love it keep it up , i don't want to be that guy but can u make one about bomb worrier , thx
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ramysunray posted a message on What To Expect From: Mech Hunter (RoS)Posted in: News -
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JakeOfAllTraits posted a message on What To Expect From: Mech Hunter (RoS)Posted in: NewsWhat a nice and appetible page layout! GJ :)
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SlydE posted a message on What To Expect From: Mech Hunter (RoS)Posted in: NewsThanks for starting a series like this, good job for the first attempt. However, I think there could be bit more 1st hand experience playing the deck.
1: A very common earlygame mistake when playing against this is actually not to take Bomb Toss into account. It is the earlygame from-hand removal of the deck, and one that is easy to overlook, losing you the game, especially in tempo matchups. The mechs are on the board and are much more obvious to play against, just don't underestimate an early Venomizer.
2: You should mention counterdecks and countertech. I just hit a rank-wall with bomb hunter, and it was mainly because of a nasty weakness to silence and an abundance of double Spellbreaker. Control warrior with no bombs and double silence is the toughest matchup in my experience.
3: Strong matchups should also be mentioned. Personally, I farmed a lot of mages, Rogues and Bomb warriors who were unable to keep up with my board, but this is a large topic deserves some attention.
4: You could also mention tweaks the deck to be stronger vs aggro with cards like Bronze Gatekeeper and control with Mechanical Whelp. Elaborating around bubble cards like Harvest Golem could also be useful.
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vbalint posted a message on What To Expect From: Mech Hunter (RoS)Posted in: NewsPersonally I love this new type of guide and the effort you put in is much appreciated! Keep up the good work and my best wishes to the new staff!
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GetchX posted a message on New Neutral Card Revealed - VilefiendPosted in: NewsQuote from Thetisgatan >>Solid little arena card, not good enough for standard cause there’s better 2 drops and it’s an eh pull from Bane of Doom but I’m just happy they’re adding in the unique demons
Also nice someone downvoted me for a simple comment that is a reasonable thought about the card, don’t see any reason to do so but alright
Because if a card is just fair (neutral to boot) and not game breaking in anyway, people get angry even if your review is “the card is just fair”. Basically, if it isn’t amazing in some way, then Blizzard is the worst money-grabbing company, the developers are out of ideas and Hearthstone is dying. And you’re just a fan-boy.
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xanzan1 posted a message on New Hunter Card Revealed - Hunter's PackPosted in: Newsyep, 2 card slots and 6 mana to spend to get some random cards. sure
Seems incredibly strong to me. But maybe you know something I don't.
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xanzan1 posted a message on New Hunter Card Revealed - Hunter's PackPosted in: News2 of in every deck.
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DSchu102285 posted a message on New Card Revealed - MurmyPosted in: NewsWhy does it have to be cute? Who cares if it's Murloc Tribe? It's still very good for New Quest Paladin: Making Mummies, Token & Zoo decks in general.
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Dunscot posted a message on New Paladin Quest Card Revealed - Making MummiesPosted in: NewsWhile the hero power is really cool, there's something I don't like about this:
All the other quests shown so far were relatively easy to complete, maybe require some build-around, but have future potential as the game moves on. This one requires a very specific deck with a bunch of Reborn minions, and since Reborn will likely be a keyword limited to Uldum and not carry over to other sets just like Adapt, Overkill, Recruit etc., this deck can't really evolve.Awaken the Makers or Fire Plume's Heart can get more interesting over time with new Deathrattle and Taunt minions and interactions. Untapped Potential has no deck requirements whatsoever to get completed, and will only get better as more Choose One cards get added over the years. Kangor's Endless Army will always limit you to the same magnetic effects that we have today, but you can still use all other mechs new and old to apply magnetic effects to.
For this, however, there will (probably) never be new Reborn-related cards, and whatever cool thing you can do with the hero power, your deck will likely always include the same 6-10 cards just to get the quest completed.
Unless Team5 intends to treat Reborn like Lifesteal or Rush, which they haven't commented on so far, this is a bit of a bummer. :(
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nickphillipz posted a message on New Legendary Card Revealed - ArmagedilloPosted in: NewsA possible 12/12 Lich King on Turn 8? Hello!
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Have to disagree. Of all the decks I am currently running, my Blood DK deck is the only one (barring Celestial Druid) that remains almost unbeaten. In fact, when I test a new deck, like OTK Hunter, etc, and it fails miserably, DK is the deck I go back o to cheer myself up again! Haha!
I did try a Full Hybrid DK (one of each Rune - it was bad), and an UnHoly DK (it was average), so it may be that the other DK decks are lacking in power a little, but Blood DK is definitely uber-strong in the right hands.
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So far I have been pleasantly surprised. I had thought that it was going to be a disruption-heavy nightmare with the additions of Patchwerk, etc. But instead it's been largely nowhere near as oppressive as I thought it would be.
Blood DK, which I thought was going to be a stomper class has not been quite as strong as I thought intially (but still good enough to win most matchups with a little strategy and thought - this is exactly what it should be).
Still early days in the new meta yet, though and I am more than certain my views will likely change or shift over the course of the next few weeks as decks become more streamlined and tested.
My biggest disappointment though, is with how bad Weapon Hunter has been at the moment. It feels like it should work on paper, but it just struggles with board control.
It is now the deck I am determined to refine until it works or I get mad enought to drop it lol
I also will be testing Big Shaman next...
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That is assuming that in the next expansion (when the sets rotate) that we don't get new card draw replacements, OR that the new Core Set that is decided for the new year doesn't include any of the above cards.
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We have a salt thread for posts like these. If you want to discuss something meaningfully then create a post that invites discussion instead of a rant.
Locked.
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Just an FYI, Tax rates are a government mandated value, and not something you can increase / decrease at will, based on how you feel.
Trust me - I work with tax rates and the legal requirements surrounding these as part of my day job, almost every other day.
Therefore, if there HAS been a tax rate increase (as you suggest) then you should look to your governing body (in the UK here for example, it's the HMRC tax service) for reasons why. I assume there is a corresponding version over in Canada for this.
But essentially, that's nothing to do with Blizzard and is a literal legal requirement, not Blizzard increasing their prices just to spite you.
Of course, if it's the price of the actual item (rather than tax amount), then that's a different thing entirely.
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Brann + Patchwerk (if you can get it off first) will be pretty much game-ending for a lot of decks.
In fact, Brann is going to have a field day with a lot of things in this expansion in fairness.
I think BloodKnight decks are going to be good - or maybe a hybrid with Blood.
That said, I have also seen some pretty exciting other class options too now.
OTK Hunter looks to be insane.
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Got to agree with you there - I can seriously see this as a card I will love to play and absolutely loathe to have played against me. It is like Mutanus on toxic steroids.
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Don't forget there are other ways of utilising Theotar multiple times.
Brann, Zola the Gorgon, Youthful Brewmaster, Shadowstep, the Rogue Hero card (forget the name) that returns all to hand,
In particular, though, Brann with Theotar is deadly. Just yesterday I played this and still the Paladin's Jailer and Hero card in one turn. He insta-conceded (as one would expect).
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I think you might be misunderstanding the real value of Theotar. It's not for taking a card that is useful to you, (that's a bonus) - it's for taking a card that is vital for the opponent. And most (if not all) the cards listed above could easily fit that category in various decks.
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His mana cost was never the problem. Nobody complained about him because they thought he was too cheap to play. It's the Discover element of his power that is what makes him strong and I am surprised after repeated nerfs that they still havent fixed this.
Denathrius can still be effected by plenty of other disruption mechanics, and even more options in a few days time when DK's are released. So it's not like Theotar is really "needed" in its current farm.