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    posted a message on DK Isn't Weak, The Old Meta Is Too Strong

    Have to disagree. Of all the decks I am currently running, my Blood DK deck is the only one (barring Celestial Druid) that remains almost unbeaten. In fact, when I test a new deck, like OTK Hunter, etc, and it fails miserably, DK is the deck I go back o to cheer myself up again! Haha!

    I did try a Full Hybrid DK (one of each Rune - it was bad), and an UnHoly DK (it was average), so it may be that the other DK decks are lacking in power a little, but Blood DK is definitely uber-strong in the right hands.

    Posted in: General Discussion
  • 2

    posted a message on March of the Lich King Initial Impressions

    So far I have been pleasantly surprised. I had thought that it was going to be a disruption-heavy nightmare with the additions of Patchwerk, etc. But instead it's been largely nowhere near as oppressive as I thought it would be.
    Blood DK, which I thought was going to be a stomper class has not been quite as strong as I thought intially (but still good enough to win most matchups with a little strategy and thought - this is exactly what it should be).

    Still early days in the new meta yet, though and I am more than certain my views will likely change or shift over the course of the next few weeks as decks become more streamlined and tested. 

    My biggest disappointment though, is with how bad Weapon Hunter has been at the moment. It feels like it should work on paper, but it just struggles with board control. 
    It is now the deck I am determined to refine until it works or I get mad enought to drop it lol

    I also will be testing Big Shaman next...

    Posted in: General Discussion
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    posted a message on Druid Class Losing Most Draw Cards
    Quote from Truenorth >>

    Capture Coldtooth Mine
    Composting
    Jerry Rig Carpenter
    Living Seed (draw a beast, upgrades)
    Moonlit Guidance
    Wildheart Guff

    When these rotate out; Druid will be left with clunky minion draw cards and Miracle Growth..

    Widowbloom Seedsman
    Nourish
    Death Blossom Whomper
    Miracle Growth
    Maybe run Flesh Behemoth for Ramp decks

    Yet the Mana Cost of those two lists above is whack, considering a class that has no good removal cards, will have to play clunky minion cards in midrange to draw anything.

    Feelsbad.

     That is assuming that in the next expansion (when the sets rotate) that we don't get new card draw replacements, OR that the new Core Set that is decided for the new year doesn't include any of the above cards.

    Posted in: General Discussion
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    posted a message on Nerf this idiotic curse mechanism

    We have a salt thread for posts like these. If you want to discuss something meaningfully then create a post that invites discussion instead of a rant. 

    Locked.

    Posted in: General Discussion
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    posted a message on $11 tax added since Runestones

    Just an FYI, Tax rates are a government mandated value, and not something you can increase / decrease at will, based on how you feel. 
    Trust me - I work with tax rates and the legal requirements surrounding these as part of my day job, almost every other day.

    Therefore, if there HAS been a tax rate increase (as you suggest) then you should look to your governing body (in the UK here for example, it's the HMRC tax service) for reasons why. I assume there is a corresponding version over in Canada for this.
    But essentially, that's nothing to do with Blizzard and is a literal legal requirement, not Blizzard increasing their prices just to spite you. 

    Of course, if it's the price of the actual item (rather than tax amount), then that's a different thing entirely.

    Posted in: General Discussion
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    posted a message on best decks?

    Brann + Patchwerk (if you can get it off first) will be pretty much game-ending for a lot of decks.
    In fact, Brann is going to have a field day with a lot of things in this expansion in fairness.
    I think BloodKnight decks are going to be good - or maybe a hybrid with Blood. 

    That said, I have also seen some pretty exciting other class options too now. 
    OTK Hunter looks to be insane.

    Posted in: General Discussion
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    posted a message on Theotar has been nerf-buffed. What's your thoughts?
    Quote from KingCarnage >>
    Quote from Hearthsam >>

    ...

     Patchwerk is fucking terrible. Didnt think mill rogue could get more obnoxious.

     Got to agree with you there - I can seriously see this as a card I will love to play and absolutely loathe to have played against me. It is like Mutanus on toxic steroids.

    Posted in: General Discussion
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    posted a message on Will you use Theotar at 6?

    Don't forget there are other ways of utilising Theotar multiple times. 
    Brann, Zola the Gorgon, Youthful Brewmaster, Shadowstep, the Rogue Hero card (forget the name) that returns all to hand, 

    In particular, though, Brann with Theotar is deadly. Just yesterday I played this and still the Paladin's Jailer and Hero card in one turn. He insta-conceded (as one would expect).

    Posted in: General Discussion
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    posted a message on Will you use Theotar at 6?
    Quote from RendInFriend >>
    Quote from saibur_ >>

    If I'm playing a slow deck, Sire is devastating and he's the biggest reason for playing it, but there's so many targets for it that it very rarely is a bad card.

    All of the cards below are good hits:
    Sire Denathrius
    Deathstalker Rexxar
    Wing Commander Ichman
    Dreadlich Tamsin
    Imp King Rafaam
    Lady Darkvein
    Brann Bronzebeard
    Bru'kan of the Elements
    Decimator Olgra
    Blademaster Samuro
    Lady S'theno
    Kurtrus, Demon-Render
    Theotar, the Mad Duke
    Magister Dawngrasp
    Mordresh Fire Eye
    Frost Lich Jaina
    Prosecutor Mel'tranix
    Xhilag of the Abyss
    The Jailer
    Jace Darkweaver
    Tess Greymane

    I could go on, the list is endless.  And hitting some of these cards is basically an autowin.  You've got to be crazy to not play it in a control deck.

     That list is insane, there’s no way that Theotar for six is worth playing to get rexxar or stheno. There’s two cards that Theotar is good for, Denathrius and tamsins phylactery. All the other cards aren’t worth running a six mana 4/4. Theotar was bad at 5 and is ultra bad at 6. 

     I think you might be misunderstanding the real value of Theotar. It's not for taking a card that is useful to you, (that's a bonus) - it's for taking a card that is vital for the opponent. And most (if not all) the cards listed above could easily fit that category in various decks.

    Posted in: General Discussion
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    posted a message on Theotar has been nerf-buffed. What's your thoughts?
    Quote from HeilKise >>

    I dont know what people want this card to be honestly but i dont belive he would be bad never effect unless he cost 9,

     His mana cost was never the problem. Nobody complained about him because they thought he was too cheap to play. It's the Discover element of his power that is what makes him strong and I am surprised after repeated nerfs that they still havent fixed this. 

    Denathrius can still be effected by plenty of other disruption mechanics, and even more options in a few days time when DK's are released. So it's not like Theotar is really "needed" in its current farm.

    Posted in: General Discussion
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