I've beaten a surprising number of jade druids on ladder with CW, and it is a match-up which is almost impossible for them to lose if they play it right.
The deck has infinite resources in the end-game, you need only use enough resources to take you there... no need to over-commit on value matchups. Just use enough to force your opponent to play reactively. At the same time you have to drop resources, you don't have the control cards to play reactively... so draw when you have the chance.
Nah, I enjoy playing a game with less answers to things. It makes for a more streamlined user experience.
But on a more serious note, yes I do. Cards that answer threats are generally far too expensive in HS, which of course is by design... they want to keep the game as simple as possible.
Jade golems completely ruin the game for me tbh. I basically only play priest, since the launch of the game. Cause I like the style. Priest have never been top tier and I'm ok with that but playing against druid makes me want to instant concede, which should not be the point of this game. Winning against Druids is nearly impossible for Priest, while there should be no class that is unbeatable by another class. That breaks the game.
Like Freeze mage against warrior? there have always been these kind of matchups
Freeze mage is a deck, jade idol counters any controllish deck based on value.
It's not new, old handlock did the same - but it wasn't as onesided.
I'll assume we talk about lower ranks in mid-season to end-season, in the beginning there really isn't a "lower ranks" since everyone is thrown into the blender.
The main error of lower ranks is a) greed b) misplays, so fast and hard-hitting decks are always best. Lower ranks rarely has a well-defined meta, so you want decks that are good against a wide field rather than narrow meta-decks that are good because they counter something. Iow, don't overthink it... go for decks with good value or decks that hit hard, there is no need to get cute or clever.
If you want a specific deck, aggro shaman cuts through lower ranks like a knife through butter. It's a deck that can really only be countered by very specific cards, and it is a deck that is rarely dominated even if those cards are included by your opponent.
Though on a more personal note I'd say just play what you want. That's is after all the nice thing about the worse ranks, you don't need the best decks to do reasonably well.
It's true for me at least. I don't play control on standard ladder anymore due to jade idol. I know it's not a very common deck and that it is pretty bad against an aggro meta, but it's just a silly deck to meet when you like control decks sprinkled with a little value on top. It's design is a rather bad fit for HS' narrow selection of strategies, stuff like that is more interesting in games like MTG where you can interact with your opponent's turn, hand and deck.
And sure, you can tweak your deck to be more pro-active - but ultimately the best pro-active strategy in HS at the moment is to play a pirate deck.
You get more gold, but have to play more. I'm very bored with the ladders, so I just re-roll for less intensive quests (most of the old ones), so I get less.
Facehunter was the king of aggro once. Not because it was the best against the field (which is the popular myth), but because it crushed aggro decks like nothing else.
Then someone at Blizzard in a a fit of wisdom decided that aggro decks should have the highest health early game minions in the game. Because if they do the most damage, it stands to reason they should also be able to take the most damage.
And thus fell facehunter, who relied on actual damage - not broken valuecards. Hate the deck all you want, but atleast it didn't make boards that you can't even dent with AoE.
But facehunter is lurking around the corner with his classic cards. Waiting for the day when these imposters rotate out, and then he'll make you sorry you ever dared think that playing a low curve deck was a good idea.
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I've beaten a surprising number of jade druids on ladder with CW, and it is a match-up which is almost impossible for them to lose if they play it right.
The deck has infinite resources in the end-game, you need only use enough resources to take you there... no need to over-commit on value matchups. Just use enough to force your opponent to play reactively. At the same time you have to drop resources, you don't have the control cards to play reactively... so draw when you have the chance.
This only applies to value matchups obviously.
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Should have been multiple choices. I enjoy tough decisions, planning for the long game...and I think those kind of games is what makes HS fun.
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Get better? You're playing 2 of the best decks in the game... aggro shaman in its bad matchups is "slightly unfavored" at worst.
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Give 'em a 1 mana weapon and a 2 mana-weapon, and it will be solved.
I'd enjoy it just for the flood of tears from the other pirate decks being crushed.
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Pirate warrior is pretty bad in wild, so who cares? I mean, it's decent, but I think even traditional facehunter is better tbh. It has better reach.
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Nah, I enjoy playing a game with less answers to things. It makes for a more streamlined user experience.
But on a more serious note, yes I do. Cards that answer threats are generally far too expensive in HS, which of course is by design... they want to keep the game as simple as possible.
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I'll assume we talk about lower ranks in mid-season to end-season, in the beginning there really isn't a "lower ranks" since everyone is thrown into the blender.
The main error of lower ranks is a) greed b) misplays, so fast and hard-hitting decks are always best. Lower ranks rarely has a well-defined meta, so you want decks that are good against a wide field rather than narrow meta-decks that are good because they counter something. Iow, don't overthink it... go for decks with good value or decks that hit hard, there is no need to get cute or clever.
If you want a specific deck, aggro shaman cuts through lower ranks like a knife through butter. It's a deck that can really only be countered by very specific cards, and it is a deck that is rarely dominated even if those cards are included by your opponent.
Though on a more personal note I'd say just play what you want. That's is after all the nice thing about the worse ranks, you don't need the best decks to do reasonably well.
0
It's true for me at least. I don't play control on standard ladder anymore due to jade idol. I know it's not a very common deck and that it is pretty bad against an aggro meta, but it's just a silly deck to meet when you like control decks sprinkled with a little value on top. It's design is a rather bad fit for HS' narrow selection of strategies, stuff like that is more interesting in games like MTG where you can interact with your opponent's turn, hand and deck.
And sure, you can tweak your deck to be more pro-active - but ultimately the best pro-active strategy in HS at the moment is to play a pirate deck.
0
You get more gold, but have to play more. I'm very bored with the ladders, so I just re-roll for less intensive quests (most of the old ones), so I get less.
0
They're making it accessible for new players.
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Facehunter was the king of aggro once. Not because it was the best against the field (which is the popular myth), but because it crushed aggro decks like nothing else.
Then someone at Blizzard in a a fit of wisdom decided that aggro decks should have the highest health early game minions in the game. Because if they do the most damage, it stands to reason they should also be able to take the most damage.
And thus fell facehunter, who relied on actual damage - not broken valuecards. Hate the deck all you want, but atleast it didn't make boards that you can't even dent with AoE.
But facehunter is lurking around the corner with his classic cards. Waiting for the day when these imposters rotate out, and then he'll make you sorry you ever dared think that playing a low curve deck was a good idea.
And that'll be a good day.