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    posted a message on New Card Reveal - Zoobot

    Interesting... compared to Shattered Sun Cleric: has better stats but the effect could also be a drawback. Depending on the board could be pretty good value. Probably mostly an arena card? 

     How is this ever a drawback? This is at worst a 3/3 for 3 which puts it just one shy of vanilla 3/4 for 3 stats and at best it's a 6/6 for 3 when you have all three tribes on the field. Mind you, this card is probably not going to see too much play considering the deck this fits in would be all over the place but which friendly card would you not want to buff?
    Posted in: News
  • 7

    posted a message on Blizzard really have to do sth about OTK.
    Quote from Dhaunac >>

    Don't play a game like hearthstone then.

    OTK from priest (veelen, flash heal, heal to damage), shaman (doomhammer + 2x rockbiter) are skill stecks and have a win condition like that. Its an intersting archtype as deck form besides usual control decks. OTK is fun to watch and fun to play for every race.

     The difference in Hearthstone is that there are very few ways to play against Combo oriented decks except "kill them before they have their combo" which is simply not a feasibly thing for some, slower decks, and sometimes even if a slower deck gets particularily far into the game it is not inconceivable to lose to a combo oriented deck.
    Simply because Hearthstone (barring secrets for exactly three classes) has no way to interact on the opposing turns. There is nothing that will let you interact with charge or spells in HS whereas in the most established TCGs there are at least some methodes to play against them.
    The problem isn't that these decks have that kind of win condition but the lack of counterplay against said win condition.
    Posted in: General Discussion
  • 2

    posted a message on New Hunter Card - On the Hunt
    Quote from xeyedeaa >>

    Mastiff has charge?

     Nope it's just a cute 1/1 Beast Doge. No unleashed the hounds doge.
    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Servant of Yogg-Saron
    Quote from raikaria >>
    Quote from Esdeathzilla >>

    Another card that is good for Mages in Arena.

     Incorrect; since the target is chosen randomly and doesn't specify enemy; it can do such wonderful things like Fireball itself; Polymorph your other minion or Blessing of Kings the enemy minion.
     
    Don't forget the priceless Lava Burst your own face.
     Yes and it can also draw you two cards, three cards, summon 5 1/1 silverhand recruits, 2 2/3 spiritwolves with taunt, give you two mana crystals, give you an empty mana crystal, nuke stuff on the enemy board. Yes, it can have some negative effects but on average the card will do something that is at least not-negative.
    Posted in: Card Discussion
  • 1

    posted a message on High Inquisitor Whitemane - Jubei'Thos - Admiral Proudmoore - General Turalyon IDEAS...

    Whitemane is pretty weak and by pretty weak I mean I would much rather have a Lightwell in my deck than her. It's 16 heal spread over four turns + a 3/1 divine shield creature at the end of turn four. At best you'll get like 4 health guranteed out of it and the 3/1. So you're paying 9 mana for heal 4 to your hero and play a scarlet crusader. That's worth like 3.5 mana. You could just as well play a Lightwell for all the effort of it and the chance that it will survive. A lightwell will heal less but can also target minions, which is often times a lot better than healing face damage (unless you really, really need the HP but then you can much better have a Justicar in your deck and heal yourself for 4 each turn using hero power) and will not start killing itself. Now that I think about it she's like a worse Vitality totem. You pay 7 more mana for 10 stats, with a drawback and a 3/1. 10 stats are something like 4.5 mana but you're making it a drawback by having her lose 4 stats upon first heal so only 6 stats effectively. Which is something like 2.5 mana. Even if you add the 3 mana deathrattle to it you're only getting a value of around 5.5 mana at best. Plus the drawback is persistent so you can probably shave off like another 1 to 1.5 mana value.

    So you're paying 9 for something worth 4-4.5 mana at best. That's too much for something that essentially is a glorified Vitality totem.

    To be fair though, I think most players would even downright ignore Whitemane. There's no threat going out from her in a control matchup and neither is there any threat about her in an aggro matchup.

    Posted in: Fan Creations
  • 4

    posted a message on New Card - Demonwrath (Warlock)

    Really strong card for Demonlock. Three mana consecration is pretty good.

    Posted in: Card Discussion
  • 4

    posted a message on New Card - Volcanic Lumberer (Druid)

    Doesn't excite me really much. Kind of meh just like the other Druid card.

    Posted in: Card Discussion
  • 3

    posted a message on New Card - Majordomo Executus

    A Jaraxxus for every class. What more could you desire but to transform into the elemental lord of fire?

    Posted in: Card Discussion
  • 2

    posted a message on Nefarian - worst spells to get?
    Quote from Havoc_And_Mayhem »


    At least you have imps.

    Posted in: Card Discussion
  • 2

    posted a message on New Card: Flame Leviathan
    Quote from Bezedrine »

    Probably the worst class legendary of the new set.


    Bolvar?

    Posted in: Card Discussion
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