Trade Only ? : Yes, you go first.
Playing a little more, I've come to realize that perhaps Frost Lich Jaina is not such a dead card. There were times when I needed more turns and some extra sustain beyond Ice Barrier. I'm willing to make it a useful side card if I need it.
-2 Fireball (Usually not enough in the early game to do much, imo.)
-1 Meteor (Admittedly, I didn't have two of these to run, so I'm just making a substitution.)
-1 Frost Lich Jaina (Dead card through and through. The enemy usually has big enough minions that makes the lifesteal and hero power useless, or the game ends before this card is played.)
-1 Molten Reflection: Having two just made the second one a dead card a lot of the time.
+2 Frost Nova (Stall is lovely. It's what makes Exodia Mage what it is, even without Ice Block. This does make Dragon's Fury a bit weaker, but still handy against all those minions on the enemy's board.)
+1 Zola the Gorgon (Basically another Simulacrum. Made dumping a Frost Nova or Ice Barrier easier at turn 7. Could alternatively copy a Witchwood Piper should you desperately need to thin out your deck more or even fish out that Archmage Antonidas if you've drawn every other minion in the deck.)
+2 Cone of Cold (More stall. Nuff said.)
Cards I tried that didn't make the cut:
Acolyte of Pain: I ended up with more cards in my hand than I could remove, so that was a bust.
Faced him once with Houndmaster. I thought I screwed up royally when I didn't have enough damage to end and he had 5 giants on the board, plus a Grove Tender. All I had was Deathwing, Dragonlord (from Sneed's Shredder), Spiritsinger Umbra, and Skelemancer. In hand were Hunting Mastiff, Unleash the Hounds, and On theHunt. With some very clever and nerve-wracking calculations I managed to kill off two of his minions and deal the rest of my damage to face. Next turn came, and I was left with ONE health, leaving me able to kill the damn guy.
Still lost to Glinda right after, sadly.
Only played a few games, and I'm already feeling the pain and frustration of trying to get the combo set up. Aggro is quite prevalent lately, and I find myself using up both Hellfires due to the lack of Defile, or simply having no other early answers to the board. Many times both Voidlords are drawn before a single Lackey shows up, and many times Lackeys remain in the hand without Dark Pact to destroy them. Summon a Lackey anyway, it gets immediately silenced.
Still, it has proven to be a fun challenge to attempt to win, with or without the combo. Currently only one game was won, against what was some sort of Big Hunter.