• 1

    posted a message on Disenchant Golden Ysera?

    I did disenchant Golden Ysera when I started playing back un 2013 because I had a nongolden too. And now I regret It so much. Ysera was an awesome card during a lot of seasons, and I never saw a golden one again.

    Keep It for sure.

    Posted in: General Discussion
  • 0

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow

    Leeroy + Cold Blood + Coin + Faceless + Cold Blood or Coin with Valeera DK = 28 dmg. Not the most efficient, but the biggest dmg, also it is only needed 2x of Cold Blood or Coin, not both, as the other is a copy.

    Also Elise's Pack for value. Hallucination / Swasburgler / Journey from Bellow. Jades.

    Best heals are Earthen Ring Farseer, Mistress of Mixtures and Prince Valanar. Leeching Poison seems not viable, even though it can be played with 3x Deadly Poisons on Shadowblade.

    Posted in: Card Discussion
  • 0

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow
    Quote from MasterScary >>
    Quote from SelmoTB >>
    Quote from MasterScary >>
    Quote from SelmoTB >>
    Quote from Sincere >>

    History lesson: This community thought The Caverns Below was garbage.

     Best post in the entire Hearthpwn forum by miles. Something different appears that don't fit in MIracle Rogue: it sucks. The week after, it is comboing in some new deck and people are "please Blizzard nerf it, omg it is broken".
    Thanks for the reminder!
     Quest was a spell, that you could get out super early thanks to Preparation, among other factors.
    This is a 9 mana Ice Block, that doesn't allow you to combo in the same turn.
     Where did I say I am going to combo on turn 9? Quest Rogue did combo in turn 1? It is the same tempo loss, even 1 is more important than 9. Being second, facing aggro, they play minion(s) on one. You play quest. That tempo loss is WAY more huge than on 9, where broken cards appear and noone gives a shit on tempo by then.
     losing tempo by turn 9 is a hell of a lot worse than losing tempo turn 1, where you can easily swing tempo back into your favor with spells/minions/etc.
     
     Against aggro? Let me doubt it a fucking lot. Plus, if you build your deck properly, by turn 9 aggro decks HAVE to go full face cause you already gained the board, so this is a cool "ice block" style card against theme. Against other decks, does skip turn 9 THAT huge? I mean, against fucking control, who cares? You are winning value, you can open 2 Elise packs... You can preassure him with twice the threat xD It is an awesome card imo.
    Posted in: Card Discussion
  • 1

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow
    Quote from SchruteBucks >>

    * dead by turn 9 anyways

    * doesn't fit into Miracle Rogue, which is the only Rogue archetype and will forever be the best on to exist

    * doesn't work the way I want it to

    * i got confused at first

    0/10 won't see play

     I am getting so tired of all your posts. Did you evaluate Aya for a Ramp Druid deck, or for a JADE Druid deck? You are just spamming the same with all the cards of the whole set: "doesnt fit in current played deck of the class, so it is bad". Can't you have a little bit of imagination? Otherwise stop spamming the same shitty statement of just throwing cards on the current metagame/decks.
    Posted in: Card Discussion
  • 0

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow
    Quote from MasterScary >>
    Quote from SelmoTB >>
    Quote from Sincere >>

    History lesson: This community thought The Caverns Below was garbage.

     Best post in the entire Hearthpwn forum by miles. Something different appears that don't fit in MIracle Rogue: it sucks. The week after, it is comboing in some new deck and people are "please Blizzard nerf it, omg it is broken".
    Thanks for the reminder!
     Quest was a spell, that you could get out super early thanks to Preparation, among other factors.
    This is a 9 mana Ice Block, that doesn't allow you to combo in the same turn.
     Where did I say I am going to combo on turn 9? Quest Rogue did combo in turn 1? It is the same tempo loss, even 1 is more important than 9. Being second, facing aggro, they play minion(s) on one. You play quest. That tempo loss is WAY more huge than on 9, where broken cards appear and noone gives a shit on tempo by then.
    Posted in: Card Discussion
  • 1

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow
    Quote from Sincere >>

    History lesson: This community thought The Caverns Below was garbage.

     Best post in the entire Hearthpwn forum by miles. Something different appears that don't fit in MIracle Rogue: it sucks. The week after, it is comboing in some new deck and people are "please Blizzard nerf it, omg it is broken".
    Thanks for the reminder!
    Posted in: Card Discussion
  • 0

    posted a message on Rogue Hero Card Reveal - Valeera the Hollow

    Can we just stop evaluating cards for the current meta and assuming meta is gonna change, new decks will appear, and Rogue could have one of this new decks?

    I mean, did we evaluate how good C'Thun would be in Control Warrior? Or did we assume it was for a new deck called C'Thun Warrior (very similar to control, but not just putting C'Thun in a Control Warrior of course). Same happens to me with this. Has potential for a new kind of Miracle Rogue. More combo based than tempo, so you don't care skipping turn 9 to destroy the opponent on 10 or whatever. Also, this HP can outvalue control with the proper tools like Hallucination and Swasburgler. Prevents other combo decks to kill you, at least for one turn, so you can pop Ice Block, and Stealth +5 Armor after Alex. You don't need to even kill Alex.

    Card is so so good. Tempo loss for sure, but combo/value gain, as well as survival. Stop using the statement that this card sucks in Miracle Rogue, cause of course it does in nowadays Miracle, but we never know the whole set, the whole metagame, and how much this card can combo.

    Posted in: Card Discussion
  • 0

    posted a message on Gnomish Vampire breaks a cardinal rule of competitive game design.
    Quote from Tyujy >>

    This card really boils down to the fact that we are playing a CARD GAME. I can not think of a single card game in of which it is luck based, or RNG based. If you want to play an all skill game go play COD or some other crap. When you play a game of poker, if one of the flips is bad for you than you may lose even though odds were in your favor. It is impossible to have a 100% winrate in this game which makes it fun. People need to realize that cards game involve luck its how we deal with bad or good luck that makes us good players.

     You are completly right. Would you play a card that deals 10 damage randomly to a random minion / hero, when you have 5 minions and your opponent none, and he is at more than 10 hp? Well, if you don't like going against the odds for free, this card sucks :D
    Posted in: General Discussion
  • 1

    posted a message on Gnomish Vampire breaks a cardinal rule of competitive game design.

    People don't understand this card has more backfire potential than advantage. Against let's say Quest Mage, a list that can only kill with the 2 Apprentices, the 2 Reflections and Antonidas, you have 5/30, 1 out of 6 to mill a combo piece. Which means, every other 5 out of 6 cards you would mill is you helping him to find his combo pieces faster. Of course RNG is RNG and you could win in the spot, but isnt a mid-late Dirty Rat JUST BETTER?

    Same can apply to Aggro. For Example Pirates has Leeroy and 2 Arcanite Reapers as "late use cards". Maybe we can add Mortal Strike although we should not as it is used as removal a lot of times. Again, 5/30 or worse, 3/30. The other cards are irrelevant, as the early-mid game is already going on.

    And against Midrange, a River Crocolisc is just bad. You don't care what they mill, they don't care what they milled. Just bad.

    The Info is good, but pointless when most of the times the card removed benefits your opponent. Of course removing Tyrion or an Equality is good, but they have more wincons and removals, so in the end it is not worth against it, and it is bad against combo-aggro.

    Finally, 2 mana 2/3 doesn't help Zoo, Control Lock, and for sure not Discard Lock if that ever happens...

    Posted in: General Discussion
  • 0

    posted a message on New Card Reveal - Mindbreaker
    Quote from Brads_Gaming >>
    Quote from SelmoTB >>

    Tech for Pirate Warrior maybe? Can't be pinged, priests can't heal, control warrior can't armor up, hunters can't shoot you... And you don't care about armoring up yourself.

     I can't even grasp why you think this would tech against pirate warriors? You don't see hunters running Carrion Grub as tech against pirate warriors. This card has no effect for against pirates as armoring up does nothing to benefit them.
     I may have not been clear enough, but reading my whole post you should understand the point. Why would I say you don't care about armoring up? Because I meant play Mindbreaker IN Pirate Warrior.
    BTW, I add to my point that it protects your "late" small minions from being pinged by mages and druids, which is also cool.
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Legendary - Archbishop Benedictus
    Quote from WhiskyGeorge >>

    So glad Hearthpwn continues to be the biggest dipshit community out there.  :D

    It really IS impossible for you to NOT hate fucking everything.

     For the record, I don't hate it. It is just bad. Anyway I hate trying to watch other players' perspective and read "its stats are not that bad". Like, really? If that's the best thing anyone can say about this card, it is pure garbage. No one could make up my mind, this card is so bad, at least atm.
    Posted in: Card Discussion
  • 5

    posted a message on New Card Reveal - Mindbreaker

    Tech for Pirate Warrior maybe? Can't be pinged, priests can't heal, control warrior can't armor up, hunters can't shoot you... And you don't care about armoring up yourself.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Legendary - Archbishop Benedictus

    Have fun in Rank 25 all of you who said this card is ANY good lol.

    I even read someone said 4/6 for a 7 mana already sees play, like if the stats are not "that bad". No my friend, they are worse. And you are the one who said 2/6 for 4 mana PLUS a card in hand is not worth?

    I come here to try to make my mind in some cards, like this one and the 2/3 warlock minion, and my only conclusion is bad deckbuilders are the ones to play those consistently. At least the warlock is 2/3 for 2, not gonna waste your mana/tempo a lot... 

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card Reveal - Ghastly Conjurer

    This in wild is not good enough... Come on, screw synergy, there are way better cards to take the slot. Quest Mage in Standard is, for now, its only place. Maybe Reno Mage in Wild, but I just don't think so. But this card to me screams boost to Std Quest Mage, which also I hate tbh.

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card Reveal - Ghastly Conjurer
     
    Quote from SchruteBucks >>
    TQuote from SelmoTB >>
    Quote from SchruteBucks >>

    ok well 4 mana "add mirror image to your hand" is pretty garbage.  Why doesn't mirror image see play?  Because it's a bad card.  It's best played early in combination with Mana Wyrm, because two 0/2 taunt minions on their own don't do anything.  Best case scenario is this generates value for Antonidas, but again............it's probably not worth it to run a bad 4-drop.

     I'd love to see your thoughts on Hydrologist again, as "no Paladin secret sees play in standard cause they are bad".
     Sure.  "No Paladin secret sees play because they are bad" isn't true.  They don't see play because they're not worth the card slot.  Mirror Image is bad because it's bad, which is why it doesn't see play.  Additionally, Hydrologist has average stats for a 2 drop and has Murloc synergy, and fits the 2-drop slot, which Paladin really needed. 
    This card is bad because it's bad and adds a bad card to your hand, and Mage already has better 4-drop options. 
     
     Tell me more about those awesome 4 drops in quest mage. This has 1 less attack than good stats, anyway seems enough to make some good trades. It also gives you one card which can be both used for easier quest completed or protect from aggro.
    And MIrror Image is WAY better card than most Pala Secrets. It was played in A LOT of tempo mages to protect Wyrm and Apprentice, or combo with Antonidas or Flamewaker.
    WOW, seems like Mirror Image made it to the Blizzcon Finals IN the deck. Still rating it as a "bad card". I accept it is not the card you put in a quest mage or nowadays tempo cause makes no sense, but come on, it is always welcome agains aggro decks, plus the minion to absorb some damage.
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.