i dont like harrison because normaly is bad, youhave to fight against the right deck and have'it in your hand in the right moment, and destroying weapons is not that good efect either, i experiment a lot, i' am complete imcapable of use the same deck in more than 10 times for week, an have found, that i prefer an okay taunt, removal or draw efect than harrison. sorry for my english, not my native languaje
Like any situational card, it will have good moments and bad. I used to not rate this card very highly back when it first came out.
But that was until I dropped it down against a Rogue who had just played his Assassin's Blade. :-D
4 free cards and 5/4 minion on the board for just 5 mana? Yes please!
Pirate nerf will mainly induce salt in players who crafted Patches, as Patches won't be nerfed, thus no dust refund.
I vaguely recall Brode mentioning a nerf to both STB and Patches, but I could be mistaken.
In any case, it depends on what the nerf is. A simple nerf to StB isn't going to be too detrimental as it's a small change at best. And Rogue Pirate is still insane (if they don't nerf patches)
I wouldn't say it's lame, but it's definitely an RnG game. You honestly couldn't play it and then claim otherwise.
That doesn't mean to say there aren't other factors involved, but RnG is one of the biggest factors involved. (Especially when every other card and it's mum has the word "random" somewhere on it)...
Don't forget that if you get duplicates then you can get the full Dust value for them if the card gets changed (as opposed to the usual cut-down price).
I mention this only because it seems highly likely that STB and/or Patches might catch a nerf soon (from Brode's comments) so hold off dusting them for now.
Being a blue rare, STB comes up fairly often (I have about 4 now I think), so worth holding onto for now.
Before the recent Gadgetzan expansion I didn't see a great deal of Reno decks (as opposed to all the ones people are now using to counter the Pirate Decks).
people are playing pirates to counter the Reno decks. you got it backwards.
Well, that's just my experience - I used to rarely come across Reno decks before. Or it's possible that I did and they were so ineffective that most of the time they didn't register.
It does... but why would you want to tech that in? It's bad against every aggro matchup, and it's not like Reno decks really need Reno to win against Rogues, Reno's most consistent win condition is to eventually outboard control you with big taunts and constant board clears.
Yeah, I get it isn't a great card in many areas. Just trying to consider what options are available.
For example, I've found that the anti-secret cards are starting to be much more playable now that Secret Paladin and Mage decks are on the rise. (And the Reno Mage in particular). They are still hiiiiighly situational of course, but a good bit of fun if you're not playing hardcore competitive.
Before the recent Gadgetzan expansion I didn't see a great deal of Reno decks (as opposed to all the ones people are now using to counter the Pirate Decks).
So I never got around to seeing if Beneath the Grounds was a good counter to that(and to Kazakus) Does it prevent the card/s from activating?
Has anyone tried this at all? I wasn't able to find a definitive answer - and I was thinking of trying it in my Rogue Rush Deck.
Damn. The "youre salty and butthurt" argument. Well, that means you must be right. We should hereby declare pirate warrior as a combo deck (in addition to every single other deck that can play two cards in one turn)!
Just drop it. I guess the guy realized how nobody agreed with him so far and activated the super-duper-defensive mode.
Consider it the last whine of the kicked down dog.
But you're still whining? Let me know when it's the last one please.
Damn. The "youre salty and butthurt" argument. Well, that means you must be right. We should hereby declare pirate warrior as a combo deck (in addition to every single other deck that can play two cards in one turn)!
I thought you left because #troll ? (According to you) And yet you're still here unable to stand being wrong.
Good chat! :-)
Happy sailing, Captain!
What, Im wrong now? But I agreed with you, didnt I? Isnt that what you wanted? I kinda felt sad for you when I saw you play the victim card so I thought Id make it up!
The amusing part is that you were the one crying about trolls in the first place - then you come up with this bemusingly butt-hurt post in the sarcastic style of "Yes, you're right and we'rrrre wrong..." I mean seriously - kids do that sort of thing in primary school, mate. Come on. I'm sure you must be an adult, so act your age.
And you're silly little comment about playing the victim card doesn't fool anyone - especially when that's what you are literally doing right now. XD
Face it - you got called out for acting like a numpty, had a strop and stormed off like a child. Now you've come back and are trying to play the victim by being sarcastic and pretending like you've changed your mind.
Seriously, it's like moderating the Runescape forums all over again - some people just do the same tiresome things and don't realise we've seen it all before.
There is definitely a much bigger random component in this game than compared to games such as MtG, WoW TCG, etc.
I imagine this is partly why they chose to make it a digital game rather than solid cards (that and the licensing issues with Wizards of the Coast who own the monopoly on CCGs).
I suppose it does add an element of equalisation (to bypass skill levels) to a degree - essentially, you can luck out every draw with an answer and every ping to the right minion, etc. But that will only get you a win now and then. And that's where good decision making skills and game knowledge take over and come into play.
Damn. The "youre salty and butthurt" argument. Well, that means you must be right. We should hereby declare pirate warrior as a combo deck (in addition to every single other deck that can play two cards in one turn)!
I thought you left because #troll ? (According to you) And yet you're still here unable to stand being wrong.
I think I've seen just about every deck (barring the old Priest ones) being called a "Cancer Deck" by somebody at some time or other. The worst ones were the old Miracle Rogue and HandLock decks which were stupidly overpowered.
Pirates and Jade are currently too strong in my opinion. Though PW is easily countered by most Reno decks (which have a hard time against Jade)
This is the difference between burst damage and a true combo.
Perhaps this is the crux here - you see, I believe that burst damage that involves playing a succession of cards that work together to achieve the final combination (and damage amount) is indeed a combo.
If you think that burst damage (in this way) is not a combo, then that's where the difference appears to lie.
Well no, I don't think that is a proper combo if there's no synergy and I guess that is why I disagree with you. I would imagine that's probably why other people on this thread disagree with you as well. I was just trying to explain how the terms seem to be used on this site but obviously you can define it however you like if you want.
To be fair, most of the others who have been vocal have just been trolling with no real point to make.
But to answer your point, since you seem much more like a reasonable person open to discussion - this sounds to certainly be where the problem lies. If we look at the definition - combo (or more specifically "combination") : a joining or merging of different parts or qualities in which the component elements are individually distinct.
The interesting point we can take from this, is the last part. Each of the parts of a combo are "individually distinct". This means that they work in their own right independently, but also synergise together to a combined greater effect.
So in this way, we can view the Heroic Strike as just this. A selection of cards that work independentyl to each other but also work together to produce a burst damage effect.
Of course, this is all just general talk about combos. Going back to the pirate warrior discussion, what I find most bemusing is the fact that (as per my OP), I wasn't even "supporting" the deck as being "good" or "not broken" or anything. All I said was that it was interesting to play (not really my style) and that the final combo to finish off my opponent was quite satisfying. (Mostly because it doesn't always come off, so it makes it more worthwhile when it does work).
And then a couple of salty kids got all butt-hurt just because I said it was occasionally satisfying to play! Heh! I guess it takes all sorts and some just don't like losing!
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I used to not rate this card very highly back when it first came out.
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Learned, I have.
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And Rogue Pirate is still insane (if they don't nerf patches)
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I wouldn't say it's lame, but it's definitely an RnG game.
You honestly couldn't play it and then claim otherwise.
That doesn't mean to say there aren't other factors involved, but RnG is one of the biggest factors involved. (Especially when every other card and it's mum has the word "random" somewhere on it)...
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Don't forget that if you get duplicates then you can get the full Dust value for them if the card gets changed (as opposed to the usual cut-down price).
I mention this only because it seems highly likely that STB and/or Patches might catch a nerf soon (from Brode's comments) so hold off dusting them for now.
Being a blue rare, STB comes up fairly often (I have about 4 now I think), so worth holding onto for now.
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Or it's possible that I did and they were so ineffective that most of the time they didn't register.
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Just trying to consider what options are available.
They are still hiiiiighly situational of course, but a good bit of fun if you're not playing hardcore competitive.
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Before the recent Gadgetzan expansion I didn't see a great deal of Reno decks (as opposed to all the ones people are now using to counter the Pirate Decks).
So I never got around to seeing if Beneath the Grounds was a good counter to that(and to Kazakus)
Does it prevent the card/s from activating?
Has anyone tried this at all?
I wasn't able to find a definitive answer - and I was thinking of trying it in my Rogue Rush Deck.
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Let me know when it's the last one please.
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I mean seriously - kids do that sort of thing in primary school, mate. Come on. I'm sure you must be an adult, so act your age.
2
There is definitely a much bigger random component in this game than compared to games such as MtG, WoW TCG, etc.
I imagine this is partly why they chose to make it a digital game rather than solid cards (that and the licensing issues with Wizards of the Coast who own the monopoly on CCGs).
I suppose it does add an element of equalisation (to bypass skill levels) to a degree - essentially, you can luck out every draw with an answer and every ping to the right minion, etc.
But that will only get you a win now and then. And that's where good decision making skills and game knowledge take over and come into play.
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And yet you're still here unable to stand being wrong.
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Lol
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I think I've seen just about every deck (barring the old Priest ones) being called a "Cancer Deck" by somebody at some time or other.
The worst ones were the old Miracle Rogue and HandLock decks which were stupidly overpowered.
Pirates and Jade are currently too strong in my opinion. Though PW is easily countered by most Reno decks (which have a hard time against Jade)
0
If we look at the definition - combo (or more specifically "combination") : a joining or merging of different parts or qualities in which the component elements are individually distinct.
The interesting point we can take from this, is the last part. Each of the parts of a combo are "individually distinct". This means that they work in their own right independently, but also synergise together to a combined greater effect.
Going back to the pirate warrior discussion, what I find most bemusing is the fact that (as per my OP), I wasn't even "supporting" the deck as being "good" or "not broken" or anything. All I said was that it was interesting to play (not really my style) and that the final combo to finish off my opponent was quite satisfying. (Mostly because it doesn't always come off, so it makes it more worthwhile when it does work).
I guess it takes all sorts and some just don't like losing!