If there is a problem with your account that is most likely a bug, then it is unlikely anyone on this site can help specifically with it as we are a community site, rather than an official Blizzard site. Your best bet would be to seek help on the official Blizzard website, through Technical Support.
That said, people here might be able to offer suggestions on things to try, such as reinstalling the game from a clean installation, checking your account status on the official website in case of any restrictions, etc.
As I am sure you may know, I don't actually work at Blizzard and the above outline of a development cycle is pretty standard across the industry. Are you going to complain that Blizzard fix something TOO quickly?
Not to mention that (for Blizzard) fixing something that is literally losing them money in real-time like that, and requires immediate action that overrides anything else (called "pulling the Andon Chord", which means that ALL development on anything else stops until this is fixed) is VASTLY different to a bog standard functionality bug that is fixed in the standard development cycle.
The Immune keyword has cause bafflement to many since its inception, as it is awkwardly worded. With the tooltip change, it doesnt sound like this has improved that by much. (if at all) However, as someone earlier stated, perhaps it will be functionally updated with the next release, or something. We will have to wait and see.
I'm afraid that usually that means that you lost connection on your end (probably a brief Wifi drop, or a minor outage / connection problem. This can cause the game not to be able to finish loading, and usually requires you to reload the game to connect properly.
I am a little surprised anyone would wait a whole 30 minutes before thinking that perhaps there was a problem with the connection, though...
3 march to 29 march to fix turalyon bug. Took 26 work days apparently
That's a pretty short turnaround for most Development teams, when you take into consideration the process for creating a fix:
Investigation of a Bug Replication of Bug Project Planning for Scrum Development Proritisation of Changes Implementation of Bug Fix in the Code Development Testing of Code Implementation of further Code Fixes QA Testing of Changes Implementation of Code Changes for knock on effects / Regression QA Testing of Further Changes UAT Testing Content and Release Notes Creation and Checking QA Testing of Content Changes Merge Testing and Smoke Tests Development Fixes for Merge Conflictions QA Regression Testing and UAT Release Planning Production Release Cycle
Getting all that done in a few weeks for a large scale production cycle is pretty good.
They changed Immune to now be targetable. So single target removal now works on Immune minions. Just can't kill them with minions still.
So your theory works, but it's not the mindblowing combo it would be with old Immune.
Are you sure? I just played a game against someone who played Jailer. It wouldnt let me target any of his minions with Power Word Death or some other spells either
They changed Immune to now be targetable. So single target removal now works on Immune minions. Just can't kill them with minions still.
So your theory works, but it's not the mindblowing combo it would be with old Immune.
Ahh I didnt know about the change to Immune. Makes it less good, definitely. But glad they made that change as it was something I hated about immunity before.
Has anyone been able to use this card on iPad? Whenever I click the sideboard, the band slots open 0/3, but I cannot drag any cards whatsoever from my collection into the sideboard to make up the band?
If I click on a card, instead of dragging, I just get the preview of the card.
I’m sure I must be doing something wrong?
You have to add cards to ETC before filling your deck limit up. THere is a minor bug where if your deck is "full", ETC doesnt let you add cards to it. I had same problem initially Just drop a couple cards from your deck, then fill ETC and then replace the cards you dropped
So, I have noticed that Mal'Ganis is returning to the Core set this rotation. Combined with The Jailer...
??? Profit ?
If not a guaranteed win (since there are still cards like Whirlpool etc that will defeat it, it's got to be at least a fairly decent soft-lock (pun intended)
Unless I am missing something here, since fatigue damage won't hurt your hero if immune, as far as I am aware? Happy to be proven wrong here, of course...
In my personal experience, I have found that the triple-rune decks are generally "less than" for the most part. I definitely have a lot more success when I cross-rune rather than specialising. The strongest version I have found so far has probably been 2U/1B. THis allows you to Discover any triple-rune cards you need during the game quite easily while having access to the runed cards needed to make the deck work.
0
Hi there,
If there is a problem with your account that is most likely a bug, then it is unlikely anyone on this site can help specifically with it as we are a community site, rather than an official Blizzard site.
Your best bet would be to seek help on the official Blizzard website, through Technical Support.
That said, people here might be able to offer suggestions on things to try, such as reinstalling the game from a clean installation, checking your account status on the official website in case of any restrictions, etc.
0
I love the card ideas and the artwork / concepts. Good work!
(THough I am admittedly not a fan of C'thun! Haha!)
2
As I am sure you may know, I don't actually work at Blizzard and the above outline of a development cycle is pretty standard across the industry.
Are you going to complain that Blizzard fix something TOO quickly?
Not to mention that (for Blizzard) fixing something that is literally losing them money in real-time like that, and requires immediate action that overrides anything else (called "pulling the Andon Chord", which means that ALL development on anything else stops until this is fixed) is VASTLY different to a bog standard functionality bug that is fixed in the standard development cycle.
2
Correct. #BugsHappen
0
The Immune keyword has cause bafflement to many since its inception, as it is awkwardly worded.
With the tooltip change, it doesnt sound like this has improved that by much. (if at all)
However, as someone earlier stated, perhaps it will be functionally updated with the next release, or something. We will have to wait and see.
2
I'm afraid that usually that means that you lost connection on your end (probably a brief Wifi drop, or a minor outage / connection problem.
This can cause the game not to be able to finish loading, and usually requires you to reload the game to connect properly.
I am a little surprised anyone would wait a whole 30 minutes before thinking that perhaps there was a problem with the connection, though...
2
That's a pretty short turnaround for most Development teams, when you take into consideration the process for creating a fix:
Investigation of a Bug
Replication of Bug
Project Planning for Scrum Development
Proritisation of Changes
Implementation of Bug Fix in the Code
Development Testing of Code
Implementation of further Code Fixes
QA Testing of Changes
Implementation of Code Changes for knock on effects / Regression
QA Testing of Further Changes
UAT Testing
Content and Release Notes Creation and Checking
QA Testing of Content Changes
Merge Testing and Smoke Tests
Development Fixes for Merge Conflictions
QA Regression Testing and UAT
Release Planning
Production Release Cycle
Getting all that done in a few weeks for a large scale production cycle is pretty good.
0
Maybe they thought they had fixed it but it didnt work? Heh!
0
Are you sure? I just played a game against someone who played Jailer. It wouldnt let me target any of his minions with Power Word Death or some other spells either
0
Ahh I didnt know about the change to Immune. Makes it less good, definitely. But glad they made that change as it was something I hated about immunity before.
0
You have to add cards to ETC before filling your deck limit up. THere is a minor bug where if your deck is "full", ETC doesnt let you add cards to it. I had same problem initially Just drop a couple cards from your deck, then fill ETC and then replace the cards you dropped
0
So, I have noticed that Mal'Ganis is returning to the Core set this rotation.
Combined with The Jailer...
??? Profit ?
If not a guaranteed win (since there are still cards like Whirlpool etc that will defeat it, it's got to be at least a fairly decent soft-lock (pun intended)
Unless I am missing something here, since fatigue damage won't hurt your hero if immune, as far as I am aware?
Happy to be proven wrong here, of course...
0
In my personal experience, I have found that the triple-rune decks are generally "less than" for the most part. I definitely have a lot more success when I cross-rune rather than specialising.
The strongest version I have found so far has probably been 2U/1B. THis allows you to Discover any triple-rune cards you need during the game quite easily while having access to the runed cards needed to make the deck work.
1
Wait... don't you play this "Kid's game" too...? o.O
0
Locked for Thread Necromancy.