• 0

    posted a message on New Mage Card - Messenger Raven

    A good card. Cards like Kalegos are a lot better if you don't actually have to put them in your deck. 

    That said, I don't see a deck for it currently. 

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Spell - Lazul's Scheme

    Zero mana cards should never be overlooked.

    This will definitely see play.

    Posted in: Card Discussion
  • 0

    posted a message on Oblivitron Uses
    Quote from TardisGreen >>
    Quote from Screwjank >>

    I know, that's why I said pull and trigger

     For most people, the only use of this card is 400 dust.

    I think it is a bad card to disenchant. Currently there is not an obvious strong option to cheat out. But that could change at any time.

    Hell, this card is only 1 mana from a mecha C'thun combo currently (maybe even possible if there is something I haven't thought of). 

    Definitely wouldn't write this card off even if it is not played during the first year after release.

    Edit: Worth noting the "and activate it deathrattle" should be seen as icing on the cake. If a high cost taunt or rush mech is added then this could definitely see play similar to Voidlord did with skull.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Oblivitron

    New mana cheat option for hunter now the K&C options are rotating out. There isn't currently an obvious high cost mech to target with this. And Goblin prank is a less than optimal deathrattle activator. 

    But this is definitely  a card to watch.

     

    Posted in: Card Discussion
  • 0

    posted a message on new 'Complete My Deck' algorithm

    There are definitely some weird outputs though. The zoo deck for example looks more like a tournament deck than a ladder deck (expodinators, looks like it's built to kill greedy decks bit would fold to anything that fights for board).

    For hunter it offered me a spell hunter as the 'best' deck. And when I added 2 bearsharks to try get a midrange hunter it gave me spell hunter with 2 bearsharks. 

    It also seems to do weird things with single copies of cards. I added prince kelseth and captain hooktusk to a deck to try get tempo rogue (unrefined arch-type). The deck had the corpsetaker package but only 1 copy of corpsetaker. 

    And all this is before the weirdness that happens with incomplete collections (kelseth + other 2 drops).

    Posted in: General Discussion
  • 0

    posted a message on Should I disenchant wild cards?

    If you have old cards but not newer cards then wild is probably cheaper than standard. 

    Posted in: General Deck Building
  • 0

    posted a message on Chef Naomi Why so many streamers claim its bad ?

    Agreed. The 2 suggested decks in this thread are not where this card will be played. 

    For myacle rogue. Drawing myra's is already the highroll situation. And Nomi is a dead card otherwise. 

    The only place I can see this card being useful is control vs control fatigue battles. Honestly it looks too niche to see real play. 

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Spell - Togwaggle's Scheme

    Can't really see this working. Lab recruiter is a stronger card (and is also unlikely to see play). 

    Posted in: Card Discussion
  • 0

    posted a message on Deck helper is the same

    Mostly it seems to work. Got some weird results though. 

    For example I added captain hooktusk and kelseleth to a deck the got it to autocomplete. The deck included only 1 corpsetaker. Despite including all the cards to make corpsetaker work.

    ### Custom Rogue
    # Class: Rogue
    # Format: Standard
    # Year of the Raven
    #
    # 2x (0) Backstab
    # 2x (0) Shadowstep
    # 2x (1) Fire Fly
    # 1x (1) Southsea Deckhand
    # 1x (2) Prince Keleseth
    # 1x (3) Edwin VanCleef
    # 2x (3) Hench-Clan Thug
    # 2x (3) SI:7 Agent
    # 1x (3) Tar Creeper
    # 1x (4) Corpsetaker
    # 1x (4) Elven Minstrel
    # 1x (4) Fal'dorei Strider
    # 2x (4) Ticket Scalper
    # 1x (5) Fungalmancer
    # 1x (5) Leeroy Jenkins
    # 2x (5) Vilespine Slayer
    # 1x (5) Zilliax
    # 1x (6) Argent Commander
    # 2x (6) Cursed Castaway
    # 1x (7) Stormwatcher
    # 1x (8) Captain Hooktusk
    # 1x (8) The Lich King
    #
    AAECAaIHDpkCsgKvBNQF78ICysMCws4C3NEC0eECnOIC2+MClugCoIAD1owDCLQB7QLdCIHCAuvCAqbvAt/vAqr/AgA=
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Also, the zoo deck being included also looks suspect. No heal package and cards like explodinator.

    ### Custom Warlock
    # Class: Warlock
    # Format: Standard
    # Year of the Raven
    #
    # 2x (1) Abusive Sergeant
    # 2x (1) Acherus Veteran
    # 2x (1) Fire Fly
    # 2x (1) Flame Imp
    # 2x (1) Grim Rally
    # 2x (1) Kobold Librarian
    # 2x (1) Saronite Taskmaster
    # 2x (1) Soulfire
    # 1x (1) The Soularium
    # 2x (1) Voidwalker
    # 1x (2) Prince Keleseth
    # 1x (3) Tar Creeper
    # 2x (3) Void Ripper
    # 2x (4) Explodinator
    # 1x (4) Spellbreaker
    # 1x (5) Despicable Dreadlord
    # 2x (5) Fungalmancer
    # 1x (5) Leeroy Jenkins
    #
    AAECAf0GBq8E8gXKwwL3zQKc4gKPggMMMPIBzgfCCOvCApXOAvLQAtHhAv3qAomAA9yGA+yMAwA=
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Wonder if they are using decks with small play samples or something. So selecting based partly on luck.

    Edit: Just tried a blank deck with hunter and got spell hunter... No way is that better than midrange hunter now spellstone is nerfed. 

    Posted in: General Discussion
  • 2

    posted a message on New expansion feels great!

    I want to be optimistic. But the very few cards previewed don't do it for me. (Recycled abilities from previous expansions and most are too greedy to see play except as memes) .

    A lot still to come though. Fingers crossed. 

    Posted in: General Discussion
  • 0

    posted a message on New Priest Spell - Forbidden Words

    Better than shadow word pain except against 3 attack minions. 

    This should see play. It isn't going to make priest great again. 

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary - Kalecgos

    Meh. 10 cost cards need to be game winning to see play. I just don't see it. 

    Not a terrible card. But doubt it will cut the mustard in a competitive deck.

    Note: I say this when only 8 cards are revealed so I might be wrong if a strong spell to combo comes out. 

    Posted in: Card Discussion
  • 0

    posted a message on Disenchanting all new WILD cards

    Don't do it. Wild gives and extra play mode option. And depending on the meta may have more interesting play. 

    Would only consider it if you are an extremely low resource player (i.e need to create 1 single meta deck as only viable play option) .

    Posted in: Standard Format
  • 1

    posted a message on If you could ban a class in Casual..

    I can ban any class I want in casual. I just hit concede if I see hem and get a new matchup.

    Posted in: General Discussion
  • 0

    posted a message on Beetle or Doomsayer in Evenlock

    Probably beatles at the moment. A proactive card that can at least hit face in slower match ups rather than an early game stall. 

    Posted in: Warlock
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