Playing Aggro Hunter myself, and I gotta say, I hate it. Sure, it's easy enough to pilot and I do win games more often than not, but it's so... boring. I definitely prefer longer games involving careful resource management and turning the state of the game with a couple removal spells.
I don't understand how Priest is supposed to be a favorable matchup when he keeps healing his face and removing my board every turn. As far as I can tell, there's no possible way to win that match.
I've had my fair share of Tickatus ruining the games I've tried to play, but I will fondly remember this one time I was playing Mecha'thun Druid and he played Brann into Tickatus on me, and played a second one with Y'sharrj. Thing is, I already had the combo pieces early on in hand, so he was actually helping me by burning my deck. In the end, I just won with Mecha'thun while BMing him with "well played" emotes.
An interesting premise of being able to play actual control decks again, but it will never work as long as I keep facing C'Thun, the Shattered, or pretty much any combo deck. And boy are those prevalent in wild.
I don't mind secrets too much, but I do hate the secret support the HS team has created this expansion. Just made secret mage in wild that much more annoying, and it feels like a huge slog to get past everything it throws at me.
I personally love this deck. It's quite fun (probably not for the opponent, but when I have to face secret mages and face hunters all the time, it's a welcome sight to actually be able to play a combo for once.)
I bought the $80 preorder for N'Zoth, and while I do think it might've been a bit much, I don't regret the purchase.
Duels was fun for a while, but I'll never get over 10 wins unless I get Robes of Gaudiness. The gamemode's got potential, but I'll be waiting for the HS team to finish it first before making any final judgements.
The first time, I underestimated his hero power boat and got overwhelmed by Walking Fountains and knights.
The second, I cleared his boats early on, but eventually ran out of resources to combat his minions (my 4-damage hero power alone can't clear the 6-hp boat, come on).
The fourth time I guess he just drew poorly, cuz he hardly played any minions and I managed to save up enough removal to take down the Eye of the Storm taunts.
This may work for you at high levels, but at my pleb bronze/silver, it's getting steamrolled. So I had to switch around a few cards to make things work. So far, that's been doing pretty well.
0
Playing Aggro Hunter myself, and I gotta say, I hate it. Sure, it's easy enough to pilot and I do win games more often than not, but it's so... boring. I definitely prefer longer games involving careful resource management and turning the state of the game with a couple removal spells.
3
I don't understand how Priest is supposed to be a favorable matchup when he keeps healing his face and removing my board every turn. As far as I can tell, there's no possible way to win that match.
2
I've had my fair share of Tickatus ruining the games I've tried to play, but I will fondly remember this one time I was playing Mecha'thun Druid and he played Brann into Tickatus on me, and played a second one with Y'sharrj. Thing is, I already had the combo pieces early on in hand, so he was actually helping me by burning my deck. In the end, I just won with Mecha'thun while BMing him with "well played" emotes.
That was a fun time.
0
An interesting premise of being able to play actual control decks again, but it will never work as long as I keep facing C'Thun, the Shattered, or pretty much any combo deck. And boy are those prevalent in wild.
4
Today, we see more proof that the HS really has no idea what they're doing with this game.
0
Goodbye Tiller decks, it was great while it lasted.
0
I don't mind secrets too much, but I do hate the secret support the HS team has created this expansion. Just made secret mage in wild that much more annoying, and it feels like a huge slog to get past everything it throws at me.
3
Yes, they all have to be different. There are 4 different horsemen, and you need all of them to win the game, like Exodia from Yugioh.
1
I personally love this deck. It's quite fun (probably not for the opponent, but when I have to face secret mages and face hunters all the time, it's a welcome sight to actually be able to play a combo for once.)
1
This combo is stupidly broken. Unfortunately it's wild only, so it'll probably get nerfed after several months, just like Naga Giants.
0
I do not have Forest Warden Omu, can this deck function without it? And if so, what are some decent replacements for it?
0
Lost every game I played using this deck. There are better decks out there.
6
I bought the $80 preorder for N'Zoth, and while I do think it might've been a bit much, I don't regret the purchase.
Duels was fun for a while, but I'll never get over 10 wins unless I get Robes of Gaudiness. The gamemode's got potential, but I'll be waiting for the HS team to finish it first before making any final judgements.
1
It took me four tries to beat him.
The first time, I underestimated his hero power boat and got overwhelmed by Walking Fountains and knights.
The second, I cleared his boats early on, but eventually ran out of resources to combat his minions (my 4-damage hero power alone can't clear the 6-hp boat, come on).
The third time, he played two Eye of the Storms back to back cuz he managed to Far Sight one.
The fourth time I guess he just drew poorly, cuz he hardly played any minions and I managed to save up enough removal to take down the Eye of the Storm taunts.
2
This may work for you at high levels, but at my pleb bronze/silver, it's getting steamrolled. So I had to switch around a few cards to make things work. So far, that's been doing pretty well.