• 0

    posted a message on Should Babbling Book be nerfed? cost 2 mana?

    I feel like the mana isnt the issue. The card itself isn't too strong, so increasing mana would just put a bandaid on the situation.

    this obviously isn't a new argument, but the card itself does not promote any kind of healthy interactions. The problem is that the text can cause so many completely random outcomes where neither player has any influence, and the opponent has no ability at all to guess what card they could have. It just surprises them when they play it at the perfect time, and there's is no way that you could have guessed they got an ice block or a pyroblast or whatever, so you can't play around it. Most the time the card doesn't change the course of the game much, but when it does it just feels so bad as the receiving player because there is literally nothing you could have done about it.

    Posted in: Card Discussion
  • 4

    posted a message on New Game Mode: Archmage(this could start as a new Tavern Brawl first)

    I like it. I think Hearthstone should branch out with more modes like this.

    Posted in: Fan Creations
  • 2

    posted a message on New Legendary Card - Don Han'Cho (Hunters, Paladins, and Warriors)

    I hate to complain,but man this is super disappointing. Compared to all the cool things that could have been done to minions in your hand, they just decided to recycle the same effect from the 20 other cards they have shown. Very lazy design.

    Posted in: Card Discussion
  • 2

    posted a message on New Hunter Legendary - Knuckles

    Inb4 Tails.

     

    also can we appreciate that we are bringing Trample to Hearthstone?? Can we just use the keyword and make several minions with this effect? 

    Posted in: Card Discussion
  • 0

    posted a message on Dragonfire Potion

    This looks insane, but I think it is important to note that maybe the most popular neutral minion, azure drake, as well as other popular dragons such as twilight drake, twilight guardian, and faerie dragon are completely unaffected by this. I think that keeps it from being broken, albeit this card is still very strong.

    But let's be honest, it wouldn't really be a priest card if it was 100% consistent :)

    Posted in: Dragonfire Potion
  • 0

    posted a message on New Priest Card - Dragonfire Potion

    I think it's very important to note that Azure drake, probably the most common neutral card right now, is unaffected by this. Other notable dragon cards this doesn't hit include twilight drake, twilight guardian, and faerie dragon. I think this fact is enough to keep it in the realm of balance, albeit still very strong.

    ....And let's be honest it wouldn't really be a priest card if it was consistent lol.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Big-Time Racketeer

    dang first vote. 100 percent playable boys.

    Posted in: Card Discussion
  • 0

    posted a message on Strongest possible early game deck?

    token druid/beast druid can be pretty ridiculous. I was playing a game against a friend where I went living roots coin living roots turn one (4 1/1s), power of the wild innervate power of the wild turn two (4 3/3s), then drew savage roar and slapped his face around for lethal. so that was pretty funny.

    Posted in: General Discussion
  • 0

    posted a message on I can`t fit Hearthstone on my phone anymore

    If you already have the game downloaded and you are trying to update it, try deleting it and re downloading it.

    when the game updates, your phone will go in and make sure it has enough storage in case the app got bigger. But when it tries to update, it doesn't just calculate in the small amount of updates to see if it has enough room- It calculates the full size of the app. I.E. it counts the size of the app twice: Once for the data already downloaded, and once for the updated app (app as is+updates), making it think it has much less space. This normally isn't an issue, but for an app the size of hearthstone it can make one. If you delete it and re download it, it will only count it once (update) rather than twice (current download version+ total update app size)

     

    hopefully that helps!

    Posted in: General Discussion
  • 10

    posted a message on The Current Issue with Hearthstone and the Meta

    Let me first say that Hearthstone has the potential to be a great game. There are a lot of matches where I get through a match and, win or lose, I'm able to say "That was a good, fun game!" But lately that just hasn't been the case very often. I am a person who has loved Hearthstone for a long time, and I used to play game after game. But anymore, when I log on to play, I usually end up logging out after a few games because of a result of the poor and frankly lazy cards that have been released time and time again by Blizzard. Between the completely unhealthy power level of Shaman crowding out all other decks (much more so than past top tier decks) and the ridiculous amount of strong RNG swing cards, I just don't have fun on ladder anymore.

    This post in particular mostly came from the salt of a game where I felt like I was making so many decisions to stay in a game, only to have it constantly ripped away from me from the likes of Barnes, lucky Shaman hero power rolls, and Ragnaros snipes. The guy added me after the game and said "good game, it was exciting." But he and I both know it was only exciting because there were so many times he was against the ropes, only to be saved by complete luck. It was exciting for him because he just played the lottery and ended up winning mega millions. To him it was exciting, but to me it felt like every single strategic desion I had made that game completely went by the wayside because he dropped a yeti that dealt 8 damage, or he got a taunt totem to keep him alive.

    Now obviously not every game is won and lost on several rng swing turns, and that game had a lot of misfortune, which will happen. We have all been on both sides of those games. ..but there are so many random effects in the game right now that it is almost certain that there will be at least a few moments in the game where massive swing turns will happen based on a randomly generated spell, minion, portal, what have you. And it is frustrating to feel like everything you are doing hardly matters when shaman can randomly roll a spell power totem or a clutch heal totem to give them a massive swing.

    I guess what I'm trying to say is I love Hearthstone- but right not even I can't play the game for much more than a few games before I get frustrated at the amount of swing turns from luck and Shamans swarming the ladder for free ranks. If someone came in as a new player into this game right now, they would have that kind of thing happen once or twice, feel the same frustration I felt, and log out and never pick the game back up. And if that happens for too long then the game will slowly die out. We need a dramatic shift in the meta and in the way Blizzard develops cards if this game is going to survive, as right now the game balance and card quality is at an all time low. Otherwise they might as well consider moving on to a different project, because I'm afraid that the health of the game is severely at risk.

    Posted in: General Discussion
  • 0

    posted a message on The monthly ladder prize sucks. Amiright or amiright?

    I think things could certainly be improved a little bit. I would like to see things included in the monthly prize to help out the ftp and brand new players a little bit, as they already have a pretty steep path when they first get started into the game. Being so far behind experienced players can be frustrating, and helping them out in any way helps a lot. Maybe they could encourage new players by giving you a little extra dust or a pack or two or something to help out players in their first 3 or so ranked seasons to encourage those players.

    but that being said I think it is overall pretty good reward for doing nothing but playing the game. Getting to rank 5 gives you pretty good value, Golden epic, 2 commons, and dust. Assuming the epic sucks (which is usually does lol) then it is a free 400 dust. That's a lot.

    Posted in: General Discussion
  • 0

    posted a message on Overall impression of Hearthstone balance changes

    Honestly, I thought this direction of nerfs was MUCH better than any other round of nerfs. From my point of view, on the surface, it doesn't appear that any of the cards got nerfed to the point of being completely removed from the game like almost every other nerf in Hearthstone history. I also believed all of the cards they targeted were good, unlike some targets of nerfs in the past.

    While I am sad Molten Giant is still removed from the game (unnerf giant plz Ben I miss handlock), I am still very pleased over and am especially glad that Blizzard reacted so quickly to a lot of the problem cards, listening to the community outcry to help with the currently toxic meta. Good job!

    Posted in: General Discussion
  • 3

    posted a message on The REAL Problem Card with Shaman

    It's no secret: Shaman is too strong.

    At first the issue was with cards Tunnel Trogg and Doomhammer+Rockbiter. While I agree that the amount of snowball and burst these cards give is obscene, I don't know if that was the root of the cause. At that time the aggro deck was annoying, but not unbearable by any stretch.

    Then came the 4 mana 7/7 controversy. While the card is certainly strong and can be frustrating when you don't have an immediate answer, that card isn't even currently seeing play right now in many Shaman lists, which indicates that this isn't the issue.

    Now the main source of controversy is the Tuskarr RNG instawins, and the huge strength and power creep of malestorm portal and spirit claws, both of which have largely pushed doomhammer completely out of midrange deck and using only one in aggro. While I agree that these are certainly pushing shaman into top tier territory, I don't think it is the worst abuser.

    However, The REAL issue I believe is Thing from Below combined with the already efficient minions Shaman has. Being able to drop a 0-3 mana 5/5 taunt for doing nothing except for playing some of the strongest tempo cards in hearthstone such as totem golem and tuskarr is so back breaking. This card alone basically makes most midrange and aggressive decks straight up lose to Shaman, as once they pay 0-3 mana for a Thing from Below, you lose so much tempo that it makes the game borderline unwinnable because there is no efficient counter to it:

    1- You can't try to out tempo shaman with minions once it drops, because the value for the mana is the best in the game. It is difficult enough to keep up with Shaman with all the other high value minions and swing cards, but once this drops it is impossible to keep up.
    2- You can't ignore it and try to all in going face or try to hit other priority cards like thunderbluff, like you would be able to with cards such as Giants, because of the taunt. You have no choice but to deal with the Thing from Below.
    3- Removal cards designed to remove big threats for a tempo gain like hex, fireball, execute, deadly shot, etc. aren't even effective because you STILL lose tempo on removing it because they most likely played it for less mana than the cost of the removal. Even in control decks that are designed to make big swings from their efficient removal can't overcome the huge tempo loss of the card.

    There is really just no way to deal with it, and even though it doesn't feel as bad losing to as a high roll Tuskarr, I would say it is more likely the reason you lose so much to Shaman.

    Posted in: Card Discussion
  • 0

    posted a message on Most Difficult Top Meta Decks
    Quote from knurdbob >>

    Most of the top meta decks now require little to no skill. Watching some of the high rank games (rank 5-legend), I can't even distinguish most of the players from bots. Mistakes are almost never punished (#NeverPunished), which means your decisions almost don't matter anymore.

    If I had to pick, I'd say MalyYoggGiant/Token/Patron Druid needs the most skill out of the list, since you need to choose between using your spells as removal, or saving them for Malygos.

    I would put Tempo Mage 2nd, although far behind Druid. At least you still need to save some minions/spells for more optimal combinations, then pray to Yogg-Saron, Hope's End when losing (so much skill!)

    Even Control Warrior, once regarded as one of the more skillful decks to play, is now almost braindead with C'Thun Warrior (you have so many removals that there is almost never need to decide whether to hold back any of them), except in a few matchups where you can't just play C'Thun to win.

    All the other decks on the list just need to play on curve or dump their hand to win.

     There is a revival of the more standard control warrior shell now with ironforge portals and either a Yogg or N'Zoth package picking up in popularity, which I would say is more difficult to play than the C'thun warrior, albeit I wouldn't consider C'Thun warrior particularly easy, nor would I consider it much different than standard control warrior to play at a top level.
    Posted in: General Discussion
  • 0

    posted a message on Most Difficult Top Meta Decks

    Of the currently accepted "Top Tier" decks in the post Karazhan meta, which one(s) do you think is the most difficult overall to play and why?

    Posted in: General Discussion
  • To post a comment, please login or register a new account.