control is dead.
Control Galakrond rogue? WTF is that? Rogue don't have healing, don't have mass removals, I can be wrong call Libram paladin midrange instead control but Galakrond rogue is midrange for sure not control.
Wanna bet? It is control when you can play polkelt into treasure for a free scrapyard colossus and khartut defender and then shuffle more into your deck with shadow of death, then pull more out with stowaway. Add me and watch to witness the gloriousness.
i am 3-0 against priest with the deck but i follow a different strategy. don't over commit to the board, dont play your combo cards(also not the rampage for tempo). and just try to stick 1 minion every turn en keep him around 25 hp. when u stick a brute for example he is at 19 and just slap the combo down for finisher. you have to win in 1 turn. tempo is not going to win you the game. u need to finish him from min 20hp.
he needs to use the clears on 2 or max 3 minions and than just play 2 or 3 new 'small' minions. try to keep 5/6 attack on the board plus 3 from upgraded weapon and than the 15+ combo for the win
2-0 right now with gala rogue, close games but could stick a minion now and then and chipped his health away and shadow step zephyrs came in clutch with first one for value and second one for big burst dmg
made some slight changes and seems to be quite powerful in clearing the board and healing, just outlasted a highlander DH without the weapon. and ended with 28HP
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Battletag: Semmo001#2506
EU
Yes, I can go first
2
this would actually be great if blood herald was a beast... with rhino a nice win condition added
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share this deck of madness with us
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no Glowfly Swarm?
2
15-1 right now, lost first game of the season then never lost again. bronze 10 till diamond 10. started with 9 bonus stars
3
i am 3-0 against priest with the deck but i follow a different strategy. don't over commit to the board, dont play your combo cards(also not the rampage for tempo). and just try to stick 1 minion every turn en keep him around 25 hp. when u stick a brute for example he is at 19 and just slap the combo down for finisher. you have to win in 1 turn. tempo is not going to win you the game. u need to finish him from min 20hp.
he needs to use the clears on 2 or max 3 minions and than just play 2 or 3 new 'small' minions. try to keep 5/6 attack on the board plus 3 from upgraded weapon and than the 15+ combo for the win
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2-0 right now with gala rogue, close games but could stick a minion now and then and chipped his health away and shadow step zephyrs came in clutch with first one for value and second one for big burst dmg
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they have silence though [card]Consume Magic/card]
8
there is a salt threat, just for you <3
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made some slight changes and seems to be quite powerful in clearing the board and healing, just outlasted a highlander DH without the weapon. and ended with 28HP
6
help everyone out ad don't play this deck, thanks
2
this list is very old, if you want to craft her for this list i would say hold on to your dust
2
seems meh, probably auto loss against warrior mage priest and druid due to heal armour or easy clears with mage spells as arcane missles
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i also have the same, don't know why it is either
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bonkers