Every expansion results in the same game experience. Nothing actually changes.
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Apr 1, 2021SchrodingersCat posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
Jan 4, 2021Posted in: General Discussion
I would like to thank Hearthstone and the Queens Gambit for reintroducing me to Chess.
If you want a game of skill and creativity play chess. If you want a fruit machine with microtransactions play Hearthstone.
Nov 27, 2020SchrodingersCat posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
This games outcomes are just so obviously manipulated its now embarrassing
Aug 26, 2020SchrodingersCat posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
Paladin was always going to have its moment (it was obvious the developers were going to make it powerful at some point when they intoduced librams - otherwise why bother).
Druid was also having a super fun time until it was nerfed (and rightly so).
But priest, which remains all powerful in resurrection form, just keeps on trolling us.
Priest was supposedly redesigned not that long ago - but all they did was remove shadow spells and replace them with tools which made the class more bland. You have one only viable archetype in resurrection (OTK is really just a meme in my opinion as it's easily countered).
The developers really screwed the redesign up and now we as players are left to play or play against one of the most boring/bland decks in Hearthstone history.
Aug 20, 2020Posted in: General Discussion
Its difficult to enjoy the game in its current state since it is heavily reliant on RNG.
For example, if you try and use a specific strategy to beat an opponent, they are (in my experience) often bailed out by RNG that you simply couldn't predict or play around.
So by trying to play a specific strategy you often get punished (which is not fun).
The game has also never been complex. High skill decks just require you to wait a while and pull off a combo or something to that effect.
This is fine - I mean there is a limit to what you can do with 30 cards. But the game is so oversimplified at the moment - if it were a book it would be 'Mr Men & Little Miss' - the children's series about characters such as Mr Happy and Little Miss Sunshine - books you give your children when they are learning to read.
I'm not saying the game needs to dial up the complexity in a significant way - there are plenty of other card games which do that already. It just feels so basic that it's one step away from being an autoplay game.
I play each day to complete the quest. That's it. For me that's enough.
Aug 11, 2020Posted in: General Discussion
Another wholly underwhelming expansion.
The decks being played are just the same as the last expansion with slight revisions based on power creep in the latest set of cards.
Expansions have become iterations like upgrading mobile phones. It seems we'll need to wait another few years before something worthwhile comes about.
Aug 8, 2020Posted in: General Discussion
Most common deck encountered since release.
Last expansions highland hunter. Guess all the kids blew their pocket money creating that one deck.
Aug 6, 2020Posted in: General Discussion
The "design philosophy" is - 'how can we make as much money as possible'.
They deliberately design overpowered cards in order to build hype around a new expansion and flood the internet (I.e. pay steamers etc) to generate a level of 'excitement'. This is no different to Apple trying to sell their new iPhone with their latest and greatest incremental upgrade which you have to pay through the nose in order to obtain.
Hype or whatever you want to call it in turn generates sales. I.e. 'wow that new deck streamer x was playing is amazing. But I need to spend money to either get dust or hope to obtain the cards by opening packs'. Unless you have been playing free to play since the game was released I cant imagine many people have been able to keep up with the releases.
Anyway this process happens every single expansion and they obtain data and information post release so they can better refine the process to sell more stuff for the next expansion.
Unfortunately I dont think we will see any major or minor buffs to classic cards anytime soon. I guess this will happen at some point due to the inevitable power creep (similar to the stat squash in world of warcraft). But that wont make them any money. Selling new cards which have new mechanics are want people want and this is what drives the design philosophy. It's a simple as that.
Jul 24, 2020Posted in: General Discussion
Slow. Predictable. Boring. Ruins my game experience.
No matter what I play on ladder I get matched up against resurrection priest around 75%.
Is there a way I can change my matchmaking profile to: "looking for fun and outgoing players who like to experiment"? Can I block unwanted approaches from these cretins who play resurrection priest?
Jul 6, 2020Posted in: General Discussion
I agree with original post.
But this is what happens after the release of every expansion.
Expansion released, overpowered decks reign supreme, balances changes are made, meta stabilises, same decks are played over and over and over and over until the next expansion is released. New expansion is released, repeat. It's been like this since the game released.
The developers make enough cash from the game in it's current form and expansion cycle that theres no need to change it. Only when something else comes along and takes a significant amount of the market will the game change I.e. autochess.
The game is fun in its first few weeks post expansion then it becomes as stale as the inside of a packet of dry roasted peanuts. Just log on, complete your daily and spend your time elsewhere until the next expansion comes along.
May 10, 2020Posted in: General Discussion
4 matches this morning playing as secrets galakrond rogue. Walked 2 matches - very easy wins. Lost the other two. One DH and the other casino mage.
The DH just drew everything needed to win with the last card played during turn 9. My card draw was slow and non optimal. Against casino mage RNG bailed out the mage. The mage was down to last three cards. Summoned two charge minions for 8 damage and then obviously had a pyroblast to finish me off. Throughout the match the mage RNGed out every aoe and ice spell to slow me down.
I will now just autoconcede against mage. The matches are predictable in that 'RNG' always finds a way. It is zero fun to play against. I almost always lose to mage for this reason so might as well save myself 30mins.
May 1, 2020Posted in: General Discussion
galakrond rogue is an absolute joke to play against, literally no skill involved at all, just complete RNG generator and they always get ridiculous cards from their RNG its unreal, lackeys are one of the stupidest things ever to be made in this game.
which deck requires skill?
What do you mean by skill?
Skill for me is player judgement. Back when hearthstone was released you had to really consider when to use that big game hunter or sheep. But player judgement has more or less been replaced by RNG and the fact that every class has a swiss army knife of removal.
Skill is a players ability to tweak current decks to counter what the masses are playing.
Skill is discovering new decks that other people play (I never say people create decks. We don't create decks in this game - everything has been play tested by Blizzard so we are just discovering what Blizzard already knows).
I agree that the rogue deck you mentioned is not hard to play. Player skill as outlined above isn't required to make it effective and even if you do make mistakes RNG is such a prevalent mechanism in the game that its often there to bail out bad players.
People usually consider huge combo decks hard to play I.e. Patron Warrior. But it was actually very straightforward. You stall your opponent, draw cards as fast as possible and play the combo when you had it. That's not hard. What differentiated success though was people's ability to recognise when to play certain things. Sometimes you got a suboptimal draw during the game and had to change your approach on the fly.
This game isnt a thinking mans game. It never was. And even if you have somehow constructed a truly hard deck to pilot which requires a huge level of understanding to play, chances are you'll get punished by one of the many faceroll decks that are available or the game will just fuck you up with bad RNG.
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