A balanced matchup that swings back and forth, but doesn't depend mainly on T1-T3... doesn't have to be an endless slugfest. but long enough for some greedy cards to see play and for value plays to matter.
It's also funny how people try to act like playing aggro is just click face. If that's all you do you'll be rank 10 at best.
They are easy decks to play with few rounds to plan for, no-matter how many strawmen or texas sharpshooter fallacies you try to cram into your statements.
HS has become an uninteresting game. It isn't all down to the current aggro. The design has very deliberately moved the game towards very dominant, powerful decks yet simple decks to play over the last 3 expansions.
I think for the first time in a few years I haven't played HS in several weeks. And it's not because I think the game is horrible, but because it's so uninteresting that I don't even think about it being on my computer when I sit down for a gaming session.
If you run a greedy list you'll often just get to rank 13-12ish fairly easily mid-season just by beating players who have netdecked less greedy lists. Then you'll start running into the wall of faster popular lists and lose a ton.
I can play Reno, I can play pirates, or I can play a deck that loses. You can have your variety, I prefer to win.
You are a terrible player then. Sorry but that's the truth, and what you claim is absolute bullshit.
Basically you are saying "i'm so bad that I can only win with Tier 1 decks".
Also, you claim that you prefer winning over variety, yet all the terrible players like you are spamming the forum with "this game is so boring lol".
I agree with op. You make the game boring. The game itself is perfectly fine.
This is just hot air. Very few decks that can withstand the sheer amount of damage from the current crop of aggro decks, and those decks are incredibly popular.
I've seen this post hundreds of times on the forum. Every time I have asked to see a list (not to copy, but to see the design philosophy) and it has been provided it's apparent that the poster is pretty much full of it.
I don't think so from a financial standpoint. Personally I hardly play the game anymore, it simply isn't varied enough. Wild is cool, but not competitive enough. So from my own perspective I would say that yes, it is in a bad spot.
HS is extremely fast now. and the amount of cards that are viable for the fast pace is very, very small. You could remove 3/4 of the cards from standard and it wouldn't make a difference.
Many of your card choices are basic, not classic. You might want to fix that.
Other than, I say rotate the entire classic set. Make it a proper standard format. The band-aiding every meta is tiring, and the class balance in the classic set is poor.
Your quest to ruin these boards continues, TheWamts. Are you sponsored by tempostorm or something?
I've worked with game design, and I suspect several others on these boards have as well. And even for those who haven't, user input is far from irrelevant.
As usual you drop down some big claims and then underhandedly claim everyone who disagrees is an idiot or incompetent. Please change your shtick, it's really getting old - and it is making these forums a pain.
OK, thank you. I keep getting conflicting opinions on whether it's a good deck to learn with. Some people say it sucks. Some people say it's a good starting point and isn't as mindless as, say, Face Hunter decks of the past.
Facehunter was a lot more technical than pirate warrior is - so that is unadulterated BS.
As for the OP, you trade when there is a reasonable chance that doing so will give you more damage to face or when you need to play around an expected and common card. And that's as advanced it gets.
Control games use a wider variety of moves and considerations, which makes it more fun for me. You carefully put a plan into motion and fight to keep it on track, which makes for exciting games.
I have nothing against aggro or other types of decks. I do, however, think it is clear that Blizzard push some selected simple decks to play as well as more advanced ones. Probably to not alienate players who prefer a simple game.
The difference it is actually takes skill to box like Mike Tyson.
Mike Tyson was an animal. An unskilled Animal. Watching him box was painful. And not just for the opponent.
I'm sure he's not a great boxer, but I'm also sure he didn't get that famous as a boxer without any skill.
He was a great boxer, but perhaps not with great technique. He had very high foot-speed combined with immense power. You don't hold his record in heavy-weight without being great. No, he didn't face the toughest opposition, but he completely dominated and did so from a very young age.
I wouldn't say he makes the top ten list of all-time greats, but he wouldn't be far behind.
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A balanced matchup that swings back and forth, but doesn't depend mainly on T1-T3... doesn't have to be an endless slugfest. but long enough for some greedy cards to see play and for value plays to matter.
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I played stealth rogue (with shaku) with the pirate miracle package, it was a good deck. Silent knight is quite the MVP.
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If you run a greedy list you'll often just get to rank 13-12ish fairly easily mid-season just by beating players who have netdecked less greedy lists. Then you'll start running into the wall of faster popular lists and lose a ton.
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Being able to look at my hand without knowing with almost full certainty how the game will end.
Which, for the record, is a very rare thing these days.
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The card is awesome, but paladin is in a bad spot so it won't do much overall. It's very strong in wild.
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I don't think so from a financial standpoint. Personally I hardly play the game anymore, it simply isn't varied enough. Wild is cool, but not competitive enough. So from my own perspective I would say that yes, it is in a bad spot.
HS is extremely fast now. and the amount of cards that are viable for the fast pace is very, very small. You could remove 3/4 of the cards from standard and it wouldn't make a difference.
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Er... don't overcommit as mid-range, don't overload yourself into having no play as aggro?
Ain't that hard.
And 4 games mean nothing.
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Many of your card choices are basic, not classic. You might want to fix that.
Other than, I say rotate the entire classic set. Make it a proper standard format. The band-aiding every meta is tiring, and the class balance in the classic set is poor.
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Your quest to ruin these boards continues, TheWamts. Are you sponsored by tempostorm or something?
I've worked with game design, and I suspect several others on these boards have as well. And even for those who haven't, user input is far from irrelevant.
As usual you drop down some big claims and then underhandedly claim everyone who disagrees is an idiot or incompetent. Please change your shtick, it's really getting old - and it is making these forums a pain.
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Control games use a wider variety of moves and considerations, which makes it more fun for me. You carefully put a plan into motion and fight to keep it on track, which makes for exciting games.
I have nothing against aggro or other types of decks. I do, however, think it is clear that Blizzard push some selected simple decks to play as well as more advanced ones. Probably to not alienate players who prefer a simple game.
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