I didnt even realize that DH is op. I thought its normal to have 2 untargetable Magtheridons raping your face on turn 5.
- SeeYouAtThePartyRichter
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Member for 3 years, 8 months, and 15 days
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CoKrokToPrd posted a message on Constructed Demon Hunter Changes Coming - Masters Tour UnaffectedPosted in: News -
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kokos69 posted a message on The Solution to DH (Early Legend)Posted in: The Solution to DH (Early Legend)DH players are getting mad :)
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Holyn posted a message on Say My Name is This Week's Tavern BrawlPosted in: NewsGod blessed me with the Autism that lets me clear this brawl in less than a minute
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Andrei2007 posted a message on Here are the new Silverhand RecruitsPosted in: General DiscussionNice to see some ginger representation. Unite, brothers.
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Twitchy posted a message on New Druid Epic Card Revealed - Jade DisplayPosted in: NewsI can't remember Jades getting much complaints during Mean Streets? I thought they were both pretty fun and fair.
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xskarma posted a message on New Druid Epic Card Revealed - Jade DisplayPosted in: NewsEh, these don't scare me. They need to die and then they get shuffled into your deck first. Druid can do worse things more easily.
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TMRobinson posted a message on What is Considered Balanced in HS?Posted in: General Discussion"Based on Hsreplay data"
There's an issue here from the start of your post. HSReplay data is data from people who use their plug-in and people they played against. That's not a balanced picture to start with. Especially since you go on with "in Diamond 5 through Diamond 1 where the highest density of players are currently", which may be true for the HSReplay data (which just goes to show who actually uses their services and not an actual fair view of the playerbase as a whole) but is certainly not true for the entire playerbase since we know for a fact most people are actually in Bronze, and that as you go up, the amount of people gets less and less and less.
So to answer a question you probably weren't asking: Blizzard balances with EVERYONE in mind, not just the narrow band of players on the cusp of Legend rank.
You can argue if they do a good job of that or not, but then you need to look at everyone, and not a very small and biased slice of players.
Then how or where would you recommend to get "accurate" data snapshots from since Blizzard doesn't post that data themselves? On top of that I can positively guarantee you that of players who play at least 3 games a day to finish their daily quests the majority of them are not in Bronze. Again this data I'm using from is HSReplay but those same decks are consistently some of the most played from bronze up into legend so yes I agree that balancing should and does take everyone into account but there's a correlation that as you go up in rank the same 3-4 classes consistently have the higher if not the highest winrates.
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Thanatos2k posted a message on Patch 24.6 Preview - Big 1st of November Announcement Confirmed, Hallow's End, Battlegrounds Event, Loaning Decks & MorePosted in: NewsThere are so many cosmetics it's unclear what class I'm even playing against anymore. The game has no style anymore.
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xskarma posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: NewsI mean, the communications from Blizzard EVERYWHERE and by every dev and community person has been that the excess Runestones thing is something they explicitly want to prevent. And if you look at the last graph, they have priced the rune packes in such a way that any usual purchase you would make can be done 1:1 with a common package of Runestones.
So, this is not an issue right now, unless you get suckered into buying an emote for whatever small amount of Runestones. but then you are asking for this problem with your purchase behaviour, not by some big evil corporate plan.
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RendInFriend posted a message on Patch Coming Thursday - Balance Changes in BG and Constructed!Posted in: NewsLooking at the comments and the data, DH and Quest hunter are candidates for a nerf and the strongest card in both decks is the card they can’t nerf. Not even a month ago, they sold a single card for $25 in the store. Not a cosmetic upgrade, not a random card, but Drek’thar as a diamond card was the first named card sold for real world money. If they nerf Drek’thar, anyone who bought that card is entitled to a refund through Google store and Apple store TOS. I think the best thing they could do is nerf Drek’thar, give gold/cash refunds and never sell single named cards again, but I don’t think that’s what will happen.
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I don’t get the same enjoyment I used to, especially when it comes to building an off meta deck in standard.
I don’t mind a few games a week, but I don’t feel like investing more time than that.
I also don’t spend real money any more, I feel I spent enough since beta to pay for this game.
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Time for one more classic mode match with some Cutting Crew - I just died in your arms tonight playing
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Not sure that the issue is the quests, most are complaining about cheap card draw, power creep and mana discount.
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Agreed, mana discount is very powerful, should have a huge overload effect to ruin the tempo of who cast it.
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Played since beta, and lost interest recently but thought to give it another run, especially as this expansion looked good. But minion combat is what is fun, though seems not important to the devs anymore. Am f2p and got the Mage quest out of only 5 packs opened, but I don’t want to use it. I want to think, not spew out my hand and blast face damage.
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Not keen on reading some knob talking bout my mum or sister while I’m forcing murlocs