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    posted a message on Now that we know all the cards predict the top 3 meta decks and get a cookie!

    1. Jade Druid

    2. Taunt Quest Warrior

    3. Pirate Warrior

    EDIT: I will be trying out whatever I manage to pull from packs. I'm f2: I take what I get. If all else fails I'm going back to my horrible winrate Wild Mill Rogue.

    Posted in: General Discussion
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    posted a message on The Problem With Jade Golems (Analysis & Suggested Nerfs)

    I agree with most of the suggestions, however the Jade swarmed math is off. A 1/1 is worth 0 mana, akin to Wisp or Tinyfin, as it can be killed by almost anything including hero powers. The addition of stealth cannot be removed as it is integral to the identity of rogue built up in MSOG and doesn't add very much value when compared to Worgen Inflitrator. Additionally, I disagree with your weapon change. Weapons vary incredibly in power based on their damage output and a 1/3 weapon is worth almost nothing as seen by the mana cost of the pirate which gives you such a weapon or the rogue hero power.

    Posted in: General Discussion
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    posted a message on Are we seriously not getting Warrior and Mage quests revealed?!

    Ignorance is bliss. Ask Blizzard to not reveal a single new card until you have at least 10 old copies of it in your collection.

    Posted in: General Discussion
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    posted a message on Best deck in Wild currently?

    Pirate Warrior by far. At least secret paladin gave you 7 turns.

    Posted in: Wild Format
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    posted a message on N'Zoth Priest will be T1, and it will compete against Jade

    Easy. Jade golems.

    Posted in: Standard Format
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    posted a message on New Shaman Card - Spirit Echo

    It doesn't immediately affect the board and provides you very little value considering the low mount of shaman cards with good battlecrys. While it my be good at completing the murloc quest, as is evident by the art, it won't be good enough for anything else and is essentially the Infestation of shaman.

    Posted in: Card Discussion
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    posted a message on Un'goro so far in my mind

    The expansion is great! It has lots of fun and new mechanics to play around with. Most of these mechanics are actually pretty good too! Except wait... What is that peeking out the window?... It looks like Malfurion and Garrosh peeking out the window. But how could this be?!? I thought that everything would be rotating out! We were supposed to be rid of Jade Druid and Pirate Warrior! What do you mean only 1-3 of the decks' cards rotate out?!? But the new cards can beat those decks, right? RIGHT?!? (Spoiler: Ungoro is based far too heavily around control to the point where the only possible card that could out-value either of those decks early enough is the Priest Quest) (PPS: No. Giant board clears like the Warrior Legendary and the Pirate Hungry Crab do not actually beat Jades or Pirates respectively because a. Jade works on a 1-2 minion a turn basis and can quickly gain back tempo after a board clear b. Pirates are extremely low costed and are expected to die anyways without the crab)

    Posted in: General Discussion
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    posted a message on New Paladin Quest Reward Card - Galvadon

    +3 Power 3 times, then windfury stealth for 28 damage next turn PogChamp

    Posted in: Card Discussion
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    posted a message on New Rogue Quest - The Caverns Below (Crystal Core)

    Blizzard has had notoriously bad formatting when producing cards. There is no true way to tell whether or not tokens interact with the quest. Tbh Tokens are treated as minions 99% of the time so they probably do work with the quest and Blizzard just forgot about the one good neutral token generator that is Moroes.

    Posted in: Card Discussion
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    posted a message on My thoughts on the possible new meta (it will be annoying either way, it looks like)...

    I don't think you understand how water decks work. Water decks only play murloc warleaders, finja, and bluegills, so as to have finja only get the best murlocs. Shaman will not spam murlocs because then it would have to include other worse murlocs like tinyfin, which defeats the purpose of playing finja.

    I still agree that water rogue and jade druid are going to push everything towards a midrange meta, however hearthstone games will still be over around turn 7 when jade golems really start to get off.

    Posted in: General Discussion
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    posted a message on New Shaman Legendary - Kalimos, Primal Lord

    "This card is useless!"~Ben Brode Jr.

    But seriously guys... You all overestimate how good shaman is going to be once Ungoro comes out. EVERY GOOD CARD IN SHAMAN IS ROTATING. I play a lot of shaman myself, to the point where I've become golden, so I'm pretty sure I know what I'm talking about. The basic cards in every shaman deck: Tunnel Trogg and Totem Golem, are rotating out. This means that shaman has ZERO GOOD EARLY GAME. As if the death of any of shaman's potential for an aggressive or midrange deck wasn't enough, shaman can't play control either due to the rotation of Elemental Destruction, shaman's one good late-game board clear. While you may argue that shaman still has the overpowered mess of a mechanic that is Jade Golems, druid is still has better Jade cards than shaman and will easily be the preferred class. And as if all this wasn't enough, shaman is focusing on TWO mechanics in Ungoro: murlocs and elementals, and so the support for both archetypes will be extremely limited if not unplayable.

    So yeah, the legendary is a good healer/board clearer. But what does it matter when ANY other deck can easily crush shaman post-rotation?

    Posted in: Card Discussion
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    posted a message on My Un'Goro Card Review Thread Part 1 + Rotation Reviews (Finished!)

    I enjoyed the review, however I felt that it ignored some very important meta developments such as the complete death of control due to Jade Druid. This oversight made cards like Elise a tad overrated in my opinion as her whole purpose is as a control finisher.

    Posted in: Card Discussion
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    posted a message on New Mage Card - Arcanologist

    I understand that this makes secret mage pretty good (not enough to be better than wild freeze or mech mage though), but what secrets would you even play?!? It's already been determined that even a god-tier secret mage hand without this card does nothing, so unless they add new secrets that actually promote your own tempo rather than hindering the opponent's, this card is still bad.

    Posted in: Card Discussion
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    posted a message on New Paladin Quest Reward Card - Galvadon

    The reward card's name is "Galvadon". By dissecting it, we get "Galva" and "don". "don" is obviously pertaining to how it is a dinosaur, while "Galva" is less clear. "Galva" appears to be implying the word "galvanize", which is defined as: exciting into action; to coat with metal. "Galvanize" seems to align with Palladin's strategy of "buffing" or "exciting" large amount of cheap minions.

    Thus we can conclude that Galvadon will have an effect that powers up the strength of all your other minions, such as Battlecry: all minions get +1/+1, divine shield and taunt, or as someone has mentioned before: Battlecry: adapt all your minions twice.

    Posted in: Card Discussion
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    posted a message on Ask the Devs: Livestream Edition - Questions Here Will Be Forwarded On!

    1. Do you have any plans for the future to support the "Mill/Fatigue" Rogue archetype? (This is the deck that revolves around Coldlight Oracle and Gang Up)

    2. Certain cards that have been nerfed such as Blade Fury and Force of Nature see very little play despite having prominent roles as Classic Epics. Are there any ideas or plans for revisiting and adjusting these and other high rarity nerfed cards?

    3. Do you have any plans for or progress on designing a system for customizable rulesets in  friendly leagues or streamed events? (similar to the Overwatch "Custom Game" mode but with viewable leagues to join)

    Posted in: General Discussion
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