If you aren't having fun, why are you playing? Uninstall the game and do something else. Bitching and moaning on the forums just makes you look like an idiot.
- SaltyEagle
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Member for 9 years, 2 months, and 12 days
Last active Sat, Oct, 29 2016 00:19:45 -
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Mosrhun posted a message on Two decks, no choices, no editting. Completely missed potential.Posted in: Tavern Brawl -
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Holysnowva posted a message on Did Tavern Brawl bring the fun back?Posted in: Tavern BrawlSome weeks you will love the Brawl
Some weeks you will hate the Brawl
It changes EVERY week, the beauty/genius of the Mode.
... or you'll come on here and post that you hate it every week because you find joy in complaining
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DropDeadCynical posted a message on Can we have a separate Tavern Brawl forum?Posted in: Site Feedback & SupportThere is already one for Arena and one for Adventures so it only makes sense. In the next few days the forum will be inundated with TB discussions so it would be good if they were all in one place, both for the people who want to find them and the people that want to ignore them. If you sort it out now it will save a lot of legwork later moving all the appropriate threads.
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freeloadermc posted a message on Best way IMHO to nerf Gang upPosted in: Card Discussionnerf Hemet Nesingwary next please
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uiasdnmb posted a message on Best way IMHO to nerf Gang upPosted in: Card DiscussionJust imagine what happens when you draw 2x Gang Up with Chromaggus on board!
That's 12 copies of legendaries in one deck!
Even worse, assuming you double Faceless Manipulator Chromaggus before drawing Gang Up, using it on Chromaggus (+12 copies to deck), drawing them and playing, then drawing second Gang up and shuffling 24 copies of Chromaggus into your deck, you're gonna get about 34 Chromaggus in deck, and having 7 of them on the field gives you about 280 Chromaggus to be played in one game!
Clearly BLizzard wasas out of they're mind when they were designed this noone will have enough removal to keep up with it! -
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DropDeadCynical posted a message on Constructive pool(about hunter class)Posted in: General DiscussionI don't truly know if Hunters are overpowered or not. And, to be honest, unless you play at the highest levels (or at least legend) then neither do you.
All I do know is that none of the best players seem to think that Hunter is overpowered and none of the good strategy articles I've read suggest Hunter is overpowered and none of the players who seem to know what they are talking about on this thread (and forum in general) think Hunter is overpowered.
So until I have evidence to the contrary I will assume that Hunter is not, in fact, overpowered.
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modded posted a message on I'm an aggro player.Posted in: General DiscussionHere's how I view the aggro aspect of hearthstone:
1. It needs to exist. Without it, the meta would be much staler as you could run a deck designed to counter say combo decks or control decks, without having to worry about being rofl-stomped by aggro. This is especially true in tournaments where you have to win with all your decks, and why you don't see like a druid with 2x Big Game Hunter and 2x Naturalize. Sure it may wreck some control decks and eat handlock alive, but hunter would fry it in no time.
2. Hearthstone unfortunately is designed in such a way that aggro is encouraged heavily. Aggro cards are just cheaper. Aside from a few cards (Millhouse Manastorm, King Mukla, Leeroy Jenkins, Shadow Bomber, Enhance-o-Mechano and Fel Reaver), most aggro cards are cheap (Rare, Common or Basic). It's also worth noting that those cards aren't considered auto-includes (much less good) in ANY viable deck archetype, with only Leeroy having a regular spot in Hunter. Taking a look at good control/combo/midrange decks, there are many Epics and Legendaries that are usually auto-includes, I'm looking at cards like Preparation, Quartermaster, Ancient of War, Cabal Shadow Priest, Doomsayer, Molten Giant, Ice Block, Sylvanas Windrunner, Dr. Boom and Tirion Fordring. This means that new players/players with low budgets will gravitate to aggro decks simply because it's a literal impossibility for them run a competitive non-aggro deck.
3. Aggro is really easy to hard counter, the only reason no one does it is because those decks usually struggle against non-aggro decks due to not being able to deal with big threats or present any threats of their own. Because of that, people usually only have a few anti-aggro techs such as Antique Healbot. With full on face aggro, your win condition is literally your opponent not running and/or drawing their answers before they die. So when you feel like you could not have won a match because of your draws (in a aggro/non-aggro matchup), remember that if answers were in your deck they could just as easily say the same thing. They have positive winrates only if their opponents don't draw answers more than they do, hence they usually go for face since each turn on is alive is another turn to draw an answer and flip the game into their favor.
Also, this game is not nearly as saturated with hunter as it was a couple seasons ago. Attached is an analysis of 50 games yesterday as I was goofing off grinding towards a golden warlock (was playing between 15 and 10). As you an see, only 7 out of 50 games were against hunters. Don't bother mentioning that I lost most of them, Warlock generally is unfavored vs. hunter.
Is Aggro too prevalent? Maybe, but that's the fault of the game, not the archetype.
My two cents.
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OmicronXenophon posted a message on Tavern Brawl - Hearthstone's New Gamemode!Posted in: NewsThis is a brilliant developer design!
Pretty much what many large you tubers and streamers where urging to such as "Noxious."
Also kinda like the old fight night where you for instance can not use epics and legends.
I am really excited by this concept and am anxious for it to come out!
Up vote this for the HYPE (0_0)!
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r4v3n5w00d posted a message on Tavern Brawl - Hearthstone's New Gamemode!Posted in: Newspeople should stop complaining about the reward doesnt anyone of u heard of FUN.
we finally get a CASUAL that is CASUAL. and not CASUAL that is FACE HUNTER FILLED.
it should be fun unless hearthpwn or some other site include a option of brawl decks to copy which would suck and make it very competitive and as boring as casual or rank being so repetitive. but even if they do it there should be atleast a 2 day space b4 the netdeckers appear.
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Morv posted a message on Tavern Brawl - Hearthstone's New Gamemode!Posted in: Newsif you can't tell the mage portrait is medivh, given the super distinctive spiky hood and shoulders, you need to brush up on ur warcraft knowledge
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I'm here actually to recover from salt due to the motherfugging Thief
Anduin should be jailed or rehabilitated I swear that freaking klepto
Twilight Drake a 4/10? Shrink+Cabal baby
Sludge Belcher? Shadow Goodness, thanks for the Slime
second Sludge Belcher? Shrink+Cabal number 2 cuz why not?
Taunt up a Thaurissan so you won't die and set up for the next turn lethal? MIND CONTROL LETHAL101 BM WITH LIGHT SHALL BURN YOU AND LESSER HEAL TO FACE MLG SMOKE WEED EVERYDAY PROPHET VELEN ANIMATION ILLUMINATI CONFIRMED
BRING YOUR OWN STUFF AND DONT TAKE MINE YOU SUN ON A BEACH
/rant
Yeah Mill is pretty annoying too, especially when you burn more than 2 cards in a row.
Freeze is not really that annoying IMO unless it came from Frost Elemental in arena because they summon a 5/5 that you can't deal with. Besides, silencing a frozen minion for the lethal is so satisfying
Combos are not even annoying in the slightest, because they need a lot of stuff to execute combos, and disruption is always the key to fight them off
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Millhouse Manastorm is a solid choice in this Zoo-heavy meta because they rarely run spells, and the 4/4 body trades really well with Imp Gang Boss and even Nerubian. However, if you're facing too much Tempo Mage, you could craft Lorewalker Cho instead. Instant GG if you craft both and place them on the board by Turn 4. I could also recommend Nozdormu if you are facing many Control decks and Combo decks like Patron Warrior and Oil Rogue. Hemet Nesingwary is also a decent choice, especially because everyone and their mothers are running Haunted Creeper. This card becomes insane in removing big threats if paired with Tinkmaster Overspark.
And in case you haven't noticed that I was kidding in the last paragraph (hopefully you did), I actually recommend Dr. Boom because his board presence puts a lot of pressure against all deck archetypes. Sylvanas Windrunner is good in control-ish decks, (especially your Priest deck), but she's kinda slow in the current meta, so I'd recommend the Doctor first.
And I envy you for your Tirion Fordring (best legendary in the game IMO)
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I just opened Malygos yesterday and immediately jumped on to this idea of Maly-lock, and so far it's been great
I just had a few problems: one, I haven't completed BRM, so I don't have Corruptors. Are they necessary? I rarely have a dragon in hand before Malygos so I don't know.
Second, I don't have a BGH. I replaced one with Siphon Soul, but howabout the second? I currently run Dr. Boom and Sylvanas in my missing cards, but idk if they're good.
Thoughts? +1 on this great deck!
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Okay, long post ahead. And if anyone feels insulted, I apologize in advance.
First, shout-out to all moderators to please compile all the Hunter salt threads into one because it's everywhere on the site. It's becoming unhealthy for the website, especially for new players, because they see Hunter hate everywhere. Due to the conforming behavior of human nature, the biased dogma that playing the Hunter class takes no skill (more on this later, in case you're hovering on the Quote button ready to argue without reading the whole post) could poison the minds of novices to this game, and they'll develop unnecessary hatred for the class indirectly because of consulting this website. No, I am not questioning the site; actually, when I started playing Hearthstone last December, a friend who was playing since beta suggested for me to come here, and I absolutely adore every feature. But if the plague of abhorrence for a misunderstood class continues to spread among the threads, then it could be seriously derogatory for the community as a whole. The Salt thread, sadly, does not contain the Hunter hatred from spreading. I have seen anti-Hunter posts from the Crafting Guide thread to the Paladin secrets thread, and it really bothers me.
Next, to OP (and to others, but I address OP mainly in the next sentence). First, thank you for putting constructive in the title to attempt to make this thread as calm as possible (although obviously, it did not work). But furthermore, I want to address something that bothered me ever since I opened this thread: the generalization of Hunter. As another person pointed out, there are lots of Hunter archetypes in existence, and although only a few are competitive (I used competitive because I believe that every deck is viable as long as it has 30 cards in it). These decks play differently, and generalizing them is just plain wrong. As an example, try replacing the Hunter in the questions with Mage. First question: Do you find mage class annoying/boring to play against? Um, there's Tempo Mage, Freeze Mage, Mech Mage, et cetera. How am I going to answer this without thinking of just one archetype? And to the people who are about to point out that the Hunter archetypes are not as diverse as the Mage ones, then I agree to an extent that the gray area is wider, yet the archetypes still have definite qualities to compare.
Next, to answer the questions (I suggest that people who vote do this as well to make this thread more constructive)
1. I have stated that you can't generalize the class as a whole, but I still vote no. First, because I play Hearthstone for fun and it's fun to play against all nine classes. Second, relatively, playing against other decks could be more boring/annoying, but it also depends on what decks you are playing yourself. For example, have anyone tried playing against Control Warrior as Control Priest? Boring at the beginning, and depending whether you get to Shrink+Cabal the Ysera, it's going to be annoying to either one. I'm not saying that it's not fun (it actually is, especially in the Cabal the Ysera part), but I just don't get why aggro match-ups are unappreciated like this. Yeah, playing against Face Hunter could be annoying, but only if they get insane starts boosted with insane draws. Topdecking a Kill Command also makes me so salty the Dead Sea pales in comparison, yet it's RNG. Topdecking has always been part of any card game, and even non-Hunter classes could topdeck into something worthwhile. And for the record, annoying and boring are not synonyms, so it's hard to answer.
2. Yes, because there's one more class to choose from. And frankly, the competitive Hunter decks are fairly cheap, especially if you can afford to buy even just the adventures. More class = more variety = more interest = more players.
3. Not really, but I want a new AoE to make Control Hunter competitive. So far, we have no board clear except Explosive Trap. Explosive Shot and Multi-shot could count, but they're not really AoEs. The most efficient one people are using is Knife Juggler+Unleash the Hounds, but it's not really something that you would classify as AoE; it's more of a combo play that could possibly be an AoE, like Warsong Commander+Grim Patron. It also won't hurt to have some more Beast synergies and some Feign Death synergies. But to balance a card? Nope, the cards are perfectly balanced. Underpowered, if I'm being really critical, but let's avoid some more flames.
4. It ruins the game in the sense that players hate it and they spread the hatred to their online communities. So, no.
(Disclaimer: I'm going to talk mainly about Face Hunter next in here.) Next point (and probably the most sensitive one) is the belief that aggro decks require less skill. I must say that I wholeheartedly agree. Surprised? Well, I have played both Face Hunter and Oil Rogue, and I must say that I make less misplays in Face Hunter because I have a definite goal, unlike Oil Rogue where I have to think about everything because one misplay might cost me the game. Yes, aggro decks are more forgiving of misplays than other decks, especially combo decks like Oil Rogue and Patron Warrior, but it's not as skill-less as people assume because as an aggro player, you always have to count the damage potential you have his turn, next turn, next next turn, and if the game is not yet over, the turn after that. I lost many Face Hunter games before because I played Creeper instead of Hero Power, causing me to be two damage off lethal next turn. Computing for your damage output every turn is a unique skill that Face Hunter requires (and Oil Rogue too, but their way is different) because they absolutely have no ways to snowball in board control. So to call it completely skill-less is moot. And you also have to think whether your opponent might have a board clear and removals and everything, just like any deck.
And the fact that they don't trade? Um, that's the point of the deck. Trading will almost always be unfavorable because it makes them lose steam. Face Hunter will of course trade with Knife Juggler or Flamewaker or Mechwarper because these cards could snowball out of control, or provide such a huge advantage in the damage race. Besides, their win condition is to distract you by putting in threat after threat and you have to react and react. And if you don't, you're dead. Does that sound familiar? Oh yes, Control Warrior has almost the same win condition, but instead of small minions, they instead use huge ones. It might be weak, but the connection is there. The difference is Control Warrior sustains first before threatening later. Face Hunter threatens now, and if you're still alive, sustain later.
And no interaction? They force you to make the trading if you don't want to lose. That's interaction. Besides, once you stabilize a little bit, Face Hunter would definitely trade as part of their "sustain till topdeck" mode, which is their desperation back-up plan. If you're mad that you're dead before you can react, then they had an amazing start unlike you, so just accept that RNG wasn't in your favor during that match. If you claim to play against a lot of Face Hunters, then you would see that some of these players have a turn 1 Abusive to turn 2 Hero Power to turn 3 Kill Command your Knife Juggler. It's RNG.
And last issue: the name-calling. "Cancer" Hunter, "Ebola" Paladin, Mech Mage-"tards". Will you people please stop doing that because it's not good at all? I had a grandfather who had cancer and it's not funny. Ebola is actually a serious issue and casually joking about that is very insensitive. Just, don't.
And here ends my two cents and two hours. I hope we can discuss this healthily in this constructive thread.
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yep, grom provides an alternate finisher for Grim Patron decks especially in control matchups. Good luck with making your CW then =))
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From being a maximum of 8/9, you turned it into a maximum 8/8. However, because it's damaged, the current health, which does not exceed the maximum, stays the same.
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A rational explanation to the turn 1 rope Chow is the possibility that the player disconnected or is lagging terribly. Please bear with us who have low bandwidths and/or crashing devices. Whenever this happens, I apologize to the opposing player to indicate that the roping was not intended.
The turn 3 rope into naked SI:7 is really valid because you have to think about whether you should play it naked, or pass the turn to get the value out of it later. I sometimes do this especially if I'm facing a control deck, and because I'm new to Oil Rogue, I have to consider every decision carefully and reconsider them after the game.
And Face Hunter haters, wrong thread
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I just hope that these new hero portraits (and possibly new hero powers) would be available for F2P players and not just purchasable using real money
HYPEEEE
and i'm calling Maraad or Liadrin for Paladin
then Medivh for Mage or Warlock (more likely the latter)
OR WILFRED FIZZLEBANG "Trifling gnome, your arrogance will be your undoing!"
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Harrison Jones