I mean I'm happy that Gnoll has finally been changed to what it should have always been, but I'm embarrassed to play a game whose developers changed the card four fucking times to get to this point, despite the whole community asking for this very change.
Astalor is still autoinclude in every single deck, it's barely changed. He does 2 less damage, very wow, such balance.
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Imagine making Kazakus a card that require real deck restraints for a high reward rather than a card with no deck restraints for a high reward, along with making it playable by every class rather than "every class but mainly classes that have cards for the archetype". And along making him preeeeeetty good, but not OP a heck so you don't make it a Zephrys-like that everyone want to include in his deck. And while keeping the essence of what Kazakus is : a card that give you a lot of versatility.
Yeah guys.
That's a GOOD design. I love it.
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Let's say it's Kazakus indeed : why would it NEED to be for a singleton deck ?
There's already a Kazakus for singletons, and singletons are horrible decks with high reward, no deckbuilding risk, and, more importantly, tons of "highlander only cards".
It would only be fair to create and / or support new archetypes and designs if a new Kazakus was coming with the idea "Kazakus is a legendary dude that must be a core card from the archetype" rather than trying again and againt o bring back the same one.
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Remember : the main point showing that Blizzard is REALLY trying to make something good with the core set is that they removed the Blizzard card. And that means a lot ! :D
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That's the mage class summarized.
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"Confirmed" ? Lul ?
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They already said they won't, sorry.
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"No reward because I already have it at each game even when I lose ?! That's mischievous !"
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Iksar
Uh, that's... good for him ?
Is it SAD that cliches are right ? x')
Mechs were trash tier because you litterally had nothing beside insane luck to win. And that's what i wanted to see ! I like it !
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Rogue is a class based on tempo that is really good at single-minion clears. And all classes need weaknesses and strengths.
Shaman is OK-tier since the nerf. Evolve is a mistake simply because it's a bad and random mechanic.
DH is a good class that people hate because they hate losing games to aggro. And because it's easier to complain on forums that your greedy bad Reno mage lost to a well deckbuild aggro deck rather than adapting to the meta.
There is not "a handful of viable decks" : all classes have a good deck ATM.
Tell me, which stats do you look at to interpret data YOU ?