Eh -- closest complain I have along these lines is: Giant's should have a "cost" equal to what they were summoned for when they interact with other cards. (i.e. Conjurer's Calling ... have 2 (and very possibly even 4) 7/8 or 8/8 minions on the board at turn 5 is a pretty big problem for most classes.
So, for example, if you summon your Mountain Giant turn 3 for 3 mana, Conjurer's Calling should summon 2x 3-drops instead of now 2 more Mountain Giants or Grave Horrors
or nerf Khadgar to a 5 drop so he cant be early combo'd with what should be "high cost" cards
- Samzy_123
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DadamE posted a message on These complaints about warriors are ridiculousPosted in: General Discussion -
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ZerekBG posted a message on Token Druid is King - The Best Rise of Shadows Deck For Each ClassPosted in: NewsI haven't seen such a balanced meta. All classes have a good deck and it's just pure joy to play right now. And it's good that Blizzard removed Genn and Baku from standart. Token druid is kind of a pain in the a** a bit, but it has counters. So far healthy meta.
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RAWSHUN posted a message on Token Druid is King - The Best Rise of Shadows Deck For Each ClassPosted in: News"The best priest deck has 49% winrate" LUL
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Yusuke posted a message on Warrior Has FAR Too Much RemovalPosted in: General DiscussionI love that tears of aggro players, who are crying over Control Warrior. :D Gimme more, more!
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Frijamabob posted a message on Highest Performing Rise of Shadows DecksPosted in: Newsso we are not going to call it terorist warrior?
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jwcanlee posted a message on Highest Performing Rise of Shadows DecksPosted in: NewsIt feels really good not to hear "NONE SHALL SURVIVE" in every single game.
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Trollbert posted a message on Highest Performing Rise of Shadows DecksPosted in: NewsEVERYTHING IS AUTOPILOT!! Control! Aggro! Tempo! Midrange! All the things! Everything except the exact deck you play that is. I’m sure that can only be played by a super smart guy like yourself.
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Axel389 posted a message on Your Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsYour Standard BombWarrior Has Taken Over Tavern Brawl This Week!
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user-100015179 posted a message on Rise of Shadows Official Launch Times Announced!Posted in: NewsALERT! NAXX OUT.. I REPEAT.. NAXX OUT!
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8
I can think of 3 potential solutions to solve the charge issue:
1) Make taunt minions more viable. Add cheaper taunts with more health, Dirty Rat is a great example of this. They don't even need a massive attack stat, just enough health to survive a turn or two.
2) Stop making charge minions with high attack or high value. Patches is an example of this, it has 1 attack but always hits face for 1, maybe 2 or more. But the value of Patches is what makes it so viable in most aggro decks. Not every charge minion needs to have ridiculous stats either, maybe toning down the attack and increasing their health would push them more in the direction of board control, if that is what Blizzard actually envisions charge minions being used for.
3) Change charge so that it cannot hit face on the turn it is played. This is the most controversial suggestion, but I've seen multiple people make it. The main deck it would affect is Aggro Warrior (As, from what I've seen and played against, Shaman doesn't play taunts and most rogues focus on Edwin VanCleef and Questing Adventurer as their source of damage.) but that doesn't mean it would outright kill it. Warriors could still go down the pirate/dragon route for aggro, it would just mean most players could survive past turn 5 and actually have a chance to counter their opponent.
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"I am glad Reno soon is gone because it at least removes the biggest rng in the game."
I think you are confusing Reno with Yogg.
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Useful for both early and lategame, especially in mirror matches or with Justicar Trueheart.
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1) Additional heroes for the classes that don't have one. (Rogue, warlock, druid.)
2) More unique and interesting tavern brawls. In particular: brawls that focus on particular tribes or battles from the franchise.
3) More mechs/murlocs.
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Why are you even here?
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Merry Christmas from England! Hope everyone had a happy feast of winterveil.
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To Gadgetzan and back in 80 funnel cakes.
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I don't think you understand how good this card actually is.
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Battlecry: Shuffle all cards discarded this game into your deck.
"Whenever you discard a card, add a copy to the bottom of your deck."
See how easy it was to write potential cards that benefit the deck type?
Some people said N'Zoth decks wouldn't work, others said that the meta would slow down and aggro decks would die out. At the end of the day we can't accurately predict what will happen with any cards or decktypes until the expansions and adventures are released and we see the cards and builds tested in wild and standard.
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Why not make it 5/7 that summons a 3/3 and a second 3/3.
Doomguard will be the new doctor 5. Kappa.