• 3

    posted a message on Unwilling Sacrifice

    This is a bad Deadly Shot and Deadly Shot is only fringe playable. Sure, you put it in a deck with egg type effects, but you only have so many of those effects. The Pterodox is in Zoo, but Zoo is in a bad spot now and i'm not sure anything is really looking to change that with the reveals thus far. Bad/Fringe Playable.

    Posted in: Unwilling Sacrifice
  • 7

    posted a message on Obsidian Statue

    N'Zoth/Awaken the Ancients might be a thing with cards like this in Priest. This card's value is staggering and it absolutely houses Priest mirror. If you drop it on turn 9 or rip it out of Freed from the Amber I can't imagine any type of aggressive strat being able to recover; it's just a brickwall. It's DR puts it over the top in control matchups and it leaves opponent's having to save their Poly/Hex/Devolve type effects for it or just face a blowout.

    Very good to meta-defining. Voted Very Good.

    Posted in: Obsidian Statue
  • 2

    posted a message on Ultimate Infestation

    Feels like an MT:G card....I like it.

    It feels like a copy goes into ramp druid, though not sure what I'd cut. It's so freaking strong though. Spot removal, board presence, moderate heal, AND the single strongest draw spell in the game? That's easily worth 10 mana. My one fear is that Draw 5 is almost drawing TOO much in a game where there's a hard cap max hand-size and 30 card deck.

    Posted in: Ultimate Infestation
  • 0

    posted a message on New Hero Revealed: Thrall, Deathseer

    Now we're talking. Maybe the first legend card I'm actually excited about. The Battlecry coupled with the hero power are both very powerful effects and this only costs 5 compared to the higher costed Mage and Hunter ones. I will be surprised if this isn't a meta-deck staple.

    Posted in: Card Discussion
  • 0

    posted a message on Simulacrum

    I have it as playable simply because it's hard for me to gauge whether this is the piece that Quest Mage needs to break standard or just a red herring. This card copying either Arcane Giant or Sorcerer's Apprentice will certainly help bring some added consistency/earlier combo turns for both flavors of the Quest Mage but I'm just not sure what you cut from those decks and they're already pretty fringe.

    Posted in: Simulacrum
  • 0

    posted a message on Spreading Plague

    I think this will likely be "very good" but my concern is it might be a bit slow. It's fantastic against decks like mid-range shaman who try to go wide because assuming you have few/no minions in play this is just a beefed up Protect the King. The difference between a 1/5 and 1/1 is massive though so the extra 2 mana and loss of extra bodies for any number of minions you have in play still seems worth it. It basically shuts down Bloodlust turns.

    Posted in: Spreading Plague
  • 2

    posted a message on New Card Reveal - Snowflipper Penguin

    I listed as Playable but I suspect it's actually going to be between Playable and Very Good in specifically aggro druid and maybe tempo hunter. 

    Posted in: Card Discussion
  • 0

    posted a message on New Card Reveal - Corpsetaker

    Very Good to possibly meta defining based on what cards get tagged with Lifesteal. This is going to be a house in some midrange Shaman deck with Al'Akir. Also, I assume Wickerflame will get an errata have Lifesteal so either of those minions basically give this minion 3/4  of the effects. 

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Legendary Card Reveal - Bolvar, Fireblood

    This and the Warlock legend seem really sad. They're just like innately awful cards, with conditional upside that still isn't high enough to warrant their inclusion in a deck; esp. given they demand a certain type of deck.

    In a vacuum it's a 1/7 Divine Shield for 5 (awful) that will become a 3/7 after it loses divine shield. You're ideal line is to like play this after you've done some combo with like some jank Stand Against Darkness + Steward of Darkshire but even then let's assume you get 5 triggers off it and have a turn 9 11/7 Divine Shield. That's still not even all that great for how unlikely that combo is as there are tons of ways to still just house that in the meta between decks running Spellbreaker Shadow Word: Death Vilespine Slayer Devolve etc. I don't know, hard to be excited about this. 

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Legendary Card Reveal - Hadronox

    I think everyone who is saying "Taunt version of N'Zoth - meta defining" is failing to realize that the effect is a Deathrattle as opposed to Battlecry. If it were Battlecry it'd likely be a meta-defining card, but this thing just feels too easy to counter as a 9-mana minion. With that being said, I think it'll likely still be playable to very good and maybe there'll be some weird NZoth Hadronox taunt/dr hybrid deck, but that might be too greedy.

    Also, I wonder if Druid of the Claw works with this since it transforms into an actual Taunt minion. I'm assuming Ancient of War would not.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Legendary - Professor Putricide

    I put this card as 'Playable'. Secret Hunter was kind of a fringe playable deck last rotation season, but that was also when Yogg and Call of the Wild weren't nerfed and Lock and Load was legal. I suspect this will see some fringe-playability in a Yogg/Arcane Giant/Cloaked Huntress style deck, but I'm not really sure how strong that deck will be unless this set brings in some new value hunter secrets.  

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary - Sindragosa

    I put it as 'Playable'.

    I love the flavor of Jaina using fire from hero power to melt the ice of the 2 champions. Admittedly, it's slow and RNG heavy and I think if it were in a different class might have been a better fit, but the whole synergy with Mage Hero Power I suppose is the idea. I'm just not sure where this will land as Mage is more pushed for Elemental synergy and/or spell synergy where your 8 drop slot is usually going to be Medivh. If the meta turns into a grindier pace with fatigue decks coming back into style, then maybe it'll be Very Good or even Meta Defining, but with Jade Druid still a thing and Mage historically not being an ideal grind deck I think the jury is out.

    I will say this is probably a Tier 1 Arena legend for Mage though. An 8/8 for 8 is already playable, but the swingy-ness of being able to cash in on two other random legends in that format can be back breaking. 

    Posted in: Card Discussion
  • 0

    posted a message on What's the fastest kill you've ever seen in a standard ranked game?

    Turn 1 The Coin + Radiant Elemental.

    Turn 2 Power Word: Shield x2, Divine Spirit x 2, Inner Fire  hit for 28, opponent scoops was close as I've come. 

    Posted in: Standard Format
  • 1

    posted a message on What is your most disliked current card to play against?

    Jade Idol and Bloodlust. Jade Idol because it breaks an almost fundamental rule of the game and Bloodlust because with the current compliment of Shaman cards it's just too easy for a lot of shamans to create a full 7 minion board even after a board wipe and just OTK you with over 30 damage. 

    Posted in: Card Discussion
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