Quote from realtrutobse >>I came here to find out the brand new deckbuilding advise. Like something revolutionary noone has ever thought of.
Seems like i fell for the clickbait.
- Scipio_77
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Horkinger posted a message on Brand new, Deckbuilding Advice?Posted in: General Deck BuildingNo offense, but it isn't OP's fault if you don't read carefully enough. Title is separated by a comma and the question mark at the end indicates strongly that he is asking for help, not offering. -
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RedSoxFan3 posted a message on Cost to Play Hearthstone Too HighPosted in: General DiscussionWhen I started playing hearthstone back in the pre-gvg days, free to play was a possibility. I remember getting to rank 10 with a super basic control priest deck.
When gvg came out I remember getting discouraged because Piloted Shredder was the best 4 drop in the game and had 4 power. That's back when most of the best cards were still commons and rares. Eventually I saved up for Dr Boom and I didn't have to drop any significant money into the game.
The past 2 editions, Blizzard decided to jack up the price of the game by making the new editions way stronger than previous ones, making epics and legendaries consistently better than they were previously, and deciding to do away with adventures because they were less profitable. 3500 gold and you get an entire adventure. 3500 gold gets you 35 packs of a new edition, which essentially amounts to maybe a single legendary, 2 if you are lucky.
Eventually I decided that Free2Play was kinda boring and I'd have more fun buying the adventures and pre-purchase, because it would be easier to get more cards and have fun experimenting with the cards.
In the past I could buy the adventures, buy the pre-purchase, and then do all the daily quests with the occasional arena run and get every card epic and legendary that either dominated the meta or felt good/fun enough to craft.
But now if you really want to do just have fun building new unique decks that are good enough to be fun to play and climb to at least rank 10, you basically need to not only buy every pre-purchase, but then do every daily quest every day for the entire year, and then buy an additional 100 dollars worth of cards. The only alternative is to do 1-2 arena runs every day assuming that you are semi-infinite averaging 5-6 wins per run.
The problem is that the new arena is fucking boring as shit. Every deck and game is the same. There are no deck archetypes in the new arena. Every fucking deck is an attrition deck. It feels like a mirror match every damn game.
The only reason people spend hundreds or thousands of dollars on Magic the Gathering is because if they decide to, they can sell their cards and recoup their money.
But this game the cards have no value, because you can't even trade them or sell them, but they still think that their game is worth hundreds of dollars a year to be able to fully experiment with all the cards and fully enjoy the game for what it is.
Blizzards Greed ruined WoW when they dumbed it down and made it too accessible. Then their greed ruined Diablo 3 when they dumbed it down and put all the focus on the Auction House. Now they are ruining Hearthstone by being greedy once again.
I've quit for at least a month or two and I have no desire to return. Instead I've been playing mostly Path of Exile, the game Diablo 3 should have been all along.
Maybe if they go to a new format where it's just 20 dollars per expansion and you get all the cards, I'll be more interested. Or if rather than buying packs, you just buy dust. I'd be interested in that too.
More than 60 dollars a year for what's really not a deep competitive game like this is a joke. MtG still blows this out of the water. In hearthstone I can beat the best players I know about 25% of the time. In MtG I have friends that I have beaten maybe once. I don't even remember it happening.
The problem is that HS has no interaction and tons of RNG. The only real fun and skill in the game is deck building. And when the content is limited by greedy businessmen, I'm no longer going to support such a disgusting franchise.
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zmauls posted a message on Your first deck?Posted in: General DiscussionWithin my first week of playing (right after GvG release), when I was still learning the basics, some kid turned into Jaraxxus on me and it blew my mind. The friend that introduced me to the game informed me that Warlock was the only hero that could do that, and I immediately fell in love. I spent my first year or so playing Zoo, with every ounce of dust I made going towards the pieces I was missing for Handlock. Then I rode that deck from maybe 150 wins to Golden Hero, getting R10 and eventually R5 for the first time, and all the way through until the Molten nerf. Good times. We miss you, Gul'dan.
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DoubleSummon posted a message on Should the warrior quest Fire Plume's Heart be nerfed? (Sulfuras hp only able to hit minions?)Posted in: Card DiscussionTaunt warrior is the beat designed quest it has clear weaknesses and strengths and isn't very oppresive, also the hero power got counterplay.
The only claim I have is that the quest reward is very uninmpressive visually, needs more flare.. could really make you hero fiery
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user-29541065 posted a message on Which Paladin deck do you like more?Posted in: PaladinI dislike murlocs (regardless if it is in a meta where they are "good" or "bad"), so I prefer the one without them.
I don't know why I don't like them, they just irk me. I think it is the art design of the cards more than the effects.
To be honest I was the same before but came to love em down the road. I can't remember when things turned around but it should be when water rogue became a thing. -
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gm6 posted a message on Warcraft moviePosted in: General ChatQuote from MasterScary >>Where's the vote for "this doesn't belong on this website"?
General Chat
Want to talk about something non-gaming related? Here's your podium! -
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skaven posted a message on Played a whole week jade druid , those are my feelings about the classPosted in: Standard Formatcan you increase the font size? and maybe you should use bold next time. and longer sentences, yeah, that would be cool too.
oh wai...
:)
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Mot1ons posted a message on Jade has shaped the aggressive, anti-control metaPosted in: General DiscussionJade golems completely ruin the game for me tbh.
I basically only play priest, since the launch of the game. Cause I like the style.
Priest have never been top tier and I'm ok with that but playing against druid makes me want to instant concede, which should not be the point of this game. Winning against Druids is nearly impossible for Priest, while there should be no class that is unbeatable by another class. That breaks the game. -
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futhead_HarassedGiraffe posted a message on Jade has shaped the aggressive, anti-control metaPosted in: General Discussionif jade idol didn't exist the meta would be completely different.It inhibits control and lets pirates run amok.im convinced this is a fact,unless you care to refute.
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excambria posted a message on How to fix Warrior with 1 card change.Posted in: Card DiscussionWhat? You guys are kidding right? Warrior is fine, all these cards you are crying about (execute, shield slam, war axe, frothing) have been around since beta. I remember when warrior was considered the worst class with the worst hero power, because it was completely uninteractive with the board (they probably still have the worst hero power). L2p noobs, l2p
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Well, I don't watch tournaments anymore... HS has never been a big staple of competitive gaming, but recent design developments have made tournaments plain silly and completely pointless. They could just flip the first 6 cards and decide who wins based on that in 95% of the matches (this trend is worse in tourneys than ladder, so not taking shots at ladder with this).
Arena has become very boring to watch due to the limited cardpool and slanted card selection towards Un'goro, but Amaz at least can liven it up (I know he grates on many people, but I find him enjoyable in small doses).
And too many upcoming streamers just try go for silly meme-stuff, engage in drama or are just plain rude. I'll just stick to ThijsNL and Savjz.
But yeah in general, watching HS streams have become less interesting.
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Black knight is more for mid-range / tempo decks which benefit from a nice swig in the midgame (I'm not saying it is currently good at that, but that is what it does best).
It has no use in aggro decks, you don't need the swing... you just want to push past that taunt. An owl or spellbreaker will do just as well, but even those should largely be unnecessary... pw has plenty of dmg and is good all-round, teching just weakens it vs the field most of the time.
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Life.... life finds a way.
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I recently returned to HS after a hiatus and played down from 25, and I faced quite a few "fresh" players (or at least players with fresh collections).
The difference in power was enormous. Obviously the difference has always been big (like in most games of this type), but even against players with a relatively reasonable deck construction and who didn't make any glaring mistakes it felt like it was almost impossible to lose.
I don't think I have seen the difference this big before.
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It ain't a very good deck, but it's not a healthy one. I like to compare it to freeze mage, which is a deck I enjoy both playing and playing against... like freeze mage it's alot about your own gameplan, but unlike freeze mage it is almost impossible to tech against (like versus freeze a zoo deck could go anti-secret or a control deck could include rag or whatnot). You're either playing the type of deck it crushes or the type of deck it gets demolished by.
That is a tell-tale sign the deck doesn't fit the game design. One or two polarized matchups wouldn't be that bad (it could just be due to stats not lining up), but only polarized matchups means something is off.
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The meta is decent but too strictly defined. You have very defined powerhouse cards and a very low overall card count in standard, and add to that that the matchups are too polarized - too many 70/30s and too few 60/40s. Basically it adds up to "buy yourself this, and then we'll let you win". It's a very prevalent trend and it is largely class-based, probably to induce more buys.
(And no, that is not a whine because I don't have the cards, my collection is completely fine)
But I'm glad the meta is a bit slower and requires more thinking. It is definitely better now than it was before Un'Goro.
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Golden cards are always safe to DE, since you get a substitute legendary anyway.
If you are collection golden cards, obviously keep... but that will require a lot of money to keep up.
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2-3 legendaries on average, 2k dust or so and perhaps half the epics in singles. I'd say that is my pre-order experience.
But given that adventures are now out, I'm personally not buying any more HS stuff. I felt like a pack pre-order was fine given that it was surrounded by adventures where you got all cards, giving you a solid window to collect the collectible expansions.
But now I see that keeping reasonably up to date with collecting will require a lot more purchases or an insane increase amount in time spent. I don't have the investment in the game to do that. I'm also not seeing any indication in the new expansion that HS is going away from its design creed (over the last 3 expansions) of favoring simplicity over complexity (I'm not saying it should be worse, but about equally good is not to much to ask?). Team 5 at this point feels like an RPG-storyteller that punishes every other tactic than doing your most basic attack.
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Yay, another slow, situational and understatted paladin monster.
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What the hell, it isn't overstatted.
I expected more, Blizzard.