"I'm going to make my own expansion with Blackjack and Hookers!"
How about something similiar to Spare Parts
This also work well with the Sink Mechanic
Giving Hunter more immediate firepower, when waiting for effects or Deathrattles take too long, and great Goons synergy, allowing Hunter to have better hand-buff targets that will help as soon as you play it. Even if it's hit only once by something like Hidden Cache, you now have a 4/2 weapon at your disposal.
For my first idea I've come up with the idea of Potions. They would be special 1-mana neutral spells that all classes can use. The difference from Spare Parts is that you can put these directly into your deck! Above are a couple examples.
Sink is a keyword that works similar to Battlecry. The effect occurs when you play the card, but you need to pay extra mana to get the effect. For example, Abyssal Seahorse is usually a 2/1 for 1 mana. However if you pay 1 more mana, indicated by the (1) next to sink, it will become a 2/3 for 2 mana! This new keyword allows for so much creativity.
When you play a minion with Sink two cards pop up like Choose One. But they are always the same for one exception.
Float is always the same, you choose it if you don't wanna use Sink. The Sink card always shows the effect "Sink" will have. Also its mana cost changes depending on how much the Sink costs. So the Sink card would actually cost 1 Mana for Abyssal Seahorse. You will not be able to select Sink if you do not have enough mana.
Just a rework of a card that may be wrecking the ladder and defacing Uther: Divine Favor; in a bid to make Paladins veer from SMOrc and walk the path of zoo.
With the kind of "aggro" paladin I'm trying to push, they'll need burst damage, and as such, I devised this weapon. Which iteration is more balanced?