How is a generic +2/+2 and draw minion overly specific? Or a +2 Armor +2 Attack? And I don't think you can say for certain that there will be no more Riff cards in the vast future of hearthstone.
So is Relic of Extinction improving by dealing +1 damage, Phantasms going to summon +1/+1 in stats and Dimension reducing the cost by one more for each cast?
Seems like a weird thing to complain about. Classes actually getting cards to put a functioning archetype together. If Blizzard does the opposite then people will start complaining about how Blizzard supports a bunch of useless archetypes that won't see play or the deck never even comes together because there just aren't enough cards for it.
This is a lot of what happens in early expansion, Freeze Shaman during KotF for instance was a prime example. An archetype that could never exist at the time because there just weren't enough cards to support it and those that did exist were terrible.
Both Kel'Thuzard and Whitemane are also several orders of magnitude more expansive than this card is. Might still not be strong enough to see play but there's a huge difference with it costing 4 mana instead of 8 or 6.
Poison in WoW has always been categorized as nature damage, this is why this is a nature spell. Maces are one type of weapons Rogue use and in early WoW could specialize in. Their attacks would randomly grant a chance to stun if I recall. In this sense the immunity also makes sense. If your target is paralyzed/stunned it can't attack back, hence the Rogue not taking any counter attack damage.
The only card where Warlocks have some kind of delayed trigger is corruption and corruption never saw play, nor did Blizzard ever expand anything further on corruption.
Warlocks identity is clearly power at a cost sacrificing health, cards or even their own mana crystals to gain an advantage in some fashion and that has been reinforced for pretty much all previous sets.
Secondary mechanics are things like hand/deck disruption and destruction see Tickatus.
Tertiary is demon synergy, which is placed so low because tribal synergies have been shared by other classes.
Saying that this should be a Warlock spell is not understanding Warlock class identity.
No. It deals 12 to a minion instead. The minion restriction for a target is still in place. Though I guess you could use Silas Darkmoon to give your opponent that 1/4 that causes them to take the damage it takes and then use firework elemental to ping them for 12 but that's convoluted and super not practical.
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How is a generic +2/+2 and draw minion overly specific? Or a +2 Armor +2 Attack? And I don't think you can say for certain that there will be no more Riff cards in the vast future of hearthstone.
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Three annoytrons in a trenchcoat
3
old Sorcerer's apprentice at home
3
Look at one of the earlier revealed cards. There's a location which has your next relic cast twice when used.
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So is Relic of Extinction improving by dealing +1 damage, Phantasms going to summon +1/+1 in stats and Dimension reducing the cost by one more for each cast?
2
Seems like a weird thing to complain about. Classes actually getting cards to put a functioning archetype together. If Blizzard does the opposite then people will start complaining about how Blizzard supports a bunch of useless archetypes that won't see play or the deck never even comes together because there just aren't enough cards for it.
This is a lot of what happens in early expansion, Freeze Shaman during KotF for instance was a prime example. An archetype that could never exist at the time because there just weren't enough cards to support it and those that did exist were terrible.
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If any card ever screamed handlock, this sure does.
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Yup, exactly.
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It gives +3 to two and three minions at 5 and 10 upgrades mana respectively.
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Both Kel'Thuzard and Whitemane are also several orders of magnitude more expansive than this card is. Might still not be strong enough to see play but there's a huge difference with it costing 4 mana instead of 8 or 6.
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Poison in WoW has always been categorized as nature damage, this is why this is a nature spell. Maces are one type of weapons Rogue use and in early WoW could specialize in. Their attacks would randomly grant a chance to stun if I recall. In this sense the immunity also makes sense. If your target is paralyzed/stunned it can't attack back, hence the Rogue not taking any counter attack damage.
This makes perfect sense as a Rogue card.
2
The only card where Warlocks have some kind of delayed trigger is corruption and corruption never saw play, nor did Blizzard ever expand anything further on corruption.
Warlocks identity is clearly power at a cost sacrificing health, cards or even their own mana crystals to gain an advantage in some fashion and that has been reinforced for pretty much all previous sets.
Secondary mechanics are things like hand/deck disruption and destruction see Tickatus.
Tertiary is demon synergy, which is placed so low because tribal synergies have been shared by other classes.
Saying that this should be a Warlock spell is not understanding Warlock class identity.
2
No. It deals 12 to a minion instead. The minion restriction for a target is still in place. Though I guess you could use Silas Darkmoon to give your opponent that 1/4 that causes them to take the damage it takes and then use firework elemental to ping them for 12 but that's convoluted and super not practical.
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I am aware. The card just feels very reminiscent.
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Hobgoblin is that you?