I've been playing this deck for a while now and, if you don't mind, I can help you a bit. From my experience I can tell that there a multiple win conditions. The most standard one is quest + 1-2 arcane giants into 8-18 damage face + 10 mana worth of spells. Nonetheless, you don't always draw an Arcane Giants in time. Anyway, I usually deal the most amount of damage required to finish with Flamewaker, Sorcerer's Apprentice, Stargazer Luna. Having all 3 of these when preparing for your finishing turn, you have basically one. But if you manage to play, for example, on turn 9, Flamewaker, an Arcane Giant, Sorcerer's Apprentice and quest, you should have enough damage to finish. Let's say you have freezing potion - Ice Lance- Ice lance - glyph - AG attack- mana cyclone - 2 cheap spells you get from Cyclone, you have already dealt - not even counting the spells you get from your glyph or Cyclone, you deal AT LEAST 30 damage and have 5 mana or so left. So I'd say that either some Arcane Giants, SA+Flamewaker+Mana Cyclone or SA+Luna+Cyclone means your win.
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Crephaxo posted a message on [#22 Legend] Miracle Tempo Mage (ZeddyHS)Posted in: [#22 Legend] Miracle Tempo Mage (ZeddyHS) - To post a comment, please login or register a new account.
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Did you consider putting Vargoth ? Could you explain the main win conditions in commentary ? :)
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Hey!!
I liked you're deck very much. But i encountered many struggle, especially between 5 - Legend.
The deck out here are mostly Dudeladin, Big Priest and Mech Hunter. How can you pass these deck without getting overwhelmed at turn 5-6 ?
Did you consider the add of card like Explosive Sheep to handle these deck ? if Yes, which card is to remplace ?
Thanks for your answers :)