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    posted a message on New Priest Card - Priest of the Feast
    Quote from hillandder >>
    Quote from Scarthcaroth >>

    Can I please get this in Rogue or Mage? Both those classes need the sustain to be decent control classes but they have none.

     Mage have, Ice Block and Ice Barrier, will be great with the new cards.
    Rogue try hard but heal is the problem...
     Ice Block isn't much of sustain though. It prevents you once from dying and that is valuable if you play freeze mage because you want to combo people down but Ice Block is a horrible tool for control because you have nothing to stabilized once you are sitting on that 1 HP. Any class has unavoidable damage in some form and if you don't have HP gain to save yourself preventing yourself from having taken that lethal damage matters little.
    Similarily Ice Barrier is only Pseudo-sustain because non-miniondamage punches right through it and you are not in control of when you are using it. The problem of mage lacking sustain is not simply fixed through either card, they are, as I alluded to, nice tools for delaying a turn and getting that valuable combo piece in a freeze type deck but not good for a control archetype.
    Posted in: Card Discussion
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    posted a message on New Priest Card - Priest of the Feast

    Can I please get this in Rogue or Mage? Both those classes need the sustain to be decent control classes but they have none.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Menagerie Warden
    Quote from Riku666 >>

    For 1 Mana more than Princess Huhuran copy the whole Minion  - as common -> OP !!!

     

    So what is Blizzard thinking when they make commons which are better than legendarys? Look at Moroes. Totally crap. 

     I'm fairly certain that Blizzard said that Legendaries weren't neccessarily meant to be the most powerful cards in the game but the most whackiest, craziest ones. Yes, many tend to be a powerful but not all of them. There are plenty of legendaries which are not that good (Milhouse, Mekkatorque, Nat Darkfisher... the list goes on).
    Posted in: Card Discussion
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    posted a message on New Legendary Card - Medivh, the Guardian
    Quote from ticandtac >>
    Quote from MisterB >>

    So this is the new legendary that goes into mage and priest decks. hahahha.. people are so silly thinking this card is OP, yes please play it in your mage and priest decks, my Harrison just became OP as fuck, it wont be a dead card anymore vs those classes, thank you for the 3 cards. Even at t10 all you can do is to cast a frostbolt and i still draw 2 cards.

     Your harrison became shit because Medivh will be played in Warrior/Paladin/Rogue and you won't expect it and waste harisson on a Fiery war axe ;) Yes please play harrison and get salty
     Only that Warrior, Paladin and Rogue don't have any highcost spells. What are you going to use with that Atiesh in warrior? Shieldslam, Execute, Blood to Ichor on average and maybe at best a Brawl but you wouldn't play Medivh on a board which you want to brawl because you are going to brawl it first.
    Paladin? Humility, Forbidden, Equality are all low cost. Consecration is going to be a bit better so that might be a thing.
    And Rogue? Well they don't run any spells beyond 3 mana cost. Prep, Evis, Shadowstrike, Fan.
    Medivh is certainly not going to be strong in those three classes you named.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - Kara Kazham!
    Quote from dread05 >>

    is this confirmed?

    So yeah pretty confirmed.
    Posted in: Card Discussion
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    posted a message on New Neutral Card - Book Wyrm
    Quote from Dweight888 >>

    That's garbage, it should be at least 5 mana or some other change. There are just a few cards that are worth clearing with this card - those cards are kodo and water elemental...

     And Aldor, and Keeper of Uldaman and Elise and Totem Golem and Thunderbluff Valiant and Tuskarr Totemic and Twilight Guardian and Fandral and  Violet Teacher and SI:7... the list goes on.
    If this was 5 mana who would even play Kodo then? The effect of this card is objectively better than that of the Kodo you destroy cards with one more attack, which is a huge deal, the effect is directed and not random, you get one more stat and this enables dragon synergy.
     
    Posted in: Card Discussion
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    posted a message on New Hunter Card - On the Hunt
    Quote from CursedDeerSkull >>

    Hunter's kind worst Mortal Coil !

     They are two different classes and I think for Hunter this card is actually pretty good.
    Posted in: Card Discussion
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    posted a message on New Hunter Card - On the Hunt
    Quote from xeyedeaa >>

    Mastiff has charge?

     Nope it's just a cute 1/1 Beast Doge. No unleashed the hounds doge.
    Posted in: Card Discussion
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    posted a message on New Mage Card - Servant of Yogg-Saron
    Quote from raikaria >>
    Quote from Esdeathzilla >>

    Another card that is good for Mages in Arena.

     Incorrect; since the target is chosen randomly and doesn't specify enemy; it can do such wonderful things like Fireball itself; Polymorph your other minion or Blessing of Kings the enemy minion.
     
    Don't forget the priceless Lava Burst your own face.
     Yes and it can also draw you two cards, three cards, summon 5 1/1 silverhand recruits, 2 2/3 spiritwolves with taunt, give you two mana crystals, give you an empty mana crystal, nuke stuff on the enemy board. Yes, it can have some negative effects but on average the card will do something that is at least not-negative.
    Posted in: Card Discussion
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    posted a message on New Priest Card - Embrace the Shadow

    It's Auchenai on a stick. Neat effect although quite unimpressive from a novelty standpoint.

    Posted in: Card Discussion
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    posted a message on New Mage Card - Cabalist's Tome

    On pure comparison Arcane Intellect is more efficient but this card doesn't draw from your deck but cheats more cards into your deck. Basically you are getting access to cards you wouldn't have before so this is more like "Add two more cards to your deck and put them into your hand." which also then circumvents the limit of 2 cards per deck giving you access to a third frostbolt/fireball/whatever else you could want.

    Posted in: Card Discussion
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    posted a message on High Inquisitor Whitemane - Jubei'Thos - Admiral Proudmoore - General Turalyon IDEAS...

    Whitemane is pretty weak and by pretty weak I mean I would much rather have a Lightwell in my deck than her. It's 16 heal spread over four turns + a 3/1 divine shield creature at the end of turn four. At best you'll get like 4 health guranteed out of it and the 3/1. So you're paying 9 mana for heal 4 to your hero and play a scarlet crusader. That's worth like 3.5 mana. You could just as well play a Lightwell for all the effort of it and the chance that it will survive. A lightwell will heal less but can also target minions, which is often times a lot better than healing face damage (unless you really, really need the HP but then you can much better have a Justicar in your deck and heal yourself for 4 each turn using hero power) and will not start killing itself. Now that I think about it she's like a worse Vitality totem. You pay 7 more mana for 10 stats, with a drawback and a 3/1. 10 stats are something like 4.5 mana but you're making it a drawback by having her lose 4 stats upon first heal so only 6 stats effectively. Which is something like 2.5 mana. Even if you add the 3 mana deathrattle to it you're only getting a value of around 5.5 mana at best. Plus the drawback is persistent so you can probably shave off like another 1 to 1.5 mana value.

    So you're paying 9 for something worth 4-4.5 mana at best. That's too much for something that essentially is a glorified Vitality totem.

    To be fair though, I think most players would even downright ignore Whitemane. There's no threat going out from her in a control matchup and neither is there any threat about her in an aggro matchup.

    Posted in: Fan Creations
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    posted a message on Make the Card
    Quote from Restless_Soul >>

    next:  a mech with pirate synergy.

     
     
    Next: A rogue secret
    Posted in: Fan Creations
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    posted a message on Share Your Card Creations MEGA-Thread!
    Quote from thepowrofcheese >>

    A few more cards from my Death Knight class, as seen on the previous two pages. I've got about 40 cards now, which should be enough! Any feedback about these or prior cards are appreciated!

     Death Pact is pretty underwhelming in this iteration. You're basically sacrificing 1 card slot and one played card to draw 1 card that's hugely overpriced. Also iirc the ability Deathpact in WC3 restored health to your hero at the cost of one minion. So why not up its cost by 1 and make it restore HP to your hero equal to the destroyed minions HP (to remain true to the abilities origin) and draw a card.
    Posted in: Fan Creations
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    posted a message on Master of Magic, 24 mage cards. (Arcane/Fire/Frost) Lord of Fel, 33 Warlock Cards. (Affliction/Demonology/Destruction)

    Arcane Mage: Mojo Weaver is definitely over priced. You already have a natural 4 mana 4/4 common non-class card with +1 spellpower in the game.

    Now you are making a conditional 4 mana 4/4 with spellpower +2 for essentially two cards and three mana additional pay. This means you are valuing +1 HP and +2 Spell power as 1 card plus three mana, which I don't see why you would ever play this card when you could have an Ogre Magi with guranteed Spellpower and guranteed 4/4 stats. That card definitely needs to be rethought because it's vulnerable to silence and on turn 4 you can't do anything with it which means it is weak to silence or other forms of removal and it doesn't contest the board that well for what is essentially 7 mana you are paying. (And by the way 4/5 is vanilla stats for a 4 mana minion derived from chillwind)

    Arcane Essence is too pricy as well. You are discovering a guranteed common minion (which is already a heavy restriction) and give it +2 spellpower. Druids have discover any minion (or spell) without restriction at 1 mana which means you are valuing +2 spell power as 1. a heavy restriction worthy and 2. 3 mana which again is too much.  +1 Spellpower is worth less than 1 mana (drawing that value from Kobold Geomancer, Velen's and Ogre Magi). You're wasting your turn 4 whereas you could play an Ogre Magi for guranteed Spell Power and a body on the board instead of this.

    The rest of the Arcane tree I like a lot. Except the preparations that seems a bit too conditional unless you expect to be overflowing your hand with cards which is not very often going to be the case.

     

    Fire tree is largely okay. The Flametwister I find too weak statwise(even with the effect) or too pricey. Bloodmage seems quite strong, I definitely wouldn't want to face this in a Tempo Deck since there isn't an upper limit on the effect or some restriction like (the spells only counting for one turn). But the effect I like a lot. 4/4 stats also seem alright for it. Draconic flames is like a conditional avenging wrath I think you could go down to 5 mana for the card.

     

    Frost looks pretty okay as far as I can tell.

    Posted in: Fan Creations
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