You guys are dumb..... He's not saying a counter to yogg, he wants the number of spells you have used for the game on Yogg so he knows how many he is getting when he casts yogg
for every person who posts after i made this remark saying there shouldn't be a counter to yogg, i will quote my own post until people get it
40 is the hard cap to yogg spells, doubled if you use brann.
give him a Lord Jaraxxus effect except for neutral instead of class specific maybe a 13 health character with a 4/4 weapon and hero power is summon a random demon (effect similar to Bane of Doom). maybe it would cost 9 or 10 mana
I'd have to say Mage. Yes i know there are still a lot of viable mage decks out there they are all sub-par after the rotation. for example tempo mage no longer has any tempo swing cards. Freeze mage lost their early game presence without mad scientist. A lot of people are playing Yogg mage where the win condition is cast a bunch of random spells that may or may not lose you the game
PLEASE MAKE A CARD IN THE NEXT EXPANSION TO SAVE Dreadsteed
It would be such a shame if it completely lost its possibility to shine. they always said it was designed for Naxxramas and its not hard to see why with all the synergy. that will all be lost in standard mode. yes it will still be in wild, and i will have fun there, but it is actually working on ladder and I would love for Dreadsteed to have another year in standard, and not for it to become an instant 'wild' relic.
Just a suggestion: A 5 or 6 mana spell: destroy a demon, summon 2 random demons that died this game
Its cool because if you're a Dreadsteed player, you have to be careful what other demons to put in your deck. you can play Dreadsteed on turn 4, use it in a suicide attack on turn 5 and then use the spell so it has died twice, and then the card's effect will reach is potential.
it also gives other warlocks (or Thoughtsteal priests) another way to copy your dreadsteeds and if you face another warlock you risk of summoning 2 Imp 's or 2 Doomguard 's with charge (to mention the extremes).
I am no card designer, so who of you out there is??? Please post some good suggestions here!!!
This card is so much fun to play, I hope there is a way to keep it viable in standard mode
Dreadsteed decks got N'Zoth which is a pretty big deal
Looks good but how often do you think that your going to get the combo off to get Y'shaarj and how often will it still be alive to use gang up on him. also the only good minions for Y'shaarj to bring out is Y'shaarj the rest have battle cries are aren't that good to just be put on board
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I just had 3 games where Ragnaros the Firelord either sniped lethal for me or cleared a big minion allowing me to survive another turn.
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Fucking Cancer - Secret Paladin
Concede Shaman - Any shaman
Waste of time Warrior - control/fatigue warrior
is this what you mean? lol
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give him a Lord Jaraxxus effect except for neutral instead of class specific maybe a 13 health character with a 4/4 weapon and hero power is summon a random demon (effect similar to Bane of Doom). maybe it would cost 9 or 10 mana
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I'd have to say Mage. Yes i know there are still a lot of viable mage decks out there they are all sub-par after the rotation. for example tempo mage no longer has any tempo swing cards. Freeze mage lost their early game presence without mad scientist. A lot of people are playing Yogg mage where the win condition is cast a bunch of random spells that may or may not lose you the game
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the decks that i used in order of most effective to most fun:
Most effective: Mind Blast + Flash Heal
Middle: Arcane Shot + Brave Archer
Most Troll and fun: Innervate + Coldlight Oracle
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Shifter Zerus
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Looks good but how often do you think that your going to get the combo off to get Y'shaarj and how often will it still be alive to use gang up on him. also the only good minions for Y'shaarj to bring out is Y'shaarj the rest have battle cries are aren't that good to just be put on board
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Hunter, cuz "I hunt alone!"
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It's extremely fun and unpredictable. When I use it on ladder its usually a 50% win rate but the point of Yogg isn't to win its to have fun
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Freeze mage is still good in standard. I run a version with Malygos instead of Archmage Antonidas
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