Obligatory Jurassic Park reference aside; I've tried to make it slightly understatted for the ability, which is fairly easy to proc with cards such as Alleycat and Infested Wolf.
For this week, I wanted to incorporate a little bit of synergy with Zoo. It can be played for tempo as a 2/3 or a 3/4 on turn 3, (depending on the status of your board), but could also be saved for when you have 6 minions and dropped as a 7/8!
As always good luck to everyone taking part this week!
My guess is that is sets your health to 40 and leaves you at 40. It doesn't say "Set your maximum health to 40" which makes me think that your health will be full when you play it.
Pure speculation of course but I'm sure Blizzard will clarify later on down the line.
Works as an early game minion for at least 2 Armour, but does well with hand buffing from the Grimy Goons and could end up as a very viable late-game Control Warrior card.
Battlecry: Shuffle all cards discarded this game into your deck.
"Whenever you discard a card, add a copy to the bottom of your deck."
See how easy it was to write potential cards that benefit the deck type?
Some people said N'Zoth decks wouldn't work, others said that the meta would slow down and aggro decks would die out. At the end of the day we can't accurately predict what will happen with any cards or decktypes until the expansions and adventures are released and we see the cards and builds tested in wild and standard.
1
If your opponent plays Dirty Rat, yes that would work as you described.
We were referring to if you control Swamp King Dred and you play Dirty Rat, would that prompt the effect or not? Which it would not.
1
"When your opponent plays a minion." It only works on their turn.
2
I doubt a pirate deck would run this, the fact that it isn't a 2 mana pirate is a bit of a killer.
2
Bloodhoof Brave doesn't have synergy with N'Zoth, the Corruptor, Awaken the Makers or any cards like Power Word: Shield.
You can't heal Bloodhoof Brave. Personally I think this is better.
5
"Clever girl!"
Obligatory Jurassic Park reference aside; I've tried to make it slightly understatted for the ability, which is fairly easy to proc with cards such as Alleycat and Infested Wolf.
As always good luck to everyone taking part!
5
"Look out ladies, this one's a killer!"
For this week, I wanted to incorporate a little bit of synergy with Zoo. It can be played for tempo as a 2/3 or a 3/4 on turn 3, (depending on the status of your board), but could also be saved for when you have 6 minions and dropped as a 7/8!
As always good luck to everyone taking part this week!
4
For this week, I wanted to go for the same mechanics as the Grimy Goons.
As always, good luck to everyone taking part.
2
My guess is that is sets your health to 40 and leaves you at 40. It doesn't say "Set your maximum health to 40" which makes me think that your health will be full when you play it.
Pure speculation of course but I'm sure Blizzard will clarify later on down the line.
1
Works as an early game minion for at least 2 Armour, but does well with hand buffing from the Grimy Goons and could end up as a very viable late-game Control Warrior card.
9
"I am glad Reno soon is gone because it at least removes the biggest rng in the game."
I think you are confusing Reno with Yogg.
6
Useful for both early and lategame, especially in mirror matches or with Justicar Trueheart.
3
1) Additional heroes for the classes that don't have one. (Rogue, warlock, druid.)
2) More unique and interesting tavern brawls. In particular: brawls that focus on particular tribes or battles from the franchise.
3) More mechs/murlocs.
3
Why are you even here?
5
Merry Christmas from England! Hope everyone had a happy feast of winterveil.
2
Battlecry: Shuffle all cards discarded this game into your deck.
"Whenever you discard a card, add a copy to the bottom of your deck."
See how easy it was to write potential cards that benefit the deck type?
Some people said N'Zoth decks wouldn't work, others said that the meta would slow down and aggro decks would die out. At the end of the day we can't accurately predict what will happen with any cards or decktypes until the expansions and adventures are released and we see the cards and builds tested in wild and standard.