I guess we will never get to the...
...BOTtom of this.
I know where the door is.
7
I guess we will never get to the...
...BOTtom of this.
I know where the door is.
7
That could be helpful, but I see quests having more issues than just that.
1. Yes, drawing it in addition to other cards would help with the mulligan
2. It also takes up a slot in your deck, as in 29 cards and a quest card, when that slot could be used for another excellent card
3. Quests aren't very good tempo, so for Hunter, playing a spell on turn 1 when you could instead play a 1 drop is significantly worse
Just my observations....
7
Murloc Paladin was a very good deck in J2U; it wasn't played much during KFT primarily because it was getting kind of boring. Paladin was terrible during MSG, and not particularly good during WOG. Prior to Standard, Secret Paladin was good.
Paladin's classic set doesn't contain very many good cards. Truesilver is usually good, but it sometimes too late to use it on turn 4. Equality is a fine card, but usually requires another card to combo with. Tirion has been powercreeped out of the game.
I don't think any winning World Championship Lineup has ever included Paladin.
In short, like every other class, Paladin has had its ups and downs.
8
Bloodreaver Gul'dan carries almost all Warlock decks
Malfurion the Pestilent is versalite enough and was considered one of the most powerful cards
I just don't find them in the same bucket, as Scourgelord Garrosh
27
What an idiot. The card is a reference to Pawn Stars’ Rick HARRISON, who’s most famous purchases include antique weapons and armor (see the cards effects). What’s more, Rick often suggests donating antique items to public museums, a clear and obvious throwback to the “that belongs in a museum!” line you mistakenly attribute to this Indiana Jones, whoever the hell that is.
84
Awesome find! I recently discovered that some of the cards somehow seem to resemble characters from a game named world of warcraft.
2
How are you planning on making Prince Liam add value tho? You'd have to draw till you get the bloods multiple times (at least 6 times?) to make Liam add much value by turning them into legendaries. And there's ofc the random aspect of the legendaries too. Imagine going through all that effort, making multiple bloods, dropping Liam only to draw Millhouse or Temporus? Its a cool idea, and definitely at least try pull it off once or twice but doesn't sound like a very viable deck
The idea isn't to get value out of Liam, it's to remove the bloods so that your opponent starts getting burned while you are fine. If you can get a couple legendaries out of it, great, but it's definitely not necessary.
2
Quote from acegamerperson >>its a way to put your opponent on a timer but i don't think running bounce cards for liam is worth it. playing liam already turns all your 1 drops. i don't know why you'd need to play him more than once.
The bounce cards weren't for Liam. I don't have Liam and Hakkar yet. The bounce cards were to win through the Uther OTK (bounce three knights to your hand then OTK). I want to cut the two brews and go with Liam and Hakkar combo instead for the win while having alternative uses for Zola.
2
i won the most grinding match of my life. In wild, me as quest highlander priest vs shuffle rogue. The rogue had the bad luck of having all the shuffling card at the end of her deck. So she played her coldlights and pogo-hoppers. But she shuffled around 18 Amara, Warden of Hope in her deck (with the help of shadow reflections). 18 AMARAS! Even with the 1 cost voidform, that was a ridiculous amount of healing for me to get through. Luckily, i managed to get her deathknight from a Crystalline Oracle. I also got a Lab Recruiter from Chameleos. Thus, i started shuffling my own Amaras. I managed to win before the turn limit.
What a grind that was. Worse than any control warrior. 2 5 mana 8/8 taunts that set you to 40 hp every turn.
3
Have you tried Wisp?
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
2
I didn't see it during the tutorial (maybe I'm just blind...), but what's the meaning of those symbols next to the heroes ?
I suppose the triple card represents the number of minions the player managed to fuse, but I have no idea what the fire one means....