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    posted a message on Cool hero power idea: The next minion you play gains Taunt
    Quote from Drageren >>

    Awful, coz no usage when you have no minion. Better upgrade pala hero power - your 1-1 dudes have taunt, i mean, these one who created with hero power.

    Or, like in tes l - battlecry: give minion in your hand taunt, but ofc blizz will add random coz, you know, random is fun, bla bla bla

     Sorry, but I don't really think you understood the hero power I suggested. The next minion you play will gain Taunt, regardless of anything. The moment you play it from your hand, it will have taunt.
    Posted in: Fan Creations
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    posted a message on Cool hero power idea: The next minion you play gains Taunt

    Hero Power: The next minion you play gains Taunt

    What does everyone think of this?

    Posted in: Fan Creations
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    posted a message on Opinion: Team 5 is killing hearthstone (unintentionally...)
    Quote from banstylejbo >>

    Blizzard can't make changes all the time. To do so would confuse players as cards are constantly changing and it would increase the amount of feel bad moments where a player spends a bunch of dust to make a deck only for it to get nerfed shortly after. Add to that the element of HCT and that if they are re-balancing cards often it will mess up hours and hours of testing pros do to gear up for major events.

    Blizzard has to serve all of its players (casual and competitive) with the changes they make and that means they need to not only do their due diligence to investigate the data and take into account player feedback (keep in mind just like online reviews, those who are negative will outweigh positive feedback as those who are happy or indifferent generally don't voice it on social media/forums), but also properly explore the effects those changes will create and also re-program and iterate those changes so they aren't bugged, which takes time when you're dealing with numerous different platforms the game exists on.

    I don't think any content Blizzard makes for Hearthstone is pointless and since it is a free to play game, it is your choice how invested you wish to get. If you choose not to spend a dime, then don't expect to be lavished with tons of rewards. You get to play an incredibly polished and fun game at no cost. Right off the bat that is better than most games you could be playing. The fact they do give out all the free stuff they do is just gravy. Adding things like Dungeon Run and spending the time to create the single player modes for each set release are free content that we used to have to pay for with Adventures. Sure, Adventures were cost effective in terms of the legendaries you got for your money, but the way it works now you get to enjoy the solo content without having to spend any money. That's a fair trade-off in my opinion.

     Sir, first of all, you are taking every point I make and turn it in to its extreme meaning. 
    1. I never said Blizzard should make changes all the time, lol.
    2. I never said or suggested in any way the f2p players should be lavished with tons of rewards.
    As for your other points, which come from your own subjective opinion, just as mine comes from my own subjective opinion, I do think dungeon runs and tavern brawls to be meaningless content, and I fully respect everyone's right to disagree. 
    For your point about me being "lucky" to have a free game that I can play, I'd like to enlighten you on something, my friend, that is the exact kind of mentality that AAA games pry upon, from consumers and players, in order to make more money. We are doing THEM a service by playing their game, WE are the customers, never give up the respect you deserve as the person who gives life and meaning to the very game they made, THEY'RE the lucky ones to have us, never forget that, or you will be taken advantage of, every single time, by businesses. The reason they give out "free" packs or the reason they made the dungeon runs free of charge, or the icecrown citadel, is solely to keep you from jumping ship and try out a different game, THAT'S IT, they don't do it off the goodness of their hearts, they don't care about your happiness more than they do about making more money.
    If you are about to take part in an intellectual discussion, at least try to comment on what the other person is actually saying, and not what you want them to say in order to make your points look better. :)
    Posted in: General Discussion
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    posted a message on Opinion: Team 5 is killing hearthstone (unintentionally...)

    First of all, I'd like to explain that this comes from a POV of loving hearthstone (allot) and wanting it to continue being successful. To me, I feel like there are a few things that team 5 do really badly, and they're causing, at least for myself, the disinterest in hearthstone, as time goes by, and I'm wondering if anyone can relate. The things are:

    * Being late at responding to their player base via ACTIONS: I think people will find this to be the most apparent thing. Throughout the whole existence of hs, its developers always took their time with making game-changing decisions, to the point where they ALWAYS waited for the community to get REALLY frustrated, before they took any action. I've got a really simple question for this: Why? Why not prevent problems before they become unbearable for the community? Or, at least make changes before things get out of hand... I feel like they're relying too much on their raw data of what people are playing and win rates, and less on what's going on, on forums, everywhere. Although I do believe they're starting to learn, on that part, because they have stated that what people dislike the most is their most important factor into making changes, BUT it is still done WAY too late for anyone to be really content, and for people to be really discontent for a way too long time period.

     

    * They're making meaningless content. Expansions are great, balance changes are great, events are great (but should happen much more often), tavern brawl is meh and dungeon runs are simply nice. The reason the dungeon runs are just "nice" is because they are simply a waste of time. YES, I know many people will say that something should be done purely for the enjoyment of it, but my counter argument is that when we're doing something, simply for the enjoyment, at least we should feel like the time we're spending is valuable. Usually, when people do something purely for their own enjoyment, is either because they must, or because, let's say, they're helping someone they love. But playing doing something, purely for enjoyment, through a digital card game - that doesn't feel to me like my time is valuable, if I choose to spend it that way. I want a sense of accomplishment, that is why I am a gamer, for the sense of accomplishment that games give, not ONLY for the pure fun of it, because my time is valuable to me. Maybe there should be monthly rewards for the amount of wins we have achieved in dungeon runs? That way the system can't be taken advantage of and also we don't feel like our time is not wisely spent.

     

    * The game is becoming a bit too expensive. Of course, that is not team 5's fault, but it is a strong reason why I don't see myself playing this game In the long run. Yes, in order to reach legend, you can be f2p, manage to craft a tier 1 deck and head there, but what if you want to experience the deck building, the creative aspects of the game? You can't, you need most of the collection to do that, and with rotations every year and no adventure content anymore, it is just simply too expensive, at least for me, to experience THAT side of this card game. I wish time invested in this game would be more rewarded with gold/packs, because every moment I choose to spend on this game, is a moment I'm not doing anything else in with my time, that should be of value, in and of itself, and I want to be able to experience the deck building and creative aspect of this card game in the long run, and not have to pay too much money for it. What if, for every 10th hour of playing, we get 500 gold? That way, people who invest allot of time on hearthstone, and LOVE the game, can also feel like they're being properly rewarded for it, and not HAVE to be drawn to the financial aspect of it. Caring players should be rewarded, imo, by the game developers, and those who spend less time than that on the game, can simply buy packs, respectively.

     

    * Lastly, the game's mechanics so far are just not complex enough. I've no problem with RNG as that also requires strong adaptive capabilities by players (except in arena), but the key words and mechanics in this game are just from one thing directly to another, there are no conditions, no sophisticated transactions, just "summon this, do that, etc", I mean, come on "If your deck has X" is not complex at all, and feels much too simple. Team 5, imho should start focusing on the players that have played this game for at least a few months now, because there are way more of them playing than those who just started, I'm sure of it. Also, it would definitely help the closeness of strong players and weak players, on ranks 25-10, because newer players will find it harder to play complex cards, thus the experienced ones will advance more up the ladder, respectively, because they will have more deck building options that new players just don't understand. This also follows team 5's philosophy that the basic and classic sets should be simpler than the newer ones.

     

    Guys, this is not a hate thread or even a complaint thread, it's simply a feedback thread from my own POV. You're free to agree or disagree, but please control yourselves with the name calling.

     

    Thank you, everyone, for reading. :)

    Posted in: General Discussion
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    posted a message on Hearthstone Patch 10.2.0 - Patches Nerf Has Arrived, Wild Arena Event, New Card Backs
    Quote from KappaClaus >>

    what the heck to play 6 decks are unavelible for me xD

     Thank goodness you have a brain that can come up with decks of its own (I hope) ^_^
    Posted in: News
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    posted a message on Hearthstone earnings.
    Quote from Haussenfuss >>

    FWIW - the estimates cited by the OP are from a report published by market analysts SuperData Research. Publicly traded companies can't distort their numbers, but they can and do withhold data for lots of internal reasons - the SDR report doesn't list WoW, for example, despite having tracked the game for all but two months in 2017, during which time the game was consistently among the top five in terms of revenue generation. I'm not sure where the OP sourced the $400 million stat for HS in 2016 - but it won't be useful to compare two different estimates, derived separately, using different data sets and methodologies of two different market analyst firms.

    Blizzard releases quarterly reports - predictably - every three months. November was the most recent. The game suffered revenue stagnation prior to Un'Goro - MSoG wasn't exactly "a hit." But Un'Goro broke all the HS records for revenue and MAUs, and Frozen Throne continued the success, with year-on improvements in both revenue and MAUs - of course, Blizzard doesn't actually publish the specific numbers for any of their games, but they can't lie in their reports. Given that both Un'Goro and KFT posted healthy improvements on the previous year's revenue, however, it seems unlikely that total revenues for the game would have fallen during 2017, let alone tanked by half as the OP suggests. If Blizzard lost half its revenue from HS in a single year, the entire set of HS senior managers, led by BB, would have been sacked long ago. A more plausible explanation is that the two estimates for HS revenues were derived using different methodologies, by different companies, who had access to different data sets provided by Blizzard, and they aren't strictly comparable.

     Can using different methodologies really make that much of a difference? :O
    Posted in: General Discussion
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    posted a message on Hearthstone earnings.
    Quote from ToxxicoVines >>

    People complained that the meta didnt change enough within the same year. Lets remove adventures to make space for more cards per set! 

    And thus, people complained that there were too many cards to collect.

    One thing I've learned all this years skulking around blizz forums and fansites is that there will always be people complaining about fucking everything.

     We have every right, we're their customers.. They're not our parents that we need to honor and respect or something, lol
    Posted in: General Discussion
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    posted a message on Hearthstone earnings.
    Quote from claeshj >>
    Quote from Seagull0 >>
     
     It’s a business, not a charity. If they see an opportunity to make more, naturally they will take it. 
    And no, they are not so ignorant to not know that player satisfaction and revenue are connected. There are so many more factors that their BI team have been reporting and analyzing on. A lot most here won’t be aware of.
    they just see: adventure gone, earnings dropped = this has to be the only explanation!!!!!
     True, it's not a charity, but there's a difference between a business that will do anything to get more money and one that respects its customers. Also, they're not only a business, they're a game company, they should also make games for the passion of it, and not just to capitalize, it's sad that people take for granted companies like EA or bungie and how they're acting, Blizzard is slowly leaning towards becoming a money hungry company and nothing else, but they're not there yet.
    And did you even read my post to the fullest? I gave many more reasons than just "adventures gone".
     
    Posted in: General Discussion
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    posted a message on Hearthstone earnings.

    It was strictly from a greed POV, to remove adventures in favor of expansions, and people who disagree are just clueless. They saw that people love the game, so they decided to try to capitalize on it: More expansions, packs cost more, more legendaries every expansion.

    The Kobold dungeon runs were added as an act of panic because they saw that their game is not good as they thought it was (which made them think that they can get away with making the game more expensive).

    Here's to more free content and loot.

    Also, instead of listening to feedback and trying to keep the player base they already had, they kept trying to bring in more and more new players, which was a huge part of the downfall last year.

    Another point is that they decided to partner with activission and support Destiny 2, which comes from bungie, one of the greediest game publishers of all time, which many players really didn't like.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 7.05 - Submission Topic

    "Power incarnate? More like power hibernate!"

    Posted in: Fan Creations
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    posted a message on Deathknight Uther's four horsemen should be 4/4s, yes? no? Vote!
    Quote from DirtyGoons >>

    I am dominating the ladder with it... pls buff him and I will have 80-90% winrate but my deck is not in the meta snapshot so you wont believe me anyway, 

    As soon you change the 2/2 statline it will be almost impossible for the opponent to stop the "2 turn otk" which only needs 1x coin + 1x 1-2 mana spell

    I am out of this discussion because I think I remember you from pre-expansion threads. you have your standpoints and hardly listen to any different opinions which are away from your "paladin suuuuucks, pls buff"

    Offtopic: the guys who write the snapchats are "pros" who try to  grind as fast as possible and therfor they focus on every aggrodeck variation.. or straight forward control decks... otk paladin needs finetuning and thats very time investing, therfor they just put it in the lowest tier and move on with some aggrodin which is a known theme since beta.

     Good points. I respect your opinion and I do believe you, you don't have a reason to lie about this lol... :)
    Posted in: Paladin
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    posted a message on Deathknight Uther's four horsemen should be 4/4s, yes? no? Vote!

    Even in the best deck for it, which is the OTK deck, its one of the lowest tier decks currently, so I've no idea what you're on about....

    Posted in: Paladin
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    posted a message on Deathknight Uther's four horsemen should be 4/4s, yes? no? Vote!
    Quote from DirtyGoons >>

    I disagree and the pros I know have the opinion that uther dk is one step away from broken. No buffs needed but I hope paladin will get some new combo cards for the OTK as soon as Beardo/Bully rotate out. Would be a shame if you only play Uther DK for the lifesteal weapon.

     In what way is it one step away from broken? must be why he is dominating the meta at the moment and an auto include in any paladin, yes........ 
    Posted in: Paladin
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    posted a message on Deathknight Uther's four horsemen should be 4/4s, yes? no? Vote!
    Quote from DiamondDM13 >>

    They should remain as they are at the moment. Also, where is the reasoning behind the proposed change? I see a question but I don't see any argument as to why they should even consider changing the card...

     The general consensus (and my opinion as well) is that pally dk is simply really really weak. The 2/2s don't do anything on the board and the 5/3 weapon doesn't synergies with paladin as a weapon class.
    I've got over 1,000 wins with strictly control paladin decks, all the way since pre naxx, I know what I'm talking about. Also all the pro players say the same thing about Uther dk.
    Posted in: Paladin
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    posted a message on Deathknight Uther's four horsemen should be 4/4s, yes? no? Vote!

    Do you agree with such a buff to the card, do you think it should be buffed at all, or should it receive a different buff than that? :)

     

    Hey, thanks for the feedback, everyone! :)

    In no way am I trying to impose my opinion, it's really interesting to me that so many people disagreed haha, from my own POV I thought it was obvious that he's the worst dk, but.... Maybe I'm wrong..... :pp

    :)

    Posted in: Paladin
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