T I N Y F I N
- Sellina
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Member for 3 years, 2 months, and 24 days
Last active Thu, Jun, 29 2023 21:12:58 -
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- 47 Total Posts
- 156 Thanks
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user-26807392 posted a message on Cards from Core i'm excited forPosted in: Wild Format -
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SinnFull posted a message on Cart Crash At The Crossroads is This Week's Tavern BrawlPosted in: NewsWin a game and move on i guess
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Tarious posted a message on Cart Crash At The Crossroads is This Week's Tavern BrawlPosted in: NewsThe usual brawl. Fill your deck with RANDOM cards of your class and discover a RANDOM class and fill your deck with RANDOM cards of that class as well. Whoever RANDOMS the best, wins.
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Pherosizm posted a message on Unannounced Changes + Data Mine - 5 Returning Card Backs, New Voice Lines & More!Posted in: NewsAh, that explains why my level 50 skin had new voice lines. I thought it was a bug.
Glad it isn't! Yay for free upgrades!
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lunateg posted a message on Patch Notes 19.6 - Balance Changes, Pre-Purchase, Book of Heroes & More!Posted in: NewsSadly, almost all new priest legendaries are either useless, or trash, or shit.
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l0J posted a message on Patch Notes 19.6 - Balance Changes, Pre-Purchase, Book of Heroes & More!Posted in: NewsMan, so glad they finally nerfed 3 Secret Mage cards, changed Raza and Darkglare and, on top of that, even deleted every resurrecion card :)
Wait, none? And Nitroboost ist still here too?
Oh...
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Tarious posted a message on Patch Notes 19.6 - Balance Changes, Pre-Purchase, Book of Heroes & More!Posted in: NewsLol Discard warlock once again barely nerfed in Duels.
THE HERO POWER IS OVERPOWERED, NOT THE TREASURES!
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MWK posted a message on Quill You Be Ready? - New Teaser!Posted in: NewsMaybe it's Alliance vs. Horde? That would be awesome!
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Mexiito posted a message on Tickatus is good or bad for this game because...Posted in: Card Discussionis too easy too multiply and to activate in a class full of removal and draw power.. is unbalanced
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Psy_Kik posted a message on Around 30 Cards Will Be Reverted At Rotation!Posted in: NewsRevert artwork nerfs.
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There's no truth nowhere, it's just facts : new things in games are always released a bit OP because it's easier to balance things from OP to OK than to OK from OP, plus it also enhance the popularity of the new things, and motivate people to try those, which mean the company can get a lot of data about it quickly to work with.
So, yeah, DH had OP cards. Nothing to be surprised about. This was corrected and now the class is decent.
Plus the token archetype is heckin' fun.
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Yeah, it's totally not because the design of the cards is good.
Or because there's no random at all in the whole class.
Or because aggro playstyle is popular.
Or because DH had two OTK combo decks that worked (one RN and Kael before) at high pro levels.
Or because the cards have good synergies along with having archetypes fully designed and not just 1-2 cards at a time.
Or because the 1000 wins portrait is awesome.
Should I continue ?
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So, if I understand your comment well, it could be resumed as :
"The game is destroyed ! Let me show you how you can play ALL TEN CLASSES in ladder and still have a viable deck !"
Isn't that supposed to be a very good thing ?
If you want we can go back to Huntard VS All during Naxxramas, that was certainly much better ?
Or maybe you miss more the mighty 70% overall winrate Jade Druid ?
Stop CREATING problems to complain about dude. Try to grow up and evolve with the game rather than staying in the past complaining things were better just because you're blinded by nostalgia.
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You pay to get a product. That's... normal ? Don't see what you're complaiing about, life isn't all about gifts dude.
His idea is simply to get more products to choose from rather than to deal with the one they proposed to you and that seems like a good idea.
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"Oh no, he says something I don't agree with. Let's use his profile picture as an argument to criticize what he says and his behaviour because it's much more constructive than trying to have an argumented, serious and calm debate about a game we both love !"
For real dude, we're here to talk about "Control decks VS Tickatus". Don't go out of the subject. And don't give him reasons to do the same. Thanks. =/
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"Also, no one forces you to buy it".
Thought it was clear, my bad, wrote it in bold and bigger now, might be more understandable.
Or keep criticizing a promotional offer for a free-to-play game that just got a new reward system that gives you twice as much in-game currency as before and additionnal rewards along the way. Your choice.
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Also, no one forces you to buy it.
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Are you complaining because you have to think and make sacrifices during deckbuild to get a reward with what is supposed to be a tech card against certain matchups ?
Because that's how card games are supposed to work, so quit complaining and start deckbuilding, that'll be way more productive.
Also, as options :
- Alexstrasza
- Quest Warlock to get him at 0
- N'zoth
- Malygos indeed, we still have some 1 mana dmg spells
- Pog-Saron
Anyway, seriously, the card has a really powerful effect, can see its cost reduced (The Dark Portal, Kanrethad, Free Admission...), can be duplicated or "Resurrected" (Y'shaarj, Fielosophy...), and can be tutored (Sense Demons). And yet, with all those possibilities, you think it's normal to get access to its effect without ANY deckbuild effort ? What's the next step ? Turn 1, draw this at the start of the game, battlecry "win the game and gain a cookie" ?
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It's good to see Druid and mage back in the meta, without the classic ramp package for the druid and the classic random package for the mage.
No DH nor Hunter in a very aggressive meta, that's kinda surprising though I must say ! Between nerfs for the first and simply bad cards for the second that's... sad to see...
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Let's be realistic for a second please, and let's compare Tickatus with other Mill ideas.
The main one to compare it with is the Coldlight Oracle, who was removed from Standard for a reason : milling your opponents was considered as "too easy" and "not fun".
As a big Mill Rogue lover and player, i can clearly say that the Oracle was a GOOD design when compared to Tickatus :
- you can't get your opponent to mill itself if he does not have 8+ cards in hand which means your opponent CAN play around it as he just need to play more cards
- It's the worst card ever against aggressive decks because you give them ressources to keep the agression
- You CAN counter combo decks, but you need to be lucky, because you'll make them draw, which can mill their combo parts but also make them draw it faster...
- It's a damn 2/2 for 3, which means it's not even a good tempo card to play if you have nothing else.
- Murlocs are really hard to draw efficiently, as there is only a 4/6 taunt for 7 and a 4/2 for 4 that ensure you'll get them (terrible stats...)
Tickatus is the same card idea : you need to fulfill a condition to be able to maybe remove cards from your opponent's deck. BUT :
- The condition does not depend on how the opponent's hand is full. The condition is "play a card that costs 7 or more while having Tickatus in hand". So that condition depends on two factors : is it possible to draw Tickatus efficiently, and is there any difficulty to corrupt him.
- Drawing him is easy. You have a new rare card that draw minions and decrease their cost if both are demons (making corrupting easier). Or you simply have "Sense Demons" in the classic cards. So drawing him isn't difficult at all. Plus your hero power make you draw. And you have access to Plot Twist if needed.
- Then, it must be corrupting him which is difficult you'll say ? Twisting Nether comes in. Which means you are REWARDED for trying to corrupt him because you get to play a very good board clear that even setup the fact you play him
Okay, so maybe the card have other problems ? No, let's look at it :
- It's a 8/8 for 6. That's good. Even in the worst case scenario it's still a 8/8 for 6 if you really need tempo, despite you burning your own cards.
- There's no counterplay in standard at ALL : dirty rat isn't there, your opponent can not play around it, whatever he do, which means your opponent is PUNISHED FOR PLAYING THE GAME. That's not how it works.
- The card is easy to draw, easy to corrupt, and, as it costs 6, you can even combine it with cascading disaster.
- It's a demon and there's Fielosophy still playable so you can duplicate him. And there's Y'shaarj.
So, to recap :
- The murloc was removed because not fun and making mill too easy. Your opponent could play around and in all other situations besides mill decks (and even in it sometimes), it's a terrible card. Yet, it was Hall-of-famed for that.
- Tickatus is a minion that ensure you have no trouble against ALL combo AND control AND sometimes mid decks. He can removes key cards of your opponent. You have no trouble drawing it at all, no drawback of playing him, and you don't need to do some deckbuilding sacrifices to include him.
So, yeah, Tickatus is the kind of card we need : milling is important in the game. You NEED to be able to play around your opponent ressources. You NEED to have options to defend yourself against combo decks. But it should be OPTIONS.
So, the best thing to do would be to make Tickatus cost EIGHT. With that, its corrupted version would still be OP against combo and ultra-controls decks. Yet, you would not be able to play him that much freely, as you wouldn't be able to corrupt him with Twisting Nether, and you'd either need to deckbuild seriously and not like a retard (despite what people said above that Tickatus counter retards), and you'd have to think about how to corrupt him, maybe how to decrease its cost... All simply : you'd have to THINK. And for me, making players use their brain would be intelligent.